Commit graph

47190 commits

Author SHA1 Message Date
Tom Fogal
cbb2b4149b Only use gcc visibility support with gcc4+.
I had a colleague hitting issues compiling with an old gcc3.2
system.  These patches got them through.

NOTE: This is a candidate for the 7.11 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-10-24 10:22:52 -06:00
Mathias Fröhlich
2717b8f034 winsys/radeon: restore the old r600g winsys memory characteristics.
Use VRAM for static and immutable buffers. This restores the
recently removed r600g winsys behaviour for memory locations.
This also improoves rendering times on the gpu for some
OpenSceneGraph based test cases by about 15%.

Signed-off-by: Marek Olšák <maraeo@gmail.com>
2011-10-24 18:20:07 +02:00
Brian Paul
50b0069fc1 util: remove gotos in u_upload_mgr.c
We can trivially remove the gotos in two places in this code and make
it a bit more readable.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2011-10-24 09:31:01 -06:00
Mathias Fröhlich
9ed88983b0 mesa: Avoid ABA problem on buffer object bind.
Make sure we do not run into the classic ABA problem on buffer object bind,
reusing this name and may be never rebind since we get an new name
that was just deleted and never rebound in between.
The explicit rebinding to the debault object in the current context
prevents the above in the current context, but another context
sharing the same objects might suffer from this problem.

Minor var renaming and comments edited by Brian.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-10-24 08:37:19 -06:00
Brian Paul
c9bb1bdc48 swrast: fix comment typo (s/texure/texture/) 2011-10-23 20:21:18 -06:00
Brian Paul
b487fc50b0 mesa: remove dead code from teximage.c 2011-10-23 20:17:53 -06:00
Mathias Fröhlich
597df3efda mesa: Fix multithreaded buffer object refcounting.
Buffer objects may be shared across contexts.
Rework the array attrib push/pop implementation
to be thread safe. Make use of more library functions
for this purpose.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-10-23 21:35:05 +02:00
Marek Olšák
21e3c585f7 r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo
This was dead code anyway.
2011-10-23 20:29:06 +02:00
Marek Olšák
89ce12a2d2 u_blitter: accept overriden width0 and height0
We'll use this soon.
2011-10-23 20:27:07 +02:00
Marek Olšák
37b62cc354 u_blitter: add a copy_texture function which uses views and not resources
The views (sampler views and surfaces) are great tools for changing resource
properties without having to change pipe_resource.
2011-10-23 20:27:06 +02:00
Brian Paul
cf81f2349c intel: remove duplicated #include of texstore.h 2011-10-23 11:22:33 -06:00
Brian Paul
37fdfbfb0e radeon: remove unnecessary #includes of texstore.h 2011-10-23 11:22:23 -06:00
Brian Paul
39503c1419 configs: add vmgfx-related dirs to configs/linux-dri 2011-10-23 11:10:06 -06:00
Brian Paul
b7f670655d swrast: update renderbuffer format assertion
Failed when exercising i965 swrast fallback rendering.
2011-10-23 10:44:47 -06:00
Brian Paul
68da4b50e9 mesa: add swrast_texture_image::Buffer
In the past, swrast_texture_image::Data has been overloaded.  It could
either point to malloc'd memory storing texture data, or it could point
to a current mapping of GPU memory.

Now, Buffer always points to malloc'd memory (if we're not using GPU
memory) and Data always points to mapped memory.  The next step would
be to rename Data -> Map.

This change also involves adding swrast functions for mapping textures
and renderbuffers prior to rendering to setup the Data pointer.  Plus,
corresponding functions to unmap texures and renderbuffers.  This is
very much like similar code in the dri drivers.
2011-10-23 10:44:47 -06:00
Brian Paul
66681b4c8c mesa: remove _mesa_alloc_texmemory(), _mesa_free_texmemory()
Core Mesa no longer does any texture memory allocation.
2011-10-23 10:44:47 -06:00
Brian Paul
6e0f9001fe mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast
Only swrast and the drivers that fall back to swrast need these fields now.
This removes the last of the fields related to software rendering from
gl_texture_image.
2011-10-23 10:44:47 -06:00
Brian Paul
33abbd4fbd llvmpipe: point out that there's two stencil writemasks
In lp_build_stencil_op() the incoming 'stencil' var is a 2-element array.
There's a front-face writemask and a back-face writemask but we're ignoring
the later.  This patch doesn't fix anything but at least points out the
problem.
2011-10-23 10:09:34 -06:00
Brian Paul
c7aa8da957 llvmpipe: compare front_facing to NULL to improve readability
Compare 'front_facing' to NULL to make it more obvious that front_facing
is a pointer and not a simple boolean value.
2011-10-23 10:09:34 -06:00
Brian Paul
903a14ed91 gallivm: added lp_build_print_ivec4() function 2011-10-23 10:09:33 -06:00
Brian Paul
08b2cc018d mesa: improve the warning message in _mesa_choose_tex_format()
Bug 42128 hits this _mesa_warning() call.
2011-10-23 10:00:04 -06:00
Eric Anholt
dc637b66b2 glsl: Add support for constant expression evaluation on round(), roundEven().
v2: Avoid the C99 rounding functions, because I don't trust
get/setting the C99 rounding mode from inside our library not having
other side effects.  Instead, open-code roundEven() behavior around
Mesa's IROUND, which we're already testing for C99 rounding mode
safety.

