Commit graph

106006 commits

Author SHA1 Message Date
Erik Faye-Lund
ca8e2a5277 mesa/main: make _mesa_has_tessellation return bool
All other _mesa_has_foo functions return bool rather than GLboolean, so
let's follow that style here as well.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-03 18:16:43 +01:00
Chad Versace
3ef0ca65c9 i965: Fix -Wswitch on INTEL_COPY_STREAMING_LOAD
The warning is emitted when building without INLINE_SSE41.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-12-03 13:07:56 +02:00
Karol Herbst
fc0139d283 nv50,nvc0: Fix gallium nine regression regarding sampler bindings
The new approach is that samplers don't get unbound even if they won't be used
in a draw and we should just leave them be as well.

Fixes a regression in multiple windows games using gallium nine and nouveau.

v2: adjust num_samplers to keep track of the highest sampler bound
v3: rework how to set the new value of num_samplers

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106577
Fixes: 4d6fab245e
       "cso: don't track the number of sampler states bound"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-12-02 00:05:04 +01:00
Andre Heider
b6f095f7ce d3dadapter9: use snprintf(..., "%s", ...) instead of strncpy
Fixes -Wstringop-truncation compiler warnings.
See f836d799f9 "intel/decoder: use snprintf(..., "%s", ...) instead of strncpy"

Signed-off-by: Andre Heider <a.heider@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
2018-12-01 21:32:53 +01:00
Mauro Rossi
37a2072e97 android: st/mesa: fix building error due to sched_getcpu()
Android has cpufeatures library but pinning of threads is not supported
PIPE_OS_LINUX code path causes build error due to sched_getcpu() unavailable
thus we need to avoid setting HAVE_SCHED_GETCPU for Android

Fixes: 48f2160 ("st/mesa: regularly re-pin driver threads to the CCX where the app thread is")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-12-01 10:15:58 +01:00
Vinson Lee
4f74580d30 st/xvmc: Add X11 include path.
This patch fixes this build error.

  CC       tests/xvmc_bench.o
In file included from tests/xvmc_bench.c:35:
tests/testlib.h:38:10: fatal error: 'X11/Xlib.h' file not found
         ^~~~~~~~~~~~

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-30 22:09:43 -08:00
Mauro Rossi
eed3f1121c android: amd/addrlib: update Mesa's copy of addrlib
Needed to fix build error in addrlib in mesa for Android

Fixes: 776b911 ("amd/addrlib: update Mesa's copy of addrlib")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-12-01 01:13:53 +01:00
Gurchetan Singh
89b4798c06 virgl: don't mark buffers as unclean after a write
We can mark the buffer unclean if it's ever bound as a TBO,
SSBO, ABO, or image.

This improves

dEQP-GLES3.performance.buffer.data_upload.function_call.map_buffer_range.new_specified_buffer.flag_write_full.stream_draw

from 9.58 MB/s to 451.17 MB/s.

v2: Track buffer cleanliness as a function of bindings (Ilia).
v3: virgl_modify_clean --> virgl_dirty_res (Erik)

Tested-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-11-30 12:21:01 +01:00
Gurchetan Singh
d18492c64f virgl: avoid large inline transfers
We flush everytime the command buffer (16 kB) is full, which is
quite costly.

This improves

dEQP-GLES3.performance.buffer.data_upload.function_call.buffer_data.new_buffer.usage_stream_draw

from 111.16 MB/s to 1930.36 MB/s.

In addition, I made the benchmark produce buffers from 0 --> VIRGL_MAX_CMDBUF_DWORDS * 4,
and tried ((VIRGL_MAX_CMDBUF_DWORDS * 4) / 2), ((VIRGL_MAX_CMDBUF_DWORDS * 4) / 4), etc.

I didn't notice any clear differences, so let's just go with the most obvious
heuristic.

Tested-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-11-30 12:20:41 +01:00
Gurchetan Singh
c0773315af virgl: quadruple command buffer size
Tested running WebGL aquarium on Nvidia host (10,000 fishes)

This moves us from 7 fps to 9 fps.  After quadrupling, performance
gains diminish.

v2: Remove change ID (Erik)

Tested-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
2018-11-30 12:20:06 +01:00
Lionel Landwerlin
37f9788e9a anv: flush pipeline before query result copies
Pipeline state pending bits should be taken into account when copying
results.

