When building OSMesa and xlib GL, the resulting OSMesa would be linked
against libGL instead of the internal mesa libraries. However, when
building with -fvisibility=hidden, some of the internal functions used
in OSMesa could not be resolved through libGL.
Instead, always build OSMesa standalone without linking against libGL.
This has the advantage that OSMesa is always built the same way, but it
means that disk space is wasted when libGL is installed since both
libraries will contain the internal objects.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Tested-by: Tom Fogal <tfogal@alumni.unh.edu>
(cherry picked from commit cbf30fce32)
Otherwise, we'd run into minlod > maxlod, and the sampler would give
us the undefined we asked for.
Bug #24846. Fixes OGLC texlod.c.
(cherry picked from commit b80a728f8a)
If you used all 4 color targets we currently support, we would see 0
and end up just writing the first output. Give enough bits that we
can do the maximum of 16.
Fixes piglit fbo-drawbuffers-maxtargets.
(cherry picked from commit 08b42bc97d)
The RGBX version isn't supported as a vertex input type, but since we
force the last channel's value anyway, this should be fine. The only
potential risk I see is in the limiter on VBO reads past the end of
the buffer forcing the whole vertex to 0 when the A channel lands past
the end.
Fixes piglit draw-vertices-half-float.
(cherry picked from commit f5bd48cf67)
The support for XRGB8888 appeared in the 855 and 865, and this format
is reserved on 830/845. This should fix a regression from
b4a6169412 that caused hangs in etracer
on 845s.
Bug #26557.
(cherry picked from commit f0ff214bee)
The drawing rectangle is given in *inclusive* pixel values, so the range
is only [0,2047]. Hence when rendering to a 2048 wide target, such as an
extended desktop, we would issue an illegal instruction zeroing the draw
area.
Fixes:
Bug 27408: Primary and Secondary display blanks in extended
desktop mode with Compiz enabled
https://bugs.freedesktop.org/show_bug.cgi?id=27408
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
(cherry picked from commit add3260157)
Reviewed-by: Eric Anholt <eric@anholt.net>
This lets Mesa work like other OpenGL implementations with regard
to indexing uniform arrays. See comments for details.
This is a combination of commits 5d0e136eff
and 1bbf803e3b from master which didn't
apply cleanly with git cherry-pick.
update for fbconfig_style_tags
Based on commit 26a9b7e4c7 from master.
But fix the formatting and don't dereference the pointer to avoid a
compiler warning.
We want to check the incoming renderbuffer format, not the (potentially
non-existant) current attachment.
Fixes segfault w/ fbotexture -ds2.
NOTE: this will be applied to the 7.8 branch too.
(cherry picked from commit a504f2387e)
Convert Z from a normalized value in the range [0, 1] to an
object-space Z coordinate in [-1, +1] so that drawing at the new Z
position with the default/identity ortho projection results in the
original Z value. Used by the meta-Clear, Draw/CopyPixels and Bitmap
functions where the Z value comes from the clear value or raster
position.
Fixes piglit tests fdo23670-depth_test, quad-invariance and
glsl-orangebook-ch06-bump as well as oglc zbfunc.c.
https://bugs.freedesktop.org/show_bug.cgi?id=23670
We would run into trouble due to the hardware using inclusive numbers
and the subtraction to handle that producing negative (meaning large
positive) coordinates.
Bug #27643.
(cherry picked from commit 64516430be)
We were doubling up the offsets for the mipmap levels for CPU access.
Instead of reimplementing i945_miptree_layout_2d with 6 cube images
separated by qpitch, share that function and provide the level offsets
later.
Fixes piglit cubemap and fbo-cubemap.
(cherry picked from commit 7d8f0fc282
Conflict due to mt->pitch still being here resolved -- i945 layout
should set it.)
Rename old IGDNG to Ironlake, and set 'gen' number for
Ironlake as 5, so tracking the features with generation num
instead of special is_ironlake flag.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
(cherry picked from commit cdcef6cbf4)
This prevents memory usage explosion in blender due to the state cache
hanging on to old fake frontbuffer regions. Sigh at blender still
using frontbuffer rendering.
Bug #24119.
(cherry picked from commit ce914fff08)
Most of the failure from using uninlined function calls ends up being
just bad rendering, but nested function calls in the VS currently hang
the GPU, so reject them and explain why.
(cherry picked from commit ee29b86129)
And lookup the GLX screen for the context. Otherwise we'll end up
jumping through a NULL-pointer once we try to look up the visual
or config for the shared context.
https://bugs.freedesktop.org/show_bug.cgi?id=14245
The slang_variable::declared field originated as a debug field but
can be promoted for use during sematic error checking.
Fixes fd.o bug 27921.
NOTE: this is a candidate for back-porting to the 7.8 stable branch.
(cherry picked from commit a12614362a)
These files are built with make and removed with make clean, so it does not
seem necessary to track them.
Looking at the Makefile, it seems that the two u_indices_* files are handled
similarly to u_format_srgb.c u_format_table.c and u_half.c, and these 3
files are already untracked and in .gitignore
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
In the lack of more fine grained capabilities in Gallium, assume that if
the pipe driver supports GLSL then native limits match Mesa software
limits.
(cherry picked from commit 40a90cd11234a09c2477f5c9984dd6d9fac3f52c)
This patch amends the error output string for the case where the
dri2 egl driver could not open the dri dev node.
Signed-off-by: Brian Paul <brianp@vmware.com>