Commit graph

13244 commits

Author SHA1 Message Date
Brian
c8af89cf72 gallium: added mem_dup() 2008-02-06 09:35:39 -07:00
Brian
31c98eafb0 gallium: change pipe->texture_create() to operate like the CSO functions
Now, pass in a template object and return a new object.
2008-02-06 09:35:39 -07:00
Brian
f52f5136e6 clean-ups in guess_and_alloc_texture() 2008-02-06 09:35:39 -07:00
Brian
2440ff74d6 plug in ctx->Driver.GenerateMipmap function 2008-02-06 09:35:39 -07:00
Brian
4c2f3dbca9 Added ctx->Driver.GenerateMipmap() driver hook 2008-02-06 09:35:39 -07:00
Brian
afc5498337 clean-ups 2008-02-06 09:35:39 -07:00
Brian
105b3596be added comment 2008-02-06 09:35:39 -07:00
Brian
a4fbf09673 comments, clean-ups, consts 2008-02-06 09:35:39 -07:00
Brian
71984d76aa clean-up 2008-02-06 09:35:38 -07:00
Brian
4650b35846 gallium: add bitmap/drawpixels texcoord bias support
The state tracker will call pipe->get_paramf(PIPE_CAP_BITMAP_TEXCOORD_BIAS)
to get a bias factor for adjusting the texcoords used in bitmap/drawpixels.
This allows us to compensate for small differences in rasterization from
one device to another.
2008-02-06 09:35:38 -07:00
José Fonseca
af6b12cc76 gallium: Bring latest fixes. 2008-02-07 01:07:49 +09:00
José Fonseca
9791d7f64c gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions. 2008-02-06 14:37:49 +09:00
José Fonseca
78bce9c2dc gallium: Add forgotten return type. 2008-02-06 14:37:24 +09:00
José Fonseca
81b6a801f7 gallium: Update scons instructions. Propagate user environment. 2008-02-06 14:36:50 +09:00
José Fonseca
a31d289de6 gallium: Cross-platform debugging helpers. 2008-02-06 13:27:49 +09:00
José Fonseca
5e2d0517b1 gallium: Portability guidelines. 2008-02-06 12:56:35 +09:00
Brian
e39fccc34c Cell: remove accidentally added OPT_FLAGS lines 2008-02-05 15:12:18 -07:00
Brian
1730f7bad4 Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in struct vertex_header 2008-02-05 15:08:06 -07:00
Brian
4da82fd5c5 Cell: re-enable inlined vertex buffers
Vertex data must be on a 16-byte address/offset so SIMD operations will work
properly in the SPU code.
2008-02-05 15:08:06 -07:00
Brian
2174890ed0 Cell: remove dummy fields, update/add some comments 2008-02-05 15:08:06 -07:00
Brian
b0974420f4 Cell: added cell_batch_alloc_aligned() 2008-02-05 15:08:06 -07:00
Ian Romanick
c9f98142b6 Use _transpose_matrix4x4 from Cell SDK instead of my own version 2008-02-05 09:44:33 -08:00
Ian Romanick
45f4125fa8 Add some debug messages 2008-02-05 09:44:33 -08:00
Ian Romanick
e8a80c8627 More semi-trivial vectorization in the shader VM 2008-02-05 09:44:33 -08:00
Ian Romanick
490a7b1c73 Vectorize vertex puller 2008-02-05 09:44:33 -08:00
Ian Romanick
8fc2355949 Vectorize all micro ops
Fold single instruction micro ops inline.  Remove unused micro ops.
2008-02-05 09:44:33 -08:00
Michal Krol
45b18c51c0 gallium: Use align_free to free aligned memory. 2008-02-05 07:50:56 -07:00
Brian
5db1593c78 Cell: fix some alignment issues by aligning commands to 8-byte boundaries
Contributed by Ian Romanick.
Also, temporarily disable inlined vertex buffers.  They need to be 16-byte
aligned...
2008-02-04 18:05:37 -07:00
Brian
684d320ea2 Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 2008-02-04 18:03:05 -07:00
Brian
7cbe5cf212 Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 2008-02-04 18:02:21 -07:00
Brian
93d061b217 Cell: move float4 typedef (temporary datatype) 2008-02-04 16:48:36 -07:00
Brian
1a75464cdc Cell: fix small sampling error in sample_texture_bilinear() 2008-02-04 16:48:00 -07:00
Brian
efa8e03a6f Cell: texture sampler functions always return vector float now
Texture colors look the same now, regardless of X display/pixel format
2008-02-04 16:06:51 -07:00
Brian
5068b573c4 Cell: added spu_unpack_A8R8G8B8() 2008-02-04 16:05:13 -07:00
Brian
76c1a10eb1 Cell: fix typo 2008-02-04 16:04:50 -07:00
Brian
bc1ad6bcbd Cell: some basic blending code 2008-02-04 15:17:50 -07:00
Brian
168247d1ca Cell: replace float 4 with vector float in eval_coeff() 2008-02-04 15:10:35 -07:00
Brian
7a1d01f2a0 Cell: emit blend state to SPUs 2008-02-04 15:06:10 -07:00
Brian
8f924e4df0 Cell: choose bilinear vs. nearest filtering according to sampler state 2008-02-04 13:23:07 -07:00
Brian
ca1d2fc5f6 Cell: improved bilinear filtering
avoid calling get_tex_tile() if all texels are in same tile
2008-02-04 13:16:10 -07:00
Brian
0a45f75948 Cell: implement basic bilinear texture sampler 2008-02-04 12:50:42 -07:00
Brian
9a5074217f Cell: added spu_unpack_color(), spu_pack_R8G8B8A8() 2008-02-04 12:50:16 -07:00
Brian
703a869155 Cell: SIMD-ize more of texture sampling 2008-02-04 11:02:47 -07:00
Brian
18105195a8 Cell: checkpoint: start to SIMD-ize texture sampling 2008-02-04 09:54:21 -07:00
Brian
e967a5c746 Cell: move tile clear code to flush_spans() 2008-02-04 08:53:18 -07:00
Brian
6023311c7c Cell: clamp txmax, tymax in tile_bounding_box()
Also, added some debug printfs
2008-02-04 08:46:44 -07:00
Brian
69cc19751d Cell: insert some draw_flush() calls 2008-02-04 08:45:33 -07:00
Brian
aa761b1605 Cell: comment about emit_quad() mask 2008-02-01 16:54:46 -07:00
Brian
44d3269356 Cell: move some tile get/clear code
Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches.
2008-02-01 16:42:09 -07:00
Brian
8bd566a9cb Cell: use global color_shuffle to remove a switch stmnt 2008-02-01 16:25:42 -07:00