This will allow including types that don't have a nir_alu_type
equivalent, like bfloat16.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34105>
In float pointing rules adding +0.0f preserves all values except
for -0.0f, so what we want here is to add -0.0f. In the future
we should add proper support for float immediates in the assembler.
Fixes: fafdd24285 ("intel/executor: Update bfloat example")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34105>
These stages are for the jobs that are skipped in merge pipelines,
automatically run in nightly pipelines, and are available to run
manually in other pipelines.
None of these ever run in post-merge pipelines.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34590>
Most of the churn in this commit is changing unit tests that were
testing things that are now invalid.
shader-db:
All Intel platforms had similar results. (Lunar Lake shown)
total instructions in shared programs: 17122204 -> 17122669 (<.01%)
instructions in affected programs: 120669 -> 121134 (0.39%)
helped: 0 / HURT: 124
total cycles in shared programs: 895602370 -> 895613210 (<.01%)
cycles in affected programs: 17868974 -> 17879814 (0.06%)
helped: 35 / HURT: 85
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 210736518 -> 210743769 (+0.00%)
Cycle count: 30377733040 -> 30377699060 (-0.00%); split: -0.00%, +0.00%
Max live registers: 66056852 -> 66056966 (+0.00%)
Totals from 1505 (0.21% of 706776) affected shaders:
Instrs: 1890151 -> 1897402 (+0.38%)
Cycle count: 48397408 -> 48363428 (-0.07%); split: -0.11%, +0.04%
Max live registers: 256821 -> 256935 (+0.04%)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 020b0055e7 ("i965/fs: Propagate conditional modifiers from compares to adds")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34509>
When I originally wrote that code, I didn't understand what a jerk NaN
can be.
v2: Remove the brw_type_is_uint stuff. This function is currently only
called for float types. In a later commit, integer types will be
supported but only for NZ and Z conditions. Noticed by Matt.
shader-db:
All Intel platforms had similar results. (Lunar Lake shown)
total instructions in shared programs: 17122197 -> 17122204 (<.01%)
instructions in affected programs: 1691 -> 1698 (0.41%)
helped: 0 / HURT: 4
total cycles in shared programs: 895602484 -> 895602370 (<.01%)
cycles in affected programs: 912964 -> 912850 (-0.01%)
helped: 2 / HURT: 2
fossil-db:
All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 210736388 -> 210736518 (+0.00%)
Cycle count: 30377728900 -> 30377733040 (+0.00%); split: -0.00%, +0.00%
Totals from 130 (0.02% of 706776) affected shaders:
Instrs: 169911 -> 170041 (+0.08%)
Cycle count: 18021210 -> 18025350 (+0.02%); split: -0.00%, +0.02%
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 020b0055e7 ("i965/fs: Propagate conditional modifiers from compares to adds")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34509>
The previous commit converts any NOT that might have been affected by
this path into a simple MOV. Those MOVs are handled by other paths.
No shader-db or fossil-db changes on any Intel platform.
v2: Fix a bad squash. Changes that were accidentally in this commit were
supposed to be in the previous commit. Noticed by Ivan.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34509>
On Xe platforms, many fragment shaders have patterns like:
asr(8) g21<2>W g1.2<0,1,0>W 15D
...
mov(8) g11<1>UW g21<16,8,2>UW
...
not.nz.f0.0(8) null<1>D g11<8,8,1>W
Converting the NOT.NZ to MOV.Z enables copy propagation to eliminate the
original MOV. Then cmod propagation is able to eliminate the
NOT-converted-to-MOV.
It might be possible to cover this case by adding more opcodes to the
list NOT can propagate to. The next commit will show that just
converting to MOV is a better approach anyway.
v2: Fix a bad squash. Changes that were supposed to be in this commit
were accidentally in the next commit. Noticed by Ivan.
shader-db:
Meteor Lake, DG2, and Tiger Lake had similar results. (Meteor Lake shown)
total instructions in shared programs: 20069804 -> 20065167 (-0.02%)
instructions in affected programs: 592450 -> 587813 (-0.78%)
helped: 2300 / HURT: 0
total cycles in shared programs: 884534032 -> 884496201 (<.01%)
cycles in affected programs: 13064194 -> 13026363 (-0.29%)
helped: 1285 / HURT: 790
LOST: 18
GAINED: 15
fossil-db:
Meteor Lake, DG2, and Tiger Lake had similar results. (Meteor Lake shown)
Totals:
Instrs: 234506495 -> 234468664 (-0.02%)
Cycle count: 24444825202 -> 24445710703 (+0.00%); split: -0.01%, +0.01%
Max live registers: 42349793 -> 42349789 (-0.00%)
Max dispatch width: 7131344 -> 7131744 (+0.01%); split: +0.05%, -0.04%
Totals from 16673 (2.07% of 805781) affected shaders:
Instrs: 6497669 -> 6459838 (-0.58%)
Cycle count: 435877770 -> 436763271 (+0.20%); split: -0.54%, +0.74%
Max live registers: 1122972 -> 1122968 (-0.00%)
Max dispatch width: 151528 -> 151928 (+0.26%); split: +2.19%, -1.92%
No shader-db or fossil-db on any other Intel platforms.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34509>
brw_opt_constant_fold_instruction can either do nothing or replace the
instruction with a MOV of an immediate value. Previously each opcode
case would perform this replacement, and code at the bottom of the
function would verify the results.
