Brian
00cdc0a472
Split the program.[ch] files into several new files.
2006-12-14 15:01:06 -07:00
Brian
5cc1292508
Replace __extension__ with LONGSTRING.
2006-12-14 14:27:05 -07:00
Brian
200736ebd8
Modify _mesa_strdup() so it handles NULL correctly.
2006-12-14 13:59:53 -07:00
Brian
cc0c8b2248
Updates for new linker (merged varying/uniform vars).
2006-12-14 13:59:25 -07:00
Brian
ef264c2971
Assorted fix-ups for the new linker.
...
Disable some of the excessive debug output.
2006-12-14 13:58:57 -07:00
Brian
d4f7e4cc01
The new linker actually does a few things right now:
...
The varying vars used by the vertex and fragment shader are merged so they
agree.
Similarly, uniforms are merged (along with constants, etc).
The vertex/fragment program instructions are then cloned and rewritten
with the newly resolved uniform/varying locations.
2006-12-14 13:58:32 -07:00
Brian
b2a3a8554a
New functions for cloning programs and parameter lists.
2006-12-14 13:56:58 -07:00
Brian
e7e4181361
Remove include of s_arbshader.h
2006-12-14 09:51:54 -07:00
Brian
b56a5261fe
Check in a long-misplaced spec update.
2006-12-14 09:38:06 -07:00
Michel Dänzer
fde908444a
Fix copy-and-paste-o of my e-mail address.
2006-12-14 12:57:59 +01:00
Michel Dänzer
e0c9361a7c
Avoid failing assertion in intel_miptree_set_image_offset() with cube maps.
...
Cube maps still aren't working quite correctly though.
2006-12-14 12:47:44 +01:00
Michel Dänzer
81855f22cd
Fix some corner cases in i945_miptree_layout_2d().
...
Based on a patch from Keith Whitwell, with some further fixes.
2006-12-14 12:42:51 +01:00
Michel Dänzer
3416ef303a
Share code to lay out >= 945 style 2D mipmaps between i915tex and i965 drivers.
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Use the i965 version as it has some fixes over the i915tex version.
2006-12-14 12:39:38 +01:00
Michel Dänzer
cc1afed671
intel_finalize_mipmap_tree: Add more conditions for rebuilding mipmap trees.
...
These are taken from the i965 driver and fix corruption of some mipmap levels
under some circumsances with 945 chipsets at least.
Also flush the batchbuffer after copying data between trees, or some apps fail
an assertion elsewhere.
2006-12-14 11:04:10 +01:00
Michel Dänzer
5f8a3e586f
intel_batchbuffer_flush: Don't assert cliprects when lock is not held.
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This is a legitimate situation when copying texture data between mipmap trees.
2006-12-14 11:01:39 +01:00
Michel Dänzer
4cb09df015
intelTexSubimage: Fix last parameter for intel_miptree_image_map().
2006-12-14 11:01:38 +01:00
Michel Dänzer
9c09259b8b
_mesa_swizzle_ubyte_image: Only use single swizzle_copy call when strides match.
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This fixes texture data corruption with glTexSubimage (and probably glTexImage
under some circumstances) with the texstore swizzle path.
2006-12-14 11:01:38 +01:00
Michel Dänzer
78a6e05439
mipmap_limits: Fix display of current texture filtering mode.
2006-12-14 11:01:38 +01:00
Ben Skeggs
99878298da
Improve SwapBuffers a bit.
2006-12-14 04:34:38 +00:00
Ben Skeggs
c95557f48b
0x4497 doesn't have NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE
2006-12-14 04:12:05 +00:00
Ben Skeggs
15c7e8896b
Some more voodoo to get 3D going with a minimal initial context.
2006-12-14 03:24:57 +00:00
Brian
2a9950dcb3
Remove unneeded -I directories (3Dlabs headers).
2006-12-13 19:20:45 -07:00
Roland Scheidegger
2956a0c8a8
submit vertex weights to make World of Warcraft maybe happy (bug 8250)
...
submit the vertex weights to hw, which will enable broken vertex programs
errorneously using them to work. Note however that this will only work
if glWeight is used, there is no code in mesa at all to deal with weight
vertex array (glWeightPointerARB).
