CmdWriteAccelerationStructuresPropertiesKHR writes the data with MI
commands, we no longer dispatch shaders to write the properties.
As a result, we don't need to flush untyped cache.
Fixes: f0e18c475b ("intel: remove GRL/intel-clc")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38291>
First this is only possible on RCS or CCS engines.
Second if on CCS, we need to use a compute shader, 3D won't work.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37818>
It is now only used by internal shaders to the rename make it more clear.
Suggested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37749>
Partial results should be computed for all types of queries.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36916>
With the pipeline object going away, we have nowhere to store this.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
Wa_16018063123 is not a workaround that depends on stepping, so we
can use the INTEL_WA_16018063123_GFX_VER macro to reduce code generate
for non affected platforms.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35700>
Wa_16018063123 don't apply to video engine also video engine don't
support XY_FAST_COLOR_BLT.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Fixes: ec43c20182 ("anv: implement dummy blit for Wa_16018063123")
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35700>
We are reading accel header parameter those are updated by CS, so we
need to apply flushes to make L3 coherent with CS.
This fixes ray query tests on MTL:
- dEQP-VK.ray_query.*.serialization.*
Cc: mesa-stable
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35590>
This simplifies the propagation of the protection value, we just set
it on buffer->address at creation time and forget about it.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33909>
Rework: (Kevin)
- Properly setup bvh_layout
Our bvh resides in contiguous memory and can be divided into two sections:
1. anv_accel_struct_header, tightly followed by
2. actual bvh, which starts with root node, followed by interleaving
leaves or internal nodes.
- Update comments for some fields for BVH and nodes.
- Properly populate the UUIDs in serialization header
- separate header func into completely two paths based on compaction bit
- Encode rt_uuid at second VK_UUID_SIZE.
- Write query result at correct slot
- add assertion for a 4B alignment
- move bvh_layout to anv_bvh
- Use meson option to decide which files to compile
- The alignment of serialization size is not needed
- Change static_assert to STATIC_ASSERT and move them inside functions
Rework (Sagar)
- Use anv_cmd_buffer_update_buffer instead of MI to copy data
Rework (Lionel)
- Remove flush after builds, and add flush in copy before dispatch
- Handle the flushes in CmdWriteAccelerationStructuresPropertiesKHR properly
Co-authored-by: Kevin Chuang <kaiwenjon23@gmail.com>
Co-authored-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31588>
The comment above says it all, only when queue is not protected that
it is possible to clear query pool with blorp but it was checking
the opposite.
Fixes: d5b0526507 ("anv: propagate protected information for blorp operations")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31239>
This were not causing any issues but better set end to the correct
value.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31239>
Turns out not even VK CTS was calling
vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR()
to check if queue supports query.
So here adding a explicity check in our implementation of
vkCreateQueryPool().
https://github.com/KhronosGroup/VK-GL-CTS/pull/482
Cc: 24.2 <mesa-stable>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30652>
Those are batch buffers that are not allocated from batch_bo_pool,
so they were left out of error capture without the capture-all
parameter.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30676>
Anv supports VK_VIDEO_ENCODE_FEEDBACK_BITSTREAM_BUFFER_OFFSET_BIT_KHR
and VK_VIDEO_ENCODE_FEEDBACK_BITSTREAM_BYTES_WRITTEN_BIT_KHR.
Also add to handle the VK_QUERY_RESULT_WITH_STATUS_BIT_KHR flag.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27810>
The mi-builder already takes care of mi write/read fences, but we have
a few cases in Anv where we also need to fence mi-write ->
shader-read.
We also have one case where a command buffer jump address is modified
by a previous mi write command.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29595>
Since VkQueryPipelineStatisticFlagBits is extended by two bits for
task/mesh shader invocations, ANV_PIPELINE_STATISTICS_MASK should be
defined conditionally based on GFX_VER.
This commit modifies the mask and updates the vk_pipeline_stat_to_reg
array accordingly.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29523>
Like it describes in the comment section of VK_QUERY_TYPE_OCCLUSION,
only occlusion and timestamps queries needs ANV_COPY_QUERY_FLAG_PARTIAL.
VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT is captured by MI commands.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29493>
Currently for an "unavailable" query, if VK_QUERY_RESULT_PARTIAL_BIT is
set, anv will return (slot.end - slot.begin). This can cause underflow
because slot.end might still be at the initial value of 0.
This commit fixes the issue by returning 0 in that situation.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29447>
If we did clear a query buffer in compute mode, the flushing needs to
match the engine used for clearing.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 6823ffe70e ("anv: try to keep the pipeline in GPGPU mode when buffer transfer ops")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28285>
It seems like an L3 setting is different between DG2 & MTL, breaking
the L3 coherency with CS.
We can apply the same tile cache flush as we do on TGL for now until
we figure out how to configure L3 properly to avoid this.
Tested with :
$ query_clear_with_blorp_threshold=0 query_copy_with_shader_threshold=0 ./deqp-vk -n dEQP-VK.query_pool.*
to force the shader optimizations.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27597>
When doing query result copies in 3D mode, we're flushing the render
target cache, but the shader writes go through the dataport.
Fixes flakes/fails in piglit with shader query copies forced with Zink :
$ query_copy_with_shader_threshold=0 ./bin/arb_query_buffer_object-coherency -auto -fbo
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b3b12c2c27 ("anv: enable CmdCopyQueryPoolResults to use shader for copies")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26797>
Ref: 0a52002a1c ("anv: disable reset query pools using blorp opt on MTL")
Ref: b3b12c2c27 ("anv: enable CmdCopyQueryPoolResults to use shader for copies")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27352>
When URB state for DS changes, we need to emit URB setup for VS with
256 handles and 0 for rest, commit this using a HDC flush before
setting real values.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26920>
Launch with :
$ MESA_VK_TRACE=rmv MESA_VK_TRACE_TRIGGER=/tmp/trig ./my_app
In another terminal, trigger a capture :
$ touch /tmp/trig
The application with create a snapshot and print out :
RMV capture saved to '/tmp/my_app_2024.01.19_10.56.33.rmv'
Then just open it with RMV :
./RadeonMemoryVisualizer /tmp/my_app_2024.01.19_10.56.33.rmv
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26843>
Insert a dummy blit prior to MI_ARB_CHECK, MI_SEMAPHORE_WAIT,
MI_FLUSH_DW submitted on the copy engine.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26209>
On Blitter engine, we don't support PIPE_CONTROL, we have to update
memory locations using the MI_FLUSH_DW command.
v2:
- Handle video queue (Lionel)
Fixes: 056b0cb87f ("anv: add video engine support in various places")
Fixes: 5112b42146 ("anv: Handle end of pipe with MI_FLUSH_DW on transfer queue")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26121>
Fixes performance regression introduced by prior refactoring of
pipe control code that unnecessarily added CS_FLUSH to query start
and end. Issue was diagnosed by Ben L (thank you!)
Confirmed this restores performance on:
* Borderlands3 +2%
* Payday +3%
* Factorio +3%
* HogwartsLegacy +4%
* Ghostrunner +7%
Fixes: 6dc95685 (convert genX_query pipe controls to use pc helper)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25983>
In case we run out of space, all the parts of the driver that rely on
this should deal with failure. The helpers will set the batch in error
state so that it cannot be submitted by the application.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25955>