In the particular bug below, the results of the
vkCmdCopyQueryPoolResults() command was being overwritten by the
preceding vkCmdCopyBuffer() with a same destination buffer. This is
because we copy the buffers using the 3D pipeline whereas we copy the
query results using the command streamer. Those pieces of HW work in
parallel and the results are somewhat undefined.

v2: Unconditionally flush the pipeline before copying the results
    (Jason)

v3: Wrap & expressions (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108894
Cc: mesa-stable@lists.freedesktop.org
2018-11-29 22:07:31 +00:00
Marek Olšák
39b20b7d4f Revert "winsys/amdgpu: overallocate buffers for faster address translation on Gfx9"
I didn't mean to push this. I don't think it makes any difference.

This reverts commit f737fe00a0.
2018-11-29 14:46:06 -05:00
Roland Scheidegger
fbf95ce074 draw: fix infinite loop in line stippling
The calculated length of a line may be infinite, if the coords we
get are bogus. This leads to an infinite loop in line stippling.
To prevent this test for this explicitly (although technically
on at least x86 sse it would actually work without the explicit
test, as long as we use the int-converted length value).
While here also get rid of some always-true condition.

Note this does not actually solve the root cause, which is that
the coords we receive are bogus after clipping. This seems a difficult
problem to solve. One issue is that due to float arithmetic, clip w
may become 0 after clipping if the incoming geometry is
"sufficiently degenerate", hence x/y/z ndc (and window) coords will
be all inf (or nan). Even with w not quite 0, I believe it's possible
we produce values which are actually outside the view volume.
(Also, x=y=z=w=0 coords in clipspace would be not considered subject
to clipping, and similarly result in all NaN coords.) We just hope for
now other draw stages (and rasterizers) can handle those relatively
safely (llvmpipe itself should be sort of robust against this, certainly
converstion to fixed point will produce garbage, it might fail a couple
assertions but should neither hang nor crash otherwise).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2018-11-29 18:39:40 +01:00
Józef Kucia
94bfb8bf38 nir: Fix assert in print_intrinsic_instr().
Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-11-29 16:29:37 +00:00
Nicolai Hähnle
776b911365 amd/addrlib: update Mesa's copy of addrlib
Update to the internal master as of 2018-11-15.

This has a lot of gratuitous whitespace change, but on the plus
side it's built using the same tooling that's used for AMDVLK,
which should help going forward.
2018-11-29 13:18:24 +01:00
Nicolai Hähnle
621c107760 ac/surface/gfx9: let addrlib choose the preferred swizzle kind
Our choices here are simply redundant as long as sin.flags is set
correctly.

(v2:
- remove unused function parameter)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-11-29 13:18:23 +01:00
Nicolai Hähnle
729ebdf07e radv: remove dependency on addrlib gfx9_enum.h
v2:
- use SI_CONTEXT_REG_OFFSET

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-11-29 13:18:23 +01:00
Thomas Hellstrom
058f85d41c winsys/svga: Fix a memory leak
The ioctl.cap_3d member was never freed.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-29 10:42:06 +01:00
Thomas Hellstrom
7fce3ca375 st/xa: Fix a memory leak
Free the context after destruction.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-11-29 10:42:06 +01:00
Samuel Pitoiset
cc7deb749c radv: drop few useless state changes when doing color/depth decompressions
Viewport/scissor don't need to be updated for array textures.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:55 +01:00
Samuel Pitoiset
6d4f65deea radv: remove unused pending_clears param in the transition path
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:53 +01:00
Samuel Pitoiset
4b9df824f7 radv: optimize CmdClear{Color,DepthStencil}Image() for layered textures
If all layers are bound we can perform a fast color or depth clear
instead of iterating over all layers. This has the advantage
to avoid trashing the framebuffer for nothing if you we end up by
doing a fast clear when calling radv_clear_image_layer(), and
clearing all layers in one shot is obviously faster.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Samuel Pitoiset
7484bc894b radv: refactor the fast clear path for better re-use
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Samuel Pitoiset
f78ee19702 radv: simplify a check in emit_fast_color_clear()
Currently only true if RADV_PERFTEST=dccmsaa is set.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Samuel Pitoiset
eca931a726 radv: add radv_can_fast_clear_{color,depth}() helpers
For further optimisations.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Samuel Pitoiset
93f5ce8fa7 radv: add radv_image_view_can_fast_clear() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Samuel Pitoiset
aeaf8dbd09 radv: add radv_image_can_fast_clear() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Samuel Pitoiset
3e718db1ff radv: remove useless check in emit_fast_color_clear()
The driver doesn't support DCC/CMASK for mipmapped textures.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:42 +01:00
Vinson Lee
d0c7b079d0 freedreno: Fix autotools build.
Fix build error.

