Commit graph

56748 commits

Author SHA1 Message Date
Eric Anholt
c245efe7e8 mesa: Remove extension checking from ChooseTexFormat.
This should already be handled by _mesa_base_tex_format() calls in
TexImage*.
2013-05-21 15:20:28 -07:00
Eric Anholt
36e7c01101 mesa: Add ChooseTexFormat support for the new XBGR formats. 2013-05-21 15:20:28 -07:00
Kenneth Graunke
b29381567a i965: Split BeginTransformFeedback hook into Gen6 and Gen7+ variants.
Most of the work in BeginTransformFeedback is only necessary on Gen6.
We may as well just skip it on Gen7+.

v2: Add an intel->gen == 6 assert.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-21 13:29:40 -07:00
Kenneth Graunke
64a87f29ce i965: Kill software primitive counting entirely.
Now that we have hardware contexts, we don't need to continually
reprogram the GS_SVBI_INDEX registers.  They're automatically saved and
restored with the context, so they can just increment over time.  We
only need to reset them when starting transform feedback.

There's also no reason to delay until the next drawing operation; we can
just emit the packet immediately.  However, this means we must drop the
initialization in brw_invariant_state, as BeginTransformFeedback may
occur before the first drawing in a context.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-21 13:29:27 -07:00
Kenneth Graunke
647fc0c50b i965: Remove software geometry query code.
EXT_transform_feedback isn't yet supported on Gen4-5, so none of this
query code is actually used.  This also means we can remove some of the
surrounding support code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-21 13:29:25 -07:00
Kenneth Graunke
b863d44451 i965: Delete unused brw->sol.offset_0_batch_start field.
This was only used for the the non-hardware context code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-21 13:29:24 -07:00
Kenneth Graunke
eaa6fbe6d5 i965: Stop using the kernel SOL reset feature.
We can just do it ourselves with MI_LOAD_REGISTER_IMM.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-21 13:29:22 -07:00
Kenneth Graunke
6837ebd00f i965: Remove dead code for Gen7 SOL without hardware contexts.
Failing to get a hardware context now means failing to load the driver,
so this code will never get hit.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-21 13:29:19 -07:00
Kenneth Graunke
58765bb481 i965: Add a macro for accessing the SO_WRITE_OFFSET[0-3] registers.
Using a function-like macro makes it easy to loop over all four streams.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-21 13:29:06 -07:00
Ian Romanick
0ba1e65fb6 docs: Import 9.1.3 release notes, add news item.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-21 13:16:56 -07:00
Michel Dänzer
d42a2df19c radeonsi: Fix user clip planes
4 more little piglits.

NOTE: This is a candidate for the 9.1 branch.
2013-05-21 17:50:13 +02:00
Michel Dänzer
e3befbca5e radeonsi: Handle TGSI_SEMANTIC_CLIPVERTEX
17 more little piglits.

NOTE: This is a candidate for the 9.1 branch.
2013-05-21 17:50:13 +02:00
Michel Dänzer
eb19163a4d radeonsi: Initial support for multiple constant buffers
Just enough to support an additional internal constant buffer for the user
clip planes.

NOTE: This is a candidate for the 9.1 branch.
2013-05-21 17:50:12 +02:00
Michel Dänzer
4730dea5f5 radeonsi: Fix handling of TGSI_SEMANTIC_PSIZE
Two more little piglits.

NOTE: This is a candidate for the 9.1 branch.
2013-05-21 17:50:12 +02:00
Marek Olšák
2eac0aa1d8 radeonsi: increase array size for shader inputs and outputs
and add assertions to prevent buffer overflow. This fixes corruption
of the si_shader struct.

NOTE: This is a candidate for the 9.1 branch.