2006-12-14 00:34:44 +01:00
Brian
2cbfbcd972
Obsolete.
2006-12-13 15:38:07 -07:00
Brian
33ae886bbd
Remove unused 3Dlabs code.
2006-12-13 15:36:26 -07:00
Brian
aed4f2cc2c
Remove unused 3Dlabs code.
2006-12-13 15:36:00 -07:00
Brian
05dab5eaa2
Checkpoint GLSL compiler work. Add new sources, remove obsolete.
2006-12-13 15:34:10 -07:00
Brian
1fbb1c8d78
Obsolete.
2006-12-13 15:33:41 -07:00
Brian
a5011d9753
Not needed.
2006-12-13 15:33:09 -07:00
Brian
8dcfcad7a2
Move all the code for computing ctx->_TriangleCaps into state.c.
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ctx->_TriangleCaps should probably go away altogether someday...
2006-12-13 15:31:14 -07:00
Brian
cefc983bec
Retire old GLSL shader code.
2006-12-13 15:06:28 -07:00
Brian
12ef1fbefc
Checkpoint for GLSL compiler changes.
...
In brief:
Check for enabled fragment program by looking at ctx->FragmentProgram._Current.
New code for varying variables.
2006-12-13 15:05:23 -07:00
Brian
a328e469d3
Checkpoint work for new GLSL compiler back-end.
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Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
2006-12-13 14:58:13 -07:00
Brian
fe1d01cb39
Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.
2006-12-13 14:54:47 -07:00
Brian
8627bf1452
Rewrite/simplify most built-in functions to use updated set of __asm instructions.
2006-12-13 14:49:41 -07:00
Brian
aff8e204d2
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instructions.
2006-12-13 14:48:36 -07:00
Brian
6c305c0831
Remove the xdemo.c program from PROGS since it doesn't work with GLX/DRI.
2006-12-13 08:57:06 -07:00
Brian
73eee2402e
Use XDisplayName() when reporting errors (bug 8079).
2006-12-13 08:30:26 -07:00
George Sapountzis
5b35132b41
Bug 7260: mach64 texture memory mng cleanup
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mach64 uses its own set of texture memory management routines which are buggy,
running a second DRI client kills the first one. This patch ports mach64 code
to the stock dri texture managment code.
2006-12-12 12:51:37 +02:00
George Sapountzis
c180678d92
Bug 7861: mach64 with render acceleration should restore texture state
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RENDER acceleration uses texturing, thus when RENDER acceleration is enabled,
the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12 12:51:33 +02:00
George Sapountzis
eed1a6de4b
Bug 7790: Polygons incorrectly clipped by mach64 driver
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un-break strict-aliasing rules
2006-12-12 12:51:27 +02:00
Michel Dänzer
26626c0052
minstall: Pass correct destination file path to $RM regardless of source path.
2006-12-11 17:45:06 +01:00
Michel Dänzer
d71a5647a3
minstall: Always remove destination file before (re-)creating it.
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This avoids issues with overwriting files that are being used.
2006-12-11 17:36:35 +01:00
Eric Anholt
d7b24fec24
i965: Fix a crash with wine by not allocating >1MB on the stack.
2006-12-09 22:35:07 -08:00
Patrice Mandin
aadcf1a9ff
Update spot light params also for nv20 and nv30
2006-12-08 18:56:51 +00:00
Patrice Mandin
5c80270b91
grr, always check twice before commit
2006-12-08 16:40:34 +00:00
Patrice Mandin
65c54a685a
Resend spot light parameters when part of it changes
2006-12-08 16:39:12 +00:00
Ben Skeggs
c04c74bc5d
Skeletal extension handling across chipsets.
2006-12-08 14:12:47 +00:00
Ben Skeggs
fe91d00e33
NV_44 uses nv30InitStateFuncs too
2006-12-08 12:36:26 +00:00
Ben Skeggs
046ece3a2d
state cache is automagically flushed on a normal BEGIN_RING_SIZE
2006-12-08 11:51:50 +00:00