Commit graph

70411 commits

Author SHA1 Message Date
Neil Roberts
b6dffbe9f3 i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used
When the edge flag element is enabled then the elements are slightly
reordered so that the edge flag is always the last one. This was
confusing the code to upload the 3DSTATE_VF_INSTANCING state because
that is uploaded with a separate loop which has an instruction for
each element. The indices used in these instructions weren't taking
into account the reordering so the state would be incorrect.

v2: Use nr_elements instead of brw->vb.nr_enabled so that it will cope
    when gl_VertexID is used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91292
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 3a1ab23480)
2015-09-02 21:06:35 +01:00
Neil Roberts
56c9b96376 i965: Swap the order of the vertex ID and edge flag attributes
The edge flag data on Gen6+ is passed through the fixed function hardware as
an extra attribute. According to the PRM it must be the last valid
VERTEX_ELEMENT structure. However if the vertex ID is also used then another
extra element is added to source the VID. This made it so the vertex ID is in
the wrong register in the vertex shader and the edge attribute is no longer in
the last element.

v2: Also implement for BDW+

v3 [by Ben]: Remove 10.5 tag. Too late.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84677
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit fb02b4ec48)
2015-09-02 21:06:35 +01:00
Glenn Kennard
b47e739f2f r600g: Fix assert in tgsi_cmp
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=91726

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@gmail.com>
(cherry picked from commit 50932268aa)
2015-09-02 21:06:35 +01:00
David Heidelberg
bf1c7b46e5 st/nine: Require gcc >= 4.6
Nine code uses some C11 features, and this
leads to compile error on gcc <= 4.5

Another way would have been to use the
-fms-extensions CFLAG

Signed-off-by: David Heidelberg <david@ixit.cz>
Cc: "10.4 10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 56717c0b06)
2015-09-02 21:06:35 +01:00
Ilia Mirkin
619163ca6a st/mesa: pass through 4th opcode argument in bitmap/pixel visitors
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 3525aa1dc9)
[Emil Velikov: s/emit_asm/emit/]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-02 21:06:35 +01:00
Ilia Mirkin
cc2226214d st/mesa: fix assignments with 4-operand arguments (i.e. BFI)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 681efdf7a1)
[Emil Velikov: s/emit_asm/emit/]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/mesa/state_tracker/st_glsl_to_tgsi.cpp
2015-09-02 21:06:35 +01:00
Tapani Pälli
5ab8bd7d99 mesa: update fbo state in glTexStorage
We have to re-validate FBOs rendering to the texture like is done
with TexImage and CopyTexImage.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91673
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7eda897bf0)
2015-09-02 21:06:35 +01:00
Emil Velikov
38457285b7 get-pick-list.sh: Require explicit "10.6" for nominating stable patches
A nomination unadorned with a specific version is now interpreted as
being aimed at the 11,0 branch, which was recently opened.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-02 21:06:35 +01:00
Emil Velikov
fa34225167 docs: add sha256 checksums for 10.6.5
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-08-22 11:00:47 +01:00
Emil Velikov
a43b3dd99b docs: add release notes for 10.6.5
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-08-22 10:20:54 +01:00
Emil Velikov
b9df15bef9 Update version to 10.6.5
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-08-22 10:15:00 +01:00
Emil Velikov
76cc235e2b Revert "radeonsi: properly set the raster_config for KV"
This reverts commit 20bb0a771d.
Requested-by: Alex Deucher <alexdeucher@gmail.com>
2015-08-22 10:12:52 +01:00
Renaud Gaubert
4a2a49040e glsl: avoid compiler's segfault when processing operators with void arguments
This is done by returning an rvalue of type void in the
ast_function_expression::hir function instead of a void expression.

This produces (in the case of the ternary) an hir with a call
to the void returning function and an assignment of a void variable
which will be optimized out (the assignment) during the optimization
pass.

This fix results in having a valid subexpression in the many
different cases where the subexpressions are functions whose
return values are void.