  CXXLD    pipe_msm.la
../../../../src/gallium/drivers/freedreno/.libs/libfreedreno.a(freedreno_batch.o): In function `batch_init':
src/gallium/drivers/freedreno/freedreno_batch.c:54: undefined reference to `fd_device_version'
src/gallium/drivers/freedreno/freedreno_batch.c:59: undefined reference to `fd_submit_new'
src/gallium/drivers/freedreno/freedreno_batch.c:61: undefined reference to `fd_submit_new_ringbuffer'
src/gallium/drivers/freedreno/freedreno_batch.c:64: undefined reference to `fd_submit_new_ringbuffer'
src/gallium/drivers/freedreno/freedreno_batch.c:66: undefined reference to `fd_submit_new_ringbuffer'
src/gallium/drivers/freedreno/freedreno_batch.c:70: undefined reference to `fd_submit_new_ringbuffer'

Fixes: b4476138d5 ("freedreno: move drm to common location")
Fixes: aa0fed10d3 ("freedreno: move ir3 to common location")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-11-28 22:23:52 -08:00
Marek Olšák
075fd5d8f2 radeonsi: add memory management stress tests for GDS
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
c1d3c08699 winsys/amdgpu: add support for allocating GDS and OA resources
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
d7a4fa91f0 radeonsi: allow si_cp_dma_clear_buffer to clear GDS from any IB
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
72b2b61d8c winsys/amdgpu: use optimal VM alignment for CPU allocations
Acked-by: Christian König <christian.koenig@amd.com>
2018-11-28 20:20:27 -05:00
Marek Olšák
27f9935075 winsys/amdgpu: use optimal VM alignment for imported buffers
Window system buffers didn't use the optimal alignment.

Acked-by: Christian König <christian.koenig@amd.com>
2018-11-28 20:20:27 -05:00
Marek Olšák
6b554d863f winsys/amdgpu,radeon: pass vm_alignment to buffer_from_handle
Acked-by: Christian König <christian.koenig@amd.com>
2018-11-28 20:20:27 -05:00
Marek Olšák
f737fe00a0 winsys/amdgpu: overallocate buffers for faster address translation on Gfx9
Sadly, the 3 games I tested (DeusEx:MD, DiRT Rally, DOTA 2) are unaffected
by the overallocation, because I guess their buffers don't fall into
the small range below a power-of-two size.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
8c00f778fc winsys/amdgpu: increase the VM alignment to the MSB of the size for Gfx9
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
a2a6b06d48 winsys/amdgpu: use >= instead of > for VM address alignment
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
98f2312b4f winsys/amdgpu: clean up code around BO VM alignment
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Marek Olšák
5f9ccf827e winsys/amdgpu: optimize slab allocation for 2 MB amdgpu page tables
- the slab buffer size increased from 128 KB to 2 MB (PTE fragment size)
- the max suballocated buffer size increased from 64 KB to 256 KB,
  this increases memory usage because it wastes memory
- the number of suballocators increased from 1 to 3 and they are layered
  on top of each other to minimize unused space in slabs

The final increase in memory usage is:
  DeusEx:MD:  1.8%
  DOTA 2:     1.75%
  DiRT Rally: 0.2%

The kernel driver will also receive fewer buffers.
2018-11-28 20:20:27 -05:00
Marek Olšák
cf6835485c radeonsi: generalize the slab allocator code to allow layered slab allocators
There is no change in behavior. It just makes it easier to change the number
of slab allocators.
2018-11-28 20:20:27 -05:00
Marek Olšák
9576266a37 winsys/amdgpu: always reclaim/release slabs if there is not enough memory 2018-11-28 20:20:27 -05:00
Marek Olšák
015061beb3 radeonsi: fix is_oneway_access_only for bindless images 2018-11-28 20:20:27 -05:00
Marek Olšák
8c25ab1a23 radeonsi/nir: parse more information about bindless usage
fill more tgsi_shader_info fields.
2018-11-28 20:20:27 -05:00
Marek Olšák
2a936f8afa tgsi/scan: add more information about bindless usage
radeonsi will use this.
2018-11-28 20:20:27 -05:00
Marek Olšák
fba91b5173 radeonsi: small cleanup for memory opcodes 2018-11-28 20:20:27 -05:00
Marek Olšák
709905cbb6 radeonsi: fix is_oneway_access_only for image stores
We need to look at the Dst for image stores.
2018-11-28 20:20:27 -05:00
Marek Olšák
648dc52367 radeonsi: use structured buffer intrinsics for image views
to stop using the workaround in si_make_buffer_descriptor.
2018-11-28 20:20:27 -05:00
Marek Olšák
442dae2693 radeonsi: clean up primitive binning enablement
no change in behavior.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-28 20:20:27 -05:00
Dave Airlie
8eb8be3f54 virgl: fix undefined shift to use unsigned.
Ported from virglrenderer.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2018-11-29 09:09:31 +10:00