[ Cherry-pick of r600g commit da33f9b919 ]

Reviewed-by: Marek Olšák <maraeo@gmail.com>
2013-05-21 17:47:44 +02:00
Brian Paul
9772284df2 xlib: check for null ctx pointer in glXIsDirect()
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64745
Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-05-21 07:35:12 -06:00
Brian Paul
1e9875acbe st/glx/xlib: check for null ctx pointer in glXIsDirect()
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64745
Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-05-21 07:35:12 -06:00
José Fonseca
8cabc7be1d scons: Don't force stabs debug format for Mingw.
- recent gdb handles DWARF fine (tested both with version
  7.1.90.20100730 from mingw-w64 project, and 7.5-1 from mingw project)

- http://people.freedesktop.org/~jrfonseca/bfdhelp/ was updated to
  handle DWARF

- stabs requires ugly hacks to prevent compilation failures

- mixing stabs/dwarf prevents proper backtraces (which is inevitable,
  given that the MinGW C runtime is pre-built with DWARF)

For example, without this change I get:

  (gdb) bt
  #0  _wassert (_Message=0xf925060 L"Num < NumOperands && \"Invalid child # of SDNode!\"",
      _File=0xf60b488 L"llvm/include/llvm/CodeGen/SelectionDAGNodes.h", _Line=534)
      at ../../../../mingw-w64-crt/misc/wassert.c:51
  #1  0x0368996b in _assert (_Message=0x39d7ee4 "Num < NumOperands && \"Invalid child # of SDNode!\"",
      _File=0x39d7e94 "llvm/include/llvm/CodeGen/SelectionDAGNodes.h", _Line=534)
      at ../../../../mingw-w64-crt/misc/wassert.c:44
  #2  0x00000004 in ?? ()
  #3  0x00000004 in ?? ()
  #4  0x0f60b488 in ?? ()
  #5  0x00000000 in ?? ()

While with this change I get:

  (gdb) bt
  #0  _wassert (_Message=0xfb982e8 L"Num < NumOperands && \"Invalid child # of SDNode!\"",
      _File=0xefbcb40 L"llvm/include/llvm/CodeGen/SelectionDAGNodes.h", _Line=534)
      at ../../../../mingw-w64-crt/misc/wassert.c:51
  #1  0x039c996b in _assert (_Message=0x3d17f24 "Num < NumOperands && \"Invalid child # of SDNode!\"",
      _File=0x3d17ed4 "llvm/include/llvm/CodeGen/SelectionDAGNodes.h", _Line=534)
      at ../../../../mingw-w64-crt/misc/wassert.c:44
  #2  0x033111cc in getOperand (Num=4, this=<optimized out>)
      at llvm/include/llvm/CodeGen/SelectionDAGNodes.h:534
  #3  getOperand (i=4, this=<optimized out>)
      at llvm/include/llvm/CodeGen/SelectionDAGNodes.h:779
  #4  llvm::SelectionDAG::getNode (this=0xf00cb08, Opcode=79, DL=..., VT=..., N1=..., N2=...)
      at llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp:2859
  #5  0x03377b20 in llvm::SelectionDAGBuilder::visitExtractElement (this=0xfb45028, I=...)
      at llvm/lib/CodeGen/SelectionDAG/SelectionDAGBuilder.cpp:2803
  [...]

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-05-21 12:34:19 +01:00
Chia-I Wu
2b7463cf3a ilo: use BLT engine to copy between textures
Emit XY_SRC_COPY_BLT to do the job.  Since ETC1 textures cannot be mapped for
reading, as is required by util_copy_resource_region, this fixes copying of
ETC1 textures.
2013-05-21 12:02:55 +08:00
Chia-I Wu
c44ebb4ef4 ilo: use BLT engine to copy between buffers
Emit (possibly multiple) SRC_COPY_BLT to copy between buffers of arbitrary
sizes.
2013-05-21 11:47:20 +08:00
Chia-I Wu
731cafe7b2 ilo: refactor blitter_xy_color_blt()
Add gen6_XY_COLOR_BLT() and let blitter_xy_color_blt() call the function.  Not
sure if this path is still being hit by any application.
2013-05-21 11:47:20 +08:00
Chia-I Wu
0d42a9e941 ilo: replace cp hooks by cp owner and flush callback
The problem with cp hooks is that when we switch from 3D ring to 2D ring, and
when there are active queries, we will emit 3D commands to 2D ring because
the new-batch hook is called.

This commit introduces the idea of cp owner.  When the cp is flushed, or when
another owner takes place, the current owner is notified, giving it a chance
to emit whatever commands there need to be.  With this mechanism, we can
resume queries when the 3D pipeline owns the cp, and pause queries when it
loses the cp.  Ring switch will just work.