Fixes glsl-1.30/compiler/built-in-functions/round*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-23 00:37:14 -07:00
Mathias Fröhlich
b27a67af89 dri-r600: Hook up a drm_descriptor configuration function
Returns a configuration that makes the dri state-tracker-manager
throttle.
2011-10-23 09:08:18 +02:00
Mathias Fröhlich
d5bfcf73fd r600g: make r[67]00 not bail out on PRED_SETNE_INT. 2011-10-23 08:57:43 +02:00
Dave Airlie
8b36958ceb r600g: make if's use PRED_SETNE_INT no matter what.
This is more correct for TGSI if, and with native ints enabled
it fixes 25 piglit fails.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-22 20:15:58 +01:00
Dave Airlie
d54407040b r600g: print inst in hex in dumps
since we have them as hex in the headers.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-22 20:15:57 +01:00
Dave Airlie
608a7009d9 r600g: drop specific i2f it should be a trans only op2.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-22 20:15:57 +01:00
Mathias Froehlich
409748ac0b vbo: Clean up unused variables in the vbo module.
Remove some unused or unused but set variables
from the vbo module.
2011-10-22 13:02:35 +02:00
Alan Coopersmith
7986e4c5a9 Convert additional GNUC_MINOR checks to multiplied version
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-10-21 18:40:36 -07:00
Alan Coopersmith
8c509e1181 Fix gcc version checks for _mesa_bitcount
- Fix _GNUC__ typo in both checks
- Fix logic error in check for gcc < 3.4 that breaks for gcc 2.x & older

Without this fix, builds with gcc 3.4.x end up depending on undefined
_mesa_bitcount instead of gcc's __builtin_popcount.

NOTE: This is a candidate for the stable branches.

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-10-21 18:39:50 -07:00
Maarten Lankhorst
df8f864bf6 gallium/targets: Add vdpau target for nouveau
Should fall back to shader based decoding (g3dvl) for now.

This is probably broken on systems that support xvmc, because
nouveau_video_buffer_create has no way to know for what api
the buffer is created, so I think this call might need a
separate argument as workaround.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
2011-10-21 23:39:01 +02:00
Christoph Bumiller
27b0c9d513 d3d1x: set primitive restart in the correct draw calls 2011-10-21 23:00:40 +02:00
Christoph Bumiller
bb0482a55b nv50/ir: import SM4 converter 2011-10-21 23:00:40 +02:00
Christoph Bumiller
d988361ead nouveau,nvc0: fix/improve handling of multiple constant buffers 2011-10-21 23:00:40 +02:00
Christoph Bumiller
28271fd00d nvc0: add support for linear and buffer textures and RTs 2011-10-21 23:00:40 +02:00
Christoph Bumiller
73ea0e7fd4 nvc0: add support for clip distance shader outputs 2011-10-21 23:00:40 +02:00
Christoph Bumiller
b4ecef4b1b nvc0: handle more query types 2011-10-21 23:00:40 +02:00
Christoph Bumiller
3cc1dd5b80 nvc0: fix location of the PrimitiveID output 2011-10-21 23:00:39 +02:00
Christoph Bumiller
3637537a1f nvc0: prevent VERTEXID/INSTANCEID from consuming input slots 2011-10-21 23:00:39 +02:00
Christoph Bumiller
44c23e9052 nvc0: fixes for program tessellation parameters 2011-10-21 23:00:39 +02:00
Christoph Bumiller
8bc3a87f40 nv50,nvc0: reset per-instance state for inactive vertex elements 2011-10-21 23:00:39 +02:00
Christoph Bumiller
6994b57a50 nv50,nvc0: reset base element in draw_arrays
It affects VERTEX_BUFFER_FIRST,COUNT submission, too.
2011-10-21 23:00:39 +02:00
Christoph Bumiller
8828004e67 nvc0: apply first_layer offset to all resources with array_size
Makes CUBE arrays work with d3d1x.
2011-10-21 23:00:39 +02:00
Christoph Bumiller
840bc04b43 nvc0: emit state to allow GP to select the RT layer 2011-10-21 23:00:39 +02:00
Christoph Bumiller
6db14200eb nvc0: validate GP samplers, textures 2011-10-21 23:00:39 +02:00
Christoph Bumiller
e104bb9f92 nvc0: fix clear_render_target/depth_stencil region
In all 3 dimensions (now clearing all layers too).
2011-10-21 23:00:39 +02:00
Christoph Bumiller
ff583a47ee nvc0: fix assertion that immediate array buffer fits 2011-10-21 23:00:39 +02:00
Christoph Bumiller
52c8c52b22 nv50/ir: use RDSV to fetch FrontFacing before lowering 2011-10-21 23:00:39 +02:00
Christoph Bumiller
9c930639d9 nv50/ir: fix textureGrad with offsets and in non-FPs 2011-10-21 23:00:39 +02:00
Christoph Bumiller
0e4e0ca6df nv50/ir: add wrap mode for shift operations
D3D1x specifies that only the low 5 bit of the shift are used.
2011-10-21 23:00:39 +02:00