i915: Clamp minimum lod to maximum texture level too.

Otherwise, we'd run into minlod > maxlod, and the sampler would give
us the undefined we asked for.

Bug #24846.  Fixes OGLC texlod.c.
(cherry picked from commit b80a728f8a)
This commit is contained in:
Eric Anholt 2010-06-04 13:27:05 -07:00
parent 3e9f4d19f6
commit 226e612631

View file

@ -281,6 +281,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
GLenum ws = tObj->WrapS;
GLenum wt = tObj->WrapT;
GLenum wr = tObj->WrapR;
float minlod;
/* We program 1D textures as 2D textures, so the 2D texcoord could
* result in sampling border values if we don't set the T wrap to
@ -321,8 +322,9 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
(translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
(translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
minlod = MIN2(tObj->MinLod, tObj->_MaxLevel - tObj->BaseLevel);
state[I915_TEXREG_SS3] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
state[I915_TEXREG_SS3] |= (U_FIXED(CLAMP(tObj->MinLod, 0.0, 11.0), 4) <<
state[I915_TEXREG_SS3] |= (U_FIXED(CLAMP(minlod, 0.0, 11.0), 4) <<
SS3_MIN_LOD_SHIFT);
}