As we still need to know when the cp bo is reallocated, a flush callback is
added.
2013-05-21 11:47:20 +08:00
Chia-I Wu
a04d8574c6 ilo: harware contexts are only for the render ring
The hardware context should not be passed for bo execution when the ring is
not the render ring.  Rename hw_ctx to render_ctx for clarity.
2013-05-21 11:47:19 +08:00
Chia-I Wu
1ed7b825cf ilo: update format mappings
Add more PIPE_FORMAT -> BRW_SURFACEFORMAT mappings, and update
surface_format_info from i965.
2013-05-21 11:47:19 +08:00
Chia-I Wu
bd8090a5af ilo: update headers from i965
Mainly for MI_LOAD_REGISTER_IMM and BCS_SWCTRL.
2013-05-21 11:47:19 +08:00
Anuj Phogat
06cd89a88c i965: Fix build failure
meta.h should be included in brw_state_upload.c to get access to
function _mesa_meta_in_progress().
2013-05-20 16:15:57 -07:00
Kenneth Graunke
f09b91f782 i965: Implement transform feedback query support in hardware on Gen6+.
Now that we have hardware contexts and can use MI_STORE_REGISTER_MEM,
we can use the GPU's pipeline statistics counters rather than going out
of our way to count primitives in software.

Aside from being simpler, this also paves the way for Geometry Shaders,
which can output an arbitrary number of primitives on the GPU.  It will
also allow us to use hardware primitive restart when these queries are
in use.

The GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN query is easy: it
corresponds to the SO_NUM_PRIMS_WRITTEN/SO_NUM_PRIMS_WRITTEN0_IVB
counters.

The GL_PRIMITIVES_GENERATED query is trickier.  Gen provides several
statistics registers which /almost/ match the semantics required:
- IA_PRIMITIVES_COUNT
  The number of primitives fetched by the VF or IA (input assembler).
  This undercounts when GS is enabled, as it can output many primitives.
- GS_PRIMITIVES_COUNT
  The number of primitives output by the GS.  Unfortunately, this
  doesn't increment unless the GS unit is actually enabled, and it
  usually isn't.
- SO_PRIM_STORAGE_NEEDED*_IVB
  The amount of space needed to write primitives output by transform
  feedback.  These naturally only work when transform feedback is on.
  We'd also have to add the counters for all four streams.
- CL_INVOCATION_COUNT
  The number of primitives processed by the clipper.  This doesn't work
  if the GS or SOL throw away primitives for rasterizer discard.
  However, it does increment even if the clipper is in REJECT_ALL mode.

Dynamically switching between counters would be painfully complicated,
especially since GS, rasterizer discard, and transform feedback can all
be switched on and off repeatedly during a single query.

The most usable counter is CL_INVOCATION_COUNT.  The previous two
patches reworked rasterizer discard support so that all primitives hit
the clipper, making this work.

v2: Occlusion query bug fixes removed and squashed in earlier patches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-20 13:03:18 -07:00
Kenneth Graunke
037a901a5b i965: Handle rasterizer discard in the clipper rather than GS on Gen6.
This has more of a negative impact than the previous patch, as on Gen6
passing primitives through to the clipper means we actually have to make
the GS thread write them to the URB.

I don't see another good solution though, and rasterizer discard is not
the most common of cases, so hopefully it won't be too terrible.

v2: Add a perf_debug; resolve rebase conflicts on the brw dirty flags;
    remove the rasterizer_discard field from brw_gs_prog_key.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-20 13:03:18 -07:00
Kenneth Graunke
d1e4e9960c i965: Handle rasterizer discard in the clipper rather than SOL on Gen7.
In order to implement the GL_PRIMITIVES_GENERATED query in a sane
fashion on our hardware, we can't discard primitives until the clipper.
The patch after next explains the rationale.

By setting the clipper to REJECT_ALL mode, all primitives get thrown away,
so rendering is still appropriately disabled.

This may negatively impact performance in the rasterizer discard case,
but it's unclear how much and this hasn't been observed to be a
bottleneck in any application we've looked at.  The clipper is the very
next stage in the pipeline, so I don't think it will be terrible.

v2: Add a perf_debug; resolve rebase conflicts on the brw dirty flags.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-20 13:03:18 -07:00
Kenneth Graunke
5ebe9523f9 i965: Disable clipper statistics when meta operations are in progress.
We don't currently use the clipper statistics, but we'll soon use
CL_INVOCATIONS_COUNT to implement the GL_PRIMITIVES_GENERATED query.
The number of primitives generated is not supposed to be altered during
operations such as glGenerateMipmap.

