mipmap_limits: Fix display of current texture filtering mode.

This commit is contained in:
Michel Dänzer 2006-12-12 09:23:53 +01:00
parent 2956a0c8a8
commit 78a6e05439

View file

@ -127,7 +127,7 @@ static void display(void)
GLfloat tcm = 4.0;
printf("BASE_LEVEL = %d MAX_LEVEL = %d MIN_LOD = %f MAX_LOD = %f Bias = %.2g filter = %s\n",
BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
NearestFilter ? "LINEAR" : "NEAREST");
NearestFilter ? "NEAREST" : "LINEAR");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);