Descriptor pools are an optimization that lets applications allocate
descriptor sets through an externally synchronized object (that is,
unlocked). In our case it's also plugging a memory leak, since we
didn't track all allocated sets and failed to free them in
vkResetDescriptorPool() and vkDestroyDescriptorPool().
Like unlocked store on shared memory, locked store can fail and the
second dest which is a predicate must be emitted.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Actually OP_SELP doesn't need to be a compare instruction. Instead we
just need to set the NOT modifier when building the instruction.
While we are at it, fix the dst register type and use a GPR.
Suggested by Ilia Mirkin.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Silences a warning reported by the svga3d device.
v2: also null-out the index buffer pointer
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
I've had people ask about the design of the pack functions, for example,
why aren't we using bitfields. I wrote up a bit of background on why and
how we ended up with the current design and we might as well keep that
with the code.
As with anv_CmdCopyBufferToImage, compressed textures require special
handling during copies.
Reviewed-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
This extension is identical to GL_OES_texture_border_clamp. But dEQP has
tests that want the EXT variant.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Only minor differences to the existing ARB_texture_border_clamp support.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Shader stats from VERDE:
Default scheduler:
Totals:
SGPRS: 491272 -> 488672 (-0.53 %)
VGPRS: 289980 -> 311093 (7.28 %)
Code Size: 11091656 -> 11219948 (1.16 %) bytes
LDS: 97 -> 97 (0.00 %) blocks
Scratch: 1732608 -> 2246656 (29.67 %) bytes per wave
Max Waves: 78063 -> 77352 (-0.91 %)
Wait states: 0 -> 0 (0.00 %)
Looking at some of the worst regressions, I get:
- The VGPR increase seems to be caused by the fact that if PS has used less
than 16 VGPRs, now it will always use 16 VGPRs and sometimes even 20.
However, the wave count remains at 10 if VGPRs <= 24, so no harm there.
- The scratch increase seems to be caused by SGPR spilling.
The unnecessary SGPR spilling has been an ongoing issue with the compiler
and it's completely fixable by rematerializing s_loads or reordering
instructions.
SI scheduler:
Totals:
SGPRS: 374848 -> 374576 (-0.07 %)
VGPRS: 284456 -> 307515 (8.11 %)
Code Size: 11433068 -> 11535452 (0.90 %) bytes
LDS: 97 -> 97 (0.00 %) blocks
Scratch: 509952 -> 522240 (2.41 %) bytes per wave
Max Waves: 79456 -> 78217 (-1.56 %)
Wait states: 0 -> 0 (0.00 %)
VGPRs - same story as before. The SI scheduler doesn't spill SGPRs so much
and generally spills way less than the default scheduler.
(522240 spills vs 2246656 spills)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Still disabled.
Only prologs & epilogs are compiled in draw calls, but each variant of those
is compiled only once per process.
VS is always compiled as hw VS.
TES is always compiled as hw VS.
LS and ES stages are always compiled on demand.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
It only exports the primitive ID.
Also used by TES when it's compiled as VS.
The VS input location of the primitive ID input is v2.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Prologs (shader binaries inserted before the API shader binary) need to
know this, so that they won't change the input registers unintentionally.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Kepler compute support is really different than Fermi and it's not
ready yet.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Changes from v3:
- move the previous OP_SELP change to the previous commit
Changes from v2:
- make sure the op is OP_SELP when emitting the predicate and add one
assert
- use bld.getSSA() for mkOp2()
- add cross edge between tryLockAndSetBB and joinBB
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
This OP_SELP insn will be used to handle compare and swap subops.
Changes from v2:
- fix logic for GK110+
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Shared memory address space (FILE_MEMORY_SHARED) must be used instead
of global memory when a shared memory area is declared.
Changes from v2:
- oops, do not remove TGSI_FILE_BUFFER in a switch in
nv50_ir_from_tgsi.cpp
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reduce likelihood of collision with real buffers by placing the
hole at the top of the 4G area. This fixes some indirect draw+compute
tests with large buffers.
Suggested by Ilia Mirkin.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>