Prevents spec/EXT_transform_feedback/generatemipmap prims_generated
from breaking when we start using pipeline statistics registers to
implement the GL_PRIMITIVES_GENERATED query in a few commits.

v2: Use the BRW_NEW_META_IN_PROGRESS flag for correct state handling.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-20 13:03:18 -07:00
Kenneth Graunke
b96f93c453 i965: Create a BRW_NEW_META_IN_PROGRESS state flag.
This will allow us to disable statistics during meta operations.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-05-20 13:03:18 -07:00
Kenneth Graunke
bbf86712f8 i965: Add #defines for the pipeline statistics counter registers.
These come from the Ivybridge PRM, Volume 1, Part 3.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-20 13:03:18 -07:00
Kenneth Graunke
e32cd5ffbb i965: Rely on hardware contexts for query objects on Gen6+.
Hardware contexts greatly simplify the query object code.  The pipeline
statistics counters get saved and restored with the context, which means
that we don't need to worry about other workloads polluting them.

This means that we can simply write a single pair of values (one at
BeginQuery and one at EndQuery) rather than a series of pairs.  This
also means we don't need to worry about the BO getting full.  We also
don't need to delay BO allocation and starting snapshot until the first
draw.

The generation split here is a little off: technically, Ironlake can also
support hardware contexts.  However, the kernel currently doesn't, and
even if it were to do so someday, we'd need to wait a while before
bumping the kernel requirement to take advantage of it.

v2: Incorporate Paul's feedback.
- Clarify which functions are Gen4/5-only via assertions and comments.
- Change how driver hook initialization happens.
- Update comments.
- Squash a bug fix from a later commit here where it belongs.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
Acked-by: Paul Berry <stereotype441@gmail.com>
2013-05-20 13:03:18 -07:00
Kenneth Graunke
72b1e440dd i965: Disable pixel statistics in BLORP.
BLORP is used for operations like glClear, glCopyTexImage, and
glBlitFramebuffer which aren't supposed to contribute fragments toward
occlusion queries.

This prevents Piglit tests from breaking in the next commit.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-20 13:03:17 -07:00
Kenneth Graunke
92d2f5acfa i965: Require hardware contexts (and thus Kernel 3.6) on Gen6+.
Hardware contexts are necessary to reasonably support OpenGL 3.2.
In particular, we currently maintain software counters for transform
feedback buffer offsets and counters, which relies on knowing the number
of primitives generated.  Geometry shaders violate that assumption.

At the time of writing, Debian has moved to Kernel 3.8, which means most
people probably have a newer kernel by now.  It's also worth noting that
this patch won't land until Mesa 10 which is currently targeted for
September.  By that point, even more people will have a newer kernel.

Also, don't bother trying to allocate contexts on pre-Gen6, as it
currently will always fail, and if this changes in the future, we'll
need to reevaluate our hw_ctx/gen checks.

This patch leaves the code for flagging BRW_NEW_CONTEXT on new
batchbuffers if hw_ctx == NULL since that still occurs pre-Gen6.

Also remove the Gen7+ check for kernel 3.3, since it's now redundant.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-20 13:03:17 -07:00
Kenneth Graunke
50e60bf8da i965: Bump kernel requirement to 3.3 on Ivybridge.
Kernel 3.3 introduced the SOL reset execbuf parameter, needed for GL 3.0
on Ivybridge.  Bumping the requirement will give an obvious error
message rather than simply reporting GL 2.1.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-05-20 13:03:17 -07:00
Vincent Lejeune
9fd7ea786c r600g/llvm: fix cubemap lod/bias 2013-05-20 20:23:19 +02:00
Vincent Lejeune
9a95fb1605 r600g/llvm: Fix texelFetchOffset-2D 2013-05-20 20:23:14 +02:00
Vincent Lejeune
32c9cbb38f r600g/llvm: Fix cubearray textureSize 2013-05-20 20:23:09 +02:00
Vincent Lejeune
9c2943601e r600g/llvm: Factorize code loading from const buffer. 2013-05-20 20:23:04 +02:00
Kenneth Graunke
01b79b2e3b i965: Add cases for ir_triop_vector_insert that assert.
brw_link_shader() unconditionally calls lower_vector_insert() with true
as the second parameter.  This means that both constant and variable
indexed expressions will get lowered, so we should never see this in the
backend.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-05-20 10:19:48 -07:00
Kenneth Graunke
e1e8876797 i965: Add cases for ir_binop_vector_extract that assert.
do_vec_index_to_swizzle() should remove any vector extract operations
with a constant index.  It's unconditionally called from
do_common_optimization().

do_vec_index_to_cond_assign() should remove the rest, and it is
unconditionally called from brw_link_shader().  This means that we
should never see ir_binop_vector_extract in the backend.

Silences compiler warnings.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-05-20 10:19:30 -07:00
Roland Scheidegger
f6beb4c6b6 llvmpipe: enable z32s8x24 format
Now that we can handle it both for sampling and as depth/stencil enable it.
Passes nearly all additional piglit tests which are now performed, with two
exceptions (one being a framebuffer blit which fails for all other formats
including stencil too as we don't support stencil blits, the other reporting
a unexpected GL error so doesn't look to be llvmpipe's fault).
2013-05-18 00:32:45 +02:00
Roland Scheidegger
070a9afb54 llvmpipe: handle z32s8x24 depth/stencil format
We need to split up the depth and stencil values in this case, and there's
some new logic required to handle float depth and stencil simultaneously.
Also make sure we get the 64bit zs clear values and masks propagated
correctly.
2013-05-18 00:32:33 +02:00
Roland Scheidegger
f3ad716e8f llvmpipe: get rid of unused tiled/linear logic
We do rendering to linear color buffers for quite some time, and since
switching to linear depth buffers all the tiled/linear logic was unused.
So get rid of (most) of it - there's still some LAYOUT_NONE things and
late allocation of resources which probably could be simplified.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-05-18 00:32:27 +02:00
Roland Scheidegger
87978518e9 llvmpipe: fix bogus handling of first_layer when setting up texture sampling
The code avoided first_layer parameter in the sampler interface (and needing
to do another calculation at runtime) by fixing up the base texture pointer
instead. Unfortunately, this didn't actually work as we have mip-first
texture layout so fixing up the base ptr by a fixed amount is very wrong if
there are mipmaps present. The wrong offsets caused misrendering and crashes.
Fix this by just adjusting the individual mip level offsets instead.
Spotted by Jose.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-05-18 00:32:18 +02:00
Roland Scheidegger
d7e811c0b0 gallivm: handle z32s8x24 format for sampling
Since we can only sample either depth or stencil but not both only load
the required bits which makes things a bit easier (it requires special
handling since the format doesn't fit into 32bit).
The logic for deciding if depth or stencil should be sampled is a bit odd,
but seems to be what other drivers and statetrackers do: if it's a format with
both depth and stencil (or just with depth) then sample depth, for sampling
stencil a sampler view format with only stencil is required.
Also while here fix up stencil sampling for other formats as well, though
this isn't supported by mesa (ARB_stencil_texturing), and while blits would
use it they don't work neither since they'd also need stencil export.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-05-18 00:31:49 +02:00
Roland Scheidegger
0346e9b3bb st/mesa: fix weird UCMP opcode use for bool ubo load
I don't know what this code was trying to do but whatever it was it couldn't
have worked since negation of integer boolean inputs while not specified as
outright illegal (not yet at least) won't do anything since it doesn't affect
the result of comparison with zero at all. In fact it looks like the whole
instruction can just be omitted.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
2013-05-18 00:31:49 +02:00
Eric Anholt
a5b0452400 mesa: Make FinishRenderTexture just take the renderbuffer being finished.
Now that the rb has a reference to the teximage, we didn't need anything
else out of the attachment.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-17 13:04:05 -07:00
Eric Anholt
e98c39c109 mesa: Track the TexImage being rendered to in the gl_renderbuffer.
We keep having to pass the attachments around with our gl_renderbuffers
because that's the only way to find what the gl_renderbuffer actually
refers to.  This is a step toward removing that (though drivers still need
the Zoffset as well).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-17 13:04:05 -07:00