It is much simpler if each opcode case calculates a result in a brw_reg,
and code at the bottom of the function performs the replacement. There
are two outlier cases that cannot use this pattern: MAD and
BROADCAST. These cases simply return directly from the switch-statement
after performing the replacement.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34707>
Add debug option to show current shader type being
compiled within anv_shader_bin_create.
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Casey Bowman <casey.g.bowman@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34596>
We are reaching our limit of adding flags to intel_debug
(apporaching 64 flags). Switch intel_debug to a bitset,
which gives us almost "unlimited" bits to use in the future.
v2(Michael Cheng): Fixed a few ci errors
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Casey Bowman <casey.g.bowman@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34596>
Refactored the existing debug flags to use an enum instead of
hardcoded 1ull << N macros. This is a prep step before the
eventual switch of intel_debug to a bitset.
Using enums gives us cleaner indexing and avoids annoying shift
overflow warnings. No functional changes yet.
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Casey Bowman <casey.g.bowman@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34596>
One more instruction were the MOCS value was splited into two
registes.
Cc: mesa-stable
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34592>
Xe2 changed the MOCS field in few instructions, those now have a field
for the MOCS index and other the encryption enable bit but ISL returns
the combination of both aka MEMORY_OBJECT_CONTROL_STATE.
To minimize changes I have added 2 macros to extract the values
from the value returned by isl.
From all the instructions changed Mesa only make use of two, so the
other instruction will be handled in the next patch.
Cc: mesa-stable
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34592>
Using -h will show a summarized view of the options, functions and
macros. Using --help will open `man` with the longer contets,
which is more convenient to search and gives a little bit of
formatting.
This scheme is similar to what is done for git subcommands, e.g.
`git commit -h` and `git commit --help`.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34268>
Not all images with DRM format modifiers use
ANV_IMAGE_MEMORY_BINDING_PRIVATE.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Change-Id: Idc6bae70ec7080f96555a85dcdc0ead915b02935
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32295>
Adding a boolean "enable_64b_rt" in anv_accel_struct_header for the
interpret.py to properly decode anv_instance_leaf
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33047>
This change separate the encode, header, and copy shader into versions
for Xe1/2 and Xe3+, including adding compile options and handling 64bit
version of instance leaf for Xe3+.
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33047>
This commit moves the calculation of tri_bary out of
brw_nir_rt_load_mem_hit_from_addr(), and only do the calculation on
demand, since unorm_float_convert can be expensive. We do this for both
Xe1/2 and Xe3+ for consistency.
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33047>
For Xe3+, the upper 8 bits of the second dword of a potential hit is
used to store hitGroupIndex0, which is stuffed by the HW. This
hitGroupIndex0 will later be used by the HW again to reconstruct the
whole hitGroupIndex when driver issues a TRACE_RAY_COMMIT.
We were corrupting this hitGroupIndex0 at the driver by setting the
whole dword to hit_kind, which will cause the HW to read a wrong
hitGroupIndex and therefore invoke a wrong closest hit shader. The
behavior can be seen in
dEQP-VK.ray_tracing_pipeline.pipeline_no_null_shaders_flag.gpu.boxes.\*
and dEQP-VK.ray_tracing_pipeline.pipeline_library.configurations.\*
This commit changes the driver to only use lower 24bits to store the
hit_kind, and leave the upper 8bits as it.
Signed-off-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33047>
This will help us to handle code path separately for Xe3+ for updated
64bit memory data structure for RT.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33047>
We can pass immediates to SHL and don't need to allocate a separate
register here.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34604>
Move the calculation to nir_lower_vars_to_explicit_types(). This
consolidates the check of shader_info::shared_memory_explicit_layout
in a single place instead of in all drivers.
This is motivated by SPV_KHR_untyped_pointers. Before that extension
we had essentially two modes for shared memory variables
- No layout decorations in the SPIR-V, and both internal layout and
driver location was _given by the driver_.
- Explicitly laid out, i.e. they are blocks, and decorated with Aliased.
Because they all alias, we could assign them driver location directly
to the start of the shared memory.
With the untyped pointers extension, there's a third option, to be added
by a later commit
- Explicitly laid out, i.e. they are blocks, and NOT decorated
with Aliased. Driver location is _given by the driver_. Blocks
with and without Aliased can be mixed.
The driver location of multiple blocks that don't alias depend on
alignment that is driver-specific, which we can more easily do from
the nir_lower_vars_to_explicit_types() that already has access to
a function to obtain such value.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> (hk)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v3dv)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (anv/hasvk)
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> (panvk)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (radv)
Reviewed-by: Rob Clark <robdclark@gmail.com> (tu)
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34139>
Copy engine is not used in gfx12 platforms on ANV but that is possible
in Iris.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34560>
I accidentally disabled compression on CPS surfaces marked as storage or
color attachment for all platforms, when this should only be limited to
Xe.
Fixes: 80f9b6 ('anv: CPB surfaces that are used as color attachments or for stores cannot be compressed')
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34297>
Structured tagging (cf. mesa/mesa!33421) captures a checksum of the
thing we think we're building, and verifies this through the chain.
When we run container builds, we check that the tag we've captured in
the CI variables matches the calculated checksum, to make sure the
declared tags are consistent and we always have traceability.
When we run tests, we check the tags again between what was declared in
the CI variables and what we're actually running from the test
container. This makes sure that we're always testing what we think we're
testing.
As a side advantage, the rule inheritance we need to make this work
means that we can start doing more optional downloads via overlays,
instead of pulling a whole container full of stuff we might not ever
use.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34539>