Sets the float color component type in st_visual_to_context_mode()
ensuring float color values are not clamped.
Fixes dEQP-EGL.functional.wide_color.window_fp16_default_colorspace on
asahi, iris and most likely every other driver having it marked as fail
or flake.
Closes: mesa/mesa#9276
Signed-off-by: Janne Grunau <j@jannau.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23914>
(cherry picked from commit fd4d0e1cc2)
There is no mention in spec about subtract one of the number of
threads, also Iris and blorp code don't subtract.
Alchemist PRMs: Volume 2a: Command Reference: Instructions: CFE_STATE: Maximum Number of Threads:
Normally set to the maximum number of threads: (# EUs) * (# threads/EU)
Cc: mesa-stable
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23973>
(cherry picked from commit c142736f52)
If a then/else block ends in a jump, the phi nodes do not necessarily
have to reference the always taken branch because they are dead code.
Avoid crashing in this case by only rewriting phis, if the block does
not end in a jump.
cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23150>
(cherry picked from commit e379b9ad8c)
1. Always calculate when asked. This is the sort of optimization that just
introduces bugs. Like one I hit when shuffling register indices around with
the register access changes.
2. Ask before using in RA.
3. Account for precoloured blend inputs.
Small shader-db hit, didn't investigate too much.
total instructions in shared programs: 1518017 -> 1518168 (<.01%)
instructions in affected programs: 2895 -> 3046 (5.22%)
helped: 0
HURT: 24
Instructions are HURT.
total bundles in shared programs: 646756 -> 646782 (<.01%)
bundles in affected programs: 1119 -> 1145 (2.32%)
helped: 1
HURT: 19
Bundles are HURT.
total quadwords in shared programs: 1133694 -> 1133728 (<.01%)
quadwords in affected programs: 1736 -> 1770 (1.96%)
helped: 0
HURT: 20
Quadwords are HURT.
total registers in shared programs: 90596 -> 90612 (0.02%)
registers in affected programs: 108 -> 124 (14.81%)
helped: 0
HURT: 16
Registers are HURT.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Cc: mesa-stable
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23769>
(cherry picked from commit 23010acc10)
this fixes the refcount for the separate shader program to not have a leaked ref
and then fixes the owned program to have the expected number of refs
this happened to work some of the time before because there was an arbitrary unref
in replace_separable_prog(), but this shouldn't have been necessary
Fixes: e3b746e3a3 ("zink: use GPL to handle (simple) separate shader objects")
fixes#9274
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23888>
(cherry picked from commit 4e38061643)
I've recently learned that this is necessary to get
correct results from divergence analysis.
No Fossil DB stats changes on GFX10.3.
Note, when backporting this patch to stable, make sure
the call to nir_convert_to_lcssa is before nir_divergence_analysis,
which may be located in a different place in the stable branch.
Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23946>
(cherry picked from commit ddeabcc19b)
Primitives generated queries write 1 integer, the primitives-generated
count that is incremented every time a primitive emitted to that stream
reaches the transform feedback stage.
Fixes: 1ebf463a5a ("radv: implement VK_EXT_primitives_generated_query")
Signed-off-by: Juston Li <justonli@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23915>
(cherry picked from commit 33ee59af1d)
The introduction of a workaround adding lots of MI_NOOPs broke our
computation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b9aa66d5d0 ("anv: disable preemption for 3DPRIMITIVE during streamout")
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23792>
(cherry picked from commit a13ac83f1b)
On Alchemist, the FF_MODE2 documentation says that we must set the
FF_MODE2 timer values for GS and HS to 224. The hardware performance
tuning guide also recommends setting the TDS timer to 4.
On Tigerlake, i915 applies workarounds to set the GS timer to 224
(failing to do so can cause HS/DS unit hangs), and the TDS timer to 4
(for performance). It doesn't currently apply a HS timer there, and
I'm not sure if it's strictly necessary, but given that Alchemist
needed it, and the other two settings matched, let's assume that it
ought to match as well.