Thus preventing to dereference NULL in the following cases:
  * binary operator
  * unary operators
  * ternary operator
  * comparison operators (except equal and nequal operator)

Equal and nequal had to be handled as a special case because
instead of segfaulting on a forbidden syntax it was now accepting
expressions with a void return value on either (or both) side of
the expression.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85252

Signed-off-by: Renaud Gaubert <renaud@lse.epita.fr>
Reviewed-by: Gabriel Laskar <gabriel@lse.epita.fr>
Reviewed-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
(cherry picked from commit 7b9ebf879b)
Nominated-by: Mark Janes <mark.a.janes@intel.com>
2015-08-19 18:20:02 +01:00
Neil Roberts
e9ab083702 i965/bdw: Fix setting the instancing state for the SGVS element
When gl_VertexID or gl_InstanceID is used a 3DSTATE_VF_SGVS
instruction is sent to create a sort of element to store the generated
values. The last instruction in this chunk of code looks like it was
trying to set the instancing state for the element using the
3DSTATE_VF_INSTANCING instruction. However it was sending
brw->vb.nr_buffers instead of the element index. This instruction is
supposed to take an element index and that is how it is used further
down in the function so the previous code looks wrong. Perhaps
previously the number of buffers coincidentally matched the number of
enabled elements so the value was generally correct anyway. In a
subsequent patch I want to change a bit how it chooses the SGVS
element index so this needs to be fixed.

v2 [by Ben]
Remove stable 10.5 stable tag (it's too late now)
Commit update as follows:
The number of vertex buffers emitted is always <= the number of vertex elements.
To maximize reuse (actually, to minimize relocations - according to the code
comments), a vertex buffer is only emitted once, even when we setup multiple
components (3DSTATE_VERTEX_ELEMENT) from that buffer. This meant that the
previous code would use the wrong indexed element for these reuse cases. This
patch by itself prevents hangs on BSW in the linked bug. It doesn't make the
test pass, the remaining patches are needed for that.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91610
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c03247bae0)
2015-08-19 18:06:58 +01:00
Adam Jackson
e57c526b87 glx: Fix __glXWireToEvent for BufferSwapComplete
In the DRI2 path this event is magically synthesized from the
corresponding DRI2 event, but with Present, the server sends us the
event itself. The DRI2 path fills in the serial number, send_event, and
display fields of the XEvent struct that the app sees, but the Present
path did not.

This is likely related to a class of crashes seen in gtk/clutter apps:

https://bugzilla.redhat.com/attachment.cgi?id=1032631

Note that the crashing instruction is looking up the lock_fns slot in
the Display *, and %rdi (holding the Display *) is 0x1.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 8f7ebcb6fa)
2015-08-19 18:06:58 +01:00
Ilia Mirkin
69649ea637 nv50,nvc0: take level into account when doing eng2d multi-layer blits
This fixes arb_get_texture_sub_image-get, and any situation where the 2d
engine was being used for multi-layer blits to a non-0 level.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2514c78fba)
2015-08-19 18:06:58 +01:00
Ilia Mirkin
0a83119666 gm107/ir: indirect handle goes first on maxwell also
Fixes fs-simple-texture-size.shader_test

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b346a84e27)
2015-08-19 18:06:58 +01:00
Alex Deucher
20bb0a771d radeonsi: properly set the raster_config for KV
This enables the second RB on asics that support it which
should boost performance.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 649975e716)
2015-08-19 18:06:58 +01:00
Frank Binns
16c65ec37f egl/x11: don't abort when creating a DRI2 drawable fails
When calling either eglCreateWindowSurface or eglCreatePixmapSurface it
was possible for an application to be aborted as a result of it failing
to create a DRI2 drawable on the server. This could happen due to an
application passing in an invalid native drawable handle, for example.

v2: Handle the case where an error has been set on the connection

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 9a4eae61c2)
2015-08-19 18:06:58 +01:00
Marek Olšák
23bbe418fc r600g: allow setting geometry shader sampler states
We were ignoring them. This is both hilarious and sad.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 8c0b943e87)
2015-08-19 18:06:58 +01:00
Marek Olšák
f40be87996 r600g: fix polygon offset scale
The value was copied from r300g, which uses 1/12 subpixels, but this hw
uses 1/16 subpixels.

Should fix piglit: gl-1.4-polygon-offset (formerly a glean test)
(untested, ported from radeonsi)

Reviewed-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d335aad11b)
2015-08-19 18:06:57 +01:00
Marek Olšák
e7e38e11c3 radeonsi: fix polygon offset scale
The value was copied from r300g, which uses 1/12 subpixels, but this hw
uses 1/16 subpixels.

