The color format needs to be compatible with depth or stencil. Also
the depth/stencil format was incorrect when it's the source.
Fixes dEQP-VK.api.ds_color_copy.*
and VKD3D_TEST_FILTER=test_copy_texture.
Fixes: d4ff011b12 ("radv: advertise VK_KHR_maintenance8")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34142>
Our QA team extensively tested Helldivers 2 on AMD RX 7800 XT/RX 7600
with many different presents and didn't get any GPU hangs. Few users
also reported the game being very stable without this workaround.
Few other users reported issues with the workaround itself (like
pstate not correctly restored etc), so let's remove it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34164>
info.bounds might be smaller than the bounds available for the moved
variables.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Fixes: 626aa7b648 ("aco: workaround GFX9 hardware bug for D16 image instructions")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34158>
This currently treats coarse and fine derivatives the same, but Qualcomm
needs to know whether just coarse derivatives are used or fine
derivatives/quad ops are also used. Rename this to
needs_coarse_quad_helper_invocations make clear the difference from the
new field, needs_full_quad_helper_invocations.
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Fixes: 264d8a6766 ("ir3: Set need_full_quad depending on info.fs.require_full_quads")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33862>
It seems the hardware requires a dummy PS state with a noop FS,
otherwise it might just hang. This used to work just fine on older
gens.
Note that RadeonSI refuses to draw if VS or PS is missing and AMDVLK
seems to also always emit this state. So, this might be a bug that AMD
didn't encounter at all.
This fixes a GPU hang during loading with Ghostwire: Tokyo.
Backport-to: 25.0
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34070>
With all the RT-enabled driver setting this field, we can now have the
runtime use it instead of calling into the driver's vfunc.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34026>
This optimization seems broken because eg. v_s_log_f32 uses SGPRs
for both the source and destination but applying OMOD seems to require
VGPRs.
This fixes a GPU hang when launching Enshrouded on GFX1201.
No fossils db changes on GFX1201.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34027>
A lot of people (including me) misinterpreted the conformanceVersion
field for so long. The Vulkan spec wasn't very clear either but it's
going to be clarified soon.
VkConformanceVersion is actually unrelated to the official CTS
conformance process in Khronos. It just reports the latest CTS version
that the driver can pass, not more.
For GFX8+, RADV should be passing CTS 1.4.0.0 on all GPUs because we
validated this CTS version recently for Vulkan 1.4.
For GFX6-7, which only suppports Vulkan 1.3, RADV should also be
passing CTS 1.4.0.0, because newer versions of the CTS can be used
to validate a driver against an older version of the spec, so
it's perfectly fine to report a higher CTS version than the Vulkan version.
Newer CTS versions likely can't pass 100% due to a DGC bug that I still
need to fix.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12799
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34018>
This should fix some hangs on polaris when decode is forced on.
Fixes: 95a980b61f ("radv/video: add event support for VCN4")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34013>
While the idea to take advantage of the higher throughput wasn't bad,
the hardware wasn't design with this in mind and doesn't behave like expected
with constant sources.
Fixes: bee487df48 ("aco/gfx11.5+: use vinterp for fddx/fddy")
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33969>
This was recently broken because pipelineCacheUUID was computed using
the physical device cache key. This caused SteamOS precompilation to
not happen for games that have shaders-based drirc.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33875>
There are a lot of things that can't be tested outside of the driver,
like drirc workarounds, RADV_DEBUG options and debugging stuff.
Writing RADV specific tests would help to avoid introducing regressions.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33875>