Unfortunately, there has been a bug in the i915 workarounds
infrastructure for non-masked context registers where writing one
field of the register zeroes out all the others. So, I believe the
Tigerlake TDS timer value of 4 isn't being applied correctly there,
though the register is also not readable on that platform which
makes it hard to verify. So, this may also speed up tessellation.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9233
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23839>
(cherry picked from commit 1b3669a1ed)
This enables L3 partial write merging for a number of cases that seem
to be getting accidentally disabled by the kernel, which was causing a
serious performance bottleneck on DG2 and MTL platforms. The
"Compressible Partial Write Merge Enable", "Coherent Partial Write
Merge Enable" and "Cross-Tile Partial Write Merge Enable" bits in
L3SQCREG5 were expected to be enabled by default (and confusingly,
they even read off as enabled if you ran 'intel_reg read 0xb158' on an
idle system), but they are getting clobbered during 3D context
initialization by an i915 workaround.
Enabling L3 partial write merging of compressible surfaces in
particular seems to increase rendering fillrate by over 3x in some
cases (e.g. the
"VulkanFillRate/FillRateGPU/resolution:1[0-3]/format:*/blend:0"
fillrate-bound microbenchmarks). Significant improvements can also be
reproduced in most real-world workloads we've tested so far,
e.g. Counter Strike GO improves by ~11%, Shadow Of the Tomb Raider
improves by ~5.5%, and AztecRuins-VK improves by ~6.5% on DG2-512 --
Thanks a lot to Caleb Callaway for these figures. No regressions have
been observed so far.
Even though this patch might strike as surprisingly simple for such a
large payoff, it's the result of Felix DeGrood and I trying to
root-cause the rendering performance gap of DG2 on Linux vs Windows on
and off during the last year, and some of the OA statistics captured
by Felix early this month were greatly helpful for me to connect the
last few dots, so Felix deserves a big chunk of the credit for this
work.
Cc: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23783>
(cherry picked from commit 427fee3507)
A global aux-context can be created on-demand for cases where we need to
(for example) blit a resource when we only have a screen ptr.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23324>
(cherry picked from commit 75193262fd)
If we only lower parameters, that's still progress. Technically.
Fixes: 6a29cb2654 ("nir/lower_bool_to_int32: add support for lowering functions.")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23804>
(cherry picked from commit 5c8f21412f)
The explicit stride doesn't have to be defined to aoa and therefore can be
zero in some cases, like in arrays of arrays of uniform blocks.
Resolves crash with spec@arb_gl_spirv@execution@ubo@aoa-2.shader_test piglit test for virgl.
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23648>
(cherry picked from commit bc2828a436)
If we consider clearing the group flag of a vec4 register that is used as
source for some instruction we have to take into account that the parent
of the register element may also be part of a group in the parent instruction.
In this case we must not clear the group flag.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9118
Fixes: f3415cb26a (r600/sfn: copy propagate register load chains)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23813>
(cherry picked from commit 34163e19f7)
- Fix null deref. VkPipelineLayoutCreateInfo::pSetLayouts is allowed to
contain VK_NULL_HANDLE.
- The loop 'break' was misplaced.
Fixes crash in
dEQP-VK.pipeline.pipeline_library.graphics_library.fast.0_00_11_11 after
VK_EXT_graphics_pipeline_library is enabled in a later patch.
Fixes: 91966f2eff ("venus: extend lifetime of push descriptor set layout")
Signed-off-by: Lina Versace <linyaa@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Dawn Han <dawnhan@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23810>
(cherry picked from commit 98c8d7b7cf)
Venus sync feedback design relies on concurrent host device resource
access. To avoid device flush overwriting host writes, we must
suballocate the slots with a minimum size of the buffer alignment.
Cc: mesa-stable
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23633>
(cherry picked from commit 2f729ff6aa)
The compile error when compiled with "-Dglx=xlib -D shared-glapi=disabled":
check_table.cpp:1133:37: error: ‘struct _glapi_table’ has no member named ‘DrawArraysInstancedARB’; did you mean ‘DrawArraysInstanced’?
1133 | { "glDrawArraysInstancedARB", _O(DrawArraysInstancedARB) },
Fixes: 5679ef99b8 ("glapi: remove EXT and ARB suffixes from Draw functions")
Reviewed-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23793>
(cherry picked from commit 7af2c45947)
Previously the set of dynamic offsets were being reused per each
binding. That's now fixed, by using an offset to determine where
each binding's dynamic offsets reside.
Tests fixed:
dEQP-VK.binding_model.descriptor_copy.{compute,graphics}
.{uniform,storage}_buffer_dynamic_0
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Fixes: aa791961a8 ("pvr: Add support for dynamic buffers descriptors")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23587>
(cherry picked from commit b902fb2e14)