Fixes piglit: gl-1.4-polygon-offset (formerly a glean test)

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit bfac8ba9d3)
2015-08-19 18:06:57 +01:00
Oded Gabbay
b7a8003c58 mesa/formats: don't byteswap when building array formats
Because we build here an array format, we don't need to swap the
bytes for big endian.
If it isn't an array format, the bytes will be swapped in
_mesa_format_convert.

v2: remove temp variable

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5f1d5b1c78)
2015-08-19 18:06:57 +01:00
Jason Ekstrand
d18593b416 mesa/formats: Don't flip channels of null array formats
Before, if we encountered an array format of 0 on a BE system, we would
flip all the channels even though it's an invalid format.  This would
result in a mostly invalid format with a swizzle of yyyy or wwww.  Instead,
we should just return 0 if the array format stashed in the format info is
invalid.

Cc: "10.6 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e3eb91af80)
2015-08-19 18:06:57 +01:00
Jason Ekstrand
096282a662 mesa/formats: Fix swizzle flipping for big-endian targets
The swizzle defines where in the format you should look for any given
channel.  When we flip the format around for BE targets, we need to change
the destinations of the swizzles, not the sources.  For example, say the
format is an RGBX format with a swizzle of xyz1 on LE.  Then it should be
wzy1 on BE;  however, the code as it was before, would have made it 1zyx on
BE which is clearly wrong.

Reviewed-by: Iago Toral <itoral@igalia.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "10.6 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 28d1a506c8)
2015-08-19 18:06:57 +01:00
Jason Ekstrand
c364a00cf9 mesa/formats: Only do byteswapping for packed formats
Reviewed-by: Iago Toral <itoral@igalia.com>
Cc: "10.6 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3941539179)
2015-08-19 18:06:57 +01:00
Alex Deucher
e5a198e4dd radeonsi: add new OLAND pci id
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 87cea61b9e)
2015-08-19 18:06:57 +01:00
Ilia Mirkin
0a7202385d nouveau: no need to do tnl wakeup, state updates are always hooked up
A TNL state update now requires a DrawBuffer to be set, which it isn't
early on in context creation. Since we init swtnl from context init,
this caused crashes.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91570
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3fa1ca34cc)
2015-08-19 18:06:57 +01:00
Oded Gabbay
d706b00522 mesa: clear existing swizzle info before bitwise-OR
This patch fixes a bug in big-endian treatment, where the previous
swizzle info wasn't cleared before a new swizzle info was inserted into
the format field using a bitwise-OR operation.

v2: use MESA_ARRAY_FORMAT_SWIZZLE_*_MASK instead of numeric constants
v3: align according to coding style

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
CC: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 2ac171a7db)
2015-08-19 18:06:57 +01:00
Emil Velikov
d02bb82d52 vc4: add missing nir include, to fix the build
Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 75ce7919d6)
2015-08-19 18:06:57 +01:00
Jason Ekstrand
3ebf4afbf7 meta/copy_image: Stash off the scissor
The meta CopyImageSubData path uses BlitFramebuffers to do the actual copy.
The only thing that can affect BlitFramebuffers other than the currently
bound framebuffers is the scissor so we need to save that off and reset it.
If we don't do this, applications that use a scissor together with
CopyImageSubData will get accidentally scissored copies.

Tested-by: Markus Wick <markus at selfnet.de>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 736c6f3cfc)
2015-08-19 18:05:33 +01:00
Emil Velikov
99793e2541 docs: add sha256 checksums for 10.6.4
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-08-11 18:54:18 +01:00
Emil Velikov
6b2fcee64e docs: add release notes for 10.6.4
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-08-11 16:39:10 +01:00
Emil Velikov
95ecedf6d9 Update version to 10.6.4
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-08-11 16:35:06 +01:00
Francisco Jerez
736f6e16d9 i965/fs: Fix fs_inst::regs_read() for sources in the ATTR file.
Otherwise it would crash on Gen8 with scalar VS.  The issue can easily
be reproduced with the following patch, but I don't see any reason why
it wouldn't be possible to end up with an ATTR argument here even
without it.

CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Connor Abbott <connor.w.abbott@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 42a18ca760)
2015-08-06 19:04:59 +01:00
Eduardo Lima Mitev
f13ba8a5ab mesa: Fix error returned by glCopyTexImage2D() upon an invalid internal format
Page 161 of the OpenGL-ES 3.1 (PDF) spec, and page 207 of the OpenGL 4.5 (PDF),
both on section '8.6. ALTERNATE TEXTURE IMAGE SPECIFICATION COMMANDS', states:

    "An INVALID_ENUM error is generated if an invalid value is specified for
     internalformat".

It is currently returning INVALID_OPERATION error because
_mesa_get_read_renderbuffer_for_format() is called before the internalformat
argument has been validated. To fix this, we move this call down the validation
process, after _mesa_base_tex_format() has been called. _mesa_base_tex_format()
effectively serves as a validator for the internal format.

Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.texture.copyteximage2d_invalid_format

Fixes 1 piglit test:
* spec@oes_compressed_etc1_rgb8_texture@basic

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: 10.6 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4b07e9a033)
2015-08-06 19:04:59 +01:00
Eduardo Lima Mitev
791cf8a025 mesa: Validate target before resolving tex obj in glTex(ture)SubImageXD
Currently, glTexSubImageXD attempt to resolve the texture object
(by calling _mesa_get_current_tex_object()) before validating the given
target. However, that method explicitly states that target must have been
validated before calling it, so it never returns a user error.

The target validation occurs later when texsubimage_error_check() is called.

This patch reorganizes target validation, taking it out from the error check
function and into a point before the texture object is resolved.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: 10.6 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5d64cae842)
[Emil Velikov: s/_mesa_enum_to_string/_mesa_lookup_enum_by_nr/]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/mesa/main/teximage.c
2015-08-06 19:04:19 +01:00
Eduardo Lima Mitev
58b2e95c1f mesa: Fix errors values returned by glShaderBinary()
Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1,
and page 88 of the OpenGL 4.5 specs state:

    "An INVALID_VALUE error is generated if count or length is negative.
     An INVALID_ENUM error is generated if binaryformat is not a supported
     format returned in SHADER_BINARY_FORMATS."

Currently, an INVALID_OPERATION error is returned for all cases.

Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.shader.shader_binary

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: 10.6 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b38a50f1e3)
2015-08-06 16:49:47 +01:00
Frank Binns
1f6798a70a egl: Add eglQuerySurface surface type check for EGL_LARGEST_PBUFFER attrib
Calling eglQuerySurface on a window or pixmap with the EGL_LARGEST_PBUFFER
attribute resulted in the contents of the 'value' parameter being modified.
This is the wrong behaviour according to the EGL spec, which states:

    "Querying EGL_LARGEST_PBUFFER for a pbuffer surface returns the
     same attribute value specified when the surface was created with
     eglCreatePbufferSurface. For a window or pixmap surface, the
     contents of value are not modified."

Avoid this from happening by checking that the surface type is EGL_PBUFFER_BIT
before modifying the contents of the parameter.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b2c5986ea1)
2015-08-06 16:49:47 +01:00
Frank Binns
84ef345dff egl/dri: Add error info needed for EGL_EXT_image_dma_buf_import extension
Update the DRI image interface error codes to reflect the needs of the
EGL_EXT_image_dma_buf_import extension. This means updating the existing error
code documentation and adding a new __DRI_IMAGE_ERROR_BAD_ACCESS error code
so that drivers can correctly reject unsupported pitches and offsets. Hook
the new error code up in EGL to return EGL_BAD_ACCESS.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit cfc3200a35)
2015-08-06 16:49:46 +01:00
Marek Olšák
7722a24cab r600g: fix the CB_SHADER_MASK setup
This fixes the single-sample fast clear hang.

Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d4ad4c2061)
2015-08-06 16:49:46 +01:00
Marek Olšák
880a0ce2e9 radeonsi: completely rework updating descriptors without CP DMA
For 10.6: This fixes graphical corruption occuring on most Southern Islands
Radeon GPUs. This will allow closing a lot of bugs in the bugzilla.

The patch has a better explanation. Just a summary here:
- The CPU always uploads a whole descriptor array to previously-unused memory.
- CP DMA isn't used.
- No caches need to be flushed.
- All descriptors are always up-to-date in memory even after a hang, because
  CP DMA doesn't serve as a middle man to update them.

This should bring:
- better hang recovery (descriptors are always up-to-date)
- better GPU performance (no KCACHE and TC flushes)
- worse CPU performance for partial updates (only whole arrays are uploaded)
- less used IB space (no CP_DMA and WRITE_DATA packets)
- simpler code
- corruption issues are fixed on SI cards

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit b0528118df)
2015-08-01 18:28:28 +01:00
Marek Olšák
842a3af20b radeonsi: rework how shader pointers to descriptors are set
For 10.6: This is a prerequisite for the next fix. The below comment is from
the original commit.

This is mainly needed for tessellation where a VS can be bound as VS, ES,
or LS, and TES (tess. evaluationshader) can be bound as VS or ES or neither.
Therefore we need the ability to move pointers to descriptors between
shaders arbitrarily.

The idea is that the context has a mapping from PIPE_SHADER_x to
SPI_SHADER_USER_DATA_x. After a shader is enabled or disabled,
si_shader_change_notify should be called to update this mapping accordingly.

There is a dirty flag for each shader pointer, but only one emit function
for all pointers in the whole context, whose code and logic is separated
from descriptors.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 3ce91c727f)
2015-08-01 18:28:22 +01:00
Igor Gnatenko
bc29f8f6b7 opencl: use versioned .so in mesa.icd
We must have versioned library in mesa.icd, because ICD loader would
fail if the mesa-devel package wasn't installed.

Cc: "10.6" <mesa-stable@lists.freedesktop.org>
Reported-by: Fabian Deutsch <fabian.deutsch@gmx.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73512
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 4d7e0fa8c7)
2015-08-01 17:17:04 +01:00
Emil Velikov
f2f62059dc bugzilla_mesa.sh: sort the bugs list by number
v2: Use change sed/sort based on Ilia's suggestion.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit c505064b2c)
2015-08-01 16:56:09 +01:00
Samuel Pitoiset
2a72e18abb nv50: avoid segfault with enabled but unbound vertex attrib
Before validating vertex arrays we need to check if a VBO is present.
Checking if vb->buffer is not NULL fixes the issue.

Fixes the following piglit test:
  gl-3.1-vao-broken-attrib

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit adc816a1e4)
2015-08-01 16:48:44 +01:00
Emil Velikov
b70176d96b winsys/radeon: don't leak the fd when it is 0
Earlier commit added an extra dup(fd) to fix a ZaphodHeads issue.
Although it did not consider the (very unlikely) case where we might end
up with the valid fd == 0.

Fixes: 28dda47ae4d(winsys/radeon: Use dup fd as key in drm-winsys hash
table to fix ZaphodHeads.)

Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com>
(cherry picked from commit 1307be519b)
2015-08-01 16:36:35 +01:00
Emil Velikov
d8116f8ec5 egl/wayland: libdrm is a hard requirement, treat it as such
Prompt at configure time if it's missing otherwise we'll fail later on
in the build. Remove ambiguous HAVE_LIBDRM guard.

Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit fa109d02dd)
2015-08-01 16:36:35 +01:00
Ben Widawsky
8f8c842338 i965/skl: Add production thread counts and URB size
This patch adjusts the SKL values to the best known values we have.

v2: Remove HS/DS/CS fields. Adding this makes most sense to add to the
GEN9_FEATURES macro, however, doing that would require updating BXT values, and
Jordan requested I not do that. Conveniently, this request makes a lot of sense
wrt to stable backport as HS, and DS do not even exist there.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 7eaacc1678)
[Emil Velikov: .supports_simd16_3src is missing in 10.6]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_device_info.c
2015-08-01 16:36:04 +01:00
Kenneth Graunke
eddea78fb3 glsl: Fix a bug where LHS swizzles of swizzles were too small.
A simple shader such as

   vec4 color;
   color.xy.x = 1.0;

would cause ir_assignment::set_lhs() to generate bogus IR:

   (swiz xy (swiz x (constant float (1.0))))

We were setting the number of components of each new RHS swizzle based
on the highest channel used in the LHS swizzle.  So, .xy.y would
generate (swiz xy (swiz xx ...)), while .xy.x would break.

Our existing Piglit test happened to use .xzy.z, which worked, since
'z' is the third component, resulting in an xxx swizzle.

This patch sets the number of swizzle components based on the size of
the LHS swizzle's inner value, so we always have the correct number
at each step.

Fixes new Piglit tests glsl-vs-swizzle-swizzle-lhs-[