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i965: Handle rasterizer discard in the clipper rather than GS on Gen6.
This has more of a negative impact than the previous patch, as on Gen6
passing primitives through to the clipper means we actually have to make
the GS thread write them to the URB.
I don't see another good solution though, and rasterizer discard is not
the most common of cases, so hopefully it won't be too terrible.
v2: Add a perf_debug; resolve rebase conflicts on the brw dirty flags;
remove the rasterizer_discard field from brw_gs_prog_key.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
parent
d1e4e9960c
commit
037a901a5b
4 changed files with 11 additions and 40 deletions
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@ -214,12 +214,6 @@ static void populate_key( struct brw_context *brw,
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swizzle_for_offset[linked_xfb_info->Outputs[i].ComponentOffset];
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}
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}
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/* On Gen6, GS is also used for rasterizer discard. */
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/* BRW_NEW_RASTERIZER_DISCARD */
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if (ctx->RasterDiscard) {
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key->need_gs_prog = true;
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key->rasterizer_discard = true;
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}
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} else {
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/* Pre-gen6, GS is used to transform QUADLIST, QUADSTRIP, and LINELOOP
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* into simpler primitives.
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@ -259,8 +253,7 @@ const struct brw_tracked_state brw_gs_prog = {
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.dirty = {
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.mesa = (_NEW_LIGHT),
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.brw = (BRW_NEW_PRIMITIVE |
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BRW_NEW_TRANSFORM_FEEDBACK |
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BRW_NEW_RASTERIZER_DISCARD),
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BRW_NEW_TRANSFORM_FEEDBACK),
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.cache = CACHE_NEW_VS_PROG
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},
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.emit = brw_upload_gs_prog
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@ -49,7 +49,6 @@ struct brw_gs_prog_key {
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GLuint pv_first:1;
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GLuint need_gs_prog:1;
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GLuint rasterizer_discard:1;
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/**
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* Number of varyings that are output to transform feedback.
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@ -200,28 +200,6 @@ static void brw_gs_emit_vue(struct brw_gs_compile *c,
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}
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}
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/**
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* De-allocate the URB entry that was previously allocated to this thread
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* (without writing any vertex data to it), and terminate the thread. This is
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* used to implement RASTERIZER_DISCARD functionality.
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*/
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static void brw_gs_terminate(struct brw_gs_compile *c)
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{
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struct brw_compile *p = &c->func;
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brw_urb_WRITE(p,
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retype(brw_null_reg(), BRW_REGISTER_TYPE_UD), /* dest */
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0, /* msg_reg_nr */
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c->reg.header, /* src0 */
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false, /* allocate */
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false, /* used */
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1, /* msg_length */
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0, /* response_length */
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true, /* eot */
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true, /* writes_complete */
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0, /* offset */
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BRW_URB_SWIZZLE_NONE);
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}
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/**
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* Send an FF_SYNC message to ensure that all previously spawned GS threads
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* have finished sending primitives down the pipeline, and to allocate a URB
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@ -484,14 +462,6 @@ gen6_sol_program(struct brw_gs_compile *c, struct brw_gs_prog_key *key,
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brw_gs_ff_sync(c, 1);
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/* If RASTERIZER_DISCARD is enabled, we have nothing further to do, so
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* release the URB that was just allocated, and terminate the thread.
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*/
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if (key->rasterizer_discard) {
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brw_gs_terminate(c);
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return;
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}
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brw_gs_overwrite_header_dw2_from_r0(c);
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switch (num_verts) {
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case 1:
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@ -76,6 +76,13 @@ upload_clip_state(struct brw_context *brw)
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dw2 |= GEN6_CLIP_GB_TEST;
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}
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/* BRW_NEW_RASTERIZER_DISCARD */
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if (ctx->RasterDiscard) {
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dw2 |= GEN6_CLIP_MODE_REJECT_ALL;
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perf_debug("Rasterizer discard is currently implemented via the clipper; "
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"having the GS not write primitives would likely be faster.");
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}
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BEGIN_BATCH(4);
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OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
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OUT_BATCH(dw1);
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@ -93,7 +100,9 @@ upload_clip_state(struct brw_context *brw)
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const struct brw_tracked_state gen6_clip_state = {
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.dirty = {
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.mesa = _NEW_TRANSFORM | _NEW_LIGHT | _NEW_BUFFERS,
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.brw = BRW_NEW_CONTEXT | BRW_NEW_META_IN_PROGRESS,
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.brw = BRW_NEW_CONTEXT |
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BRW_NEW_META_IN_PROGRESS |
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BRW_NEW_RASTERIZER_DISCARD,
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.cache = CACHE_NEW_WM_PROG
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},
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.emit = upload_clip_state,
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