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virgl: quadruple command buffer size
Tested running WebGL aquarium on Nvidia host (10,000 fishes) This moves us from 7 fps to 9 fps. After quadrupling, performance gains diminish. v2: Remove change ID (Erik) Tested-By: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
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@ -31,7 +31,7 @@ struct pipe_fence_handle;
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struct winsys_handle;
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struct virgl_hw_res;
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#define VIRGL_MAX_CMDBUF_DWORDS (16*1024)
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#define VIRGL_MAX_CMDBUF_DWORDS (64 * 1024)
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struct virgl_drm_caps {
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union virgl_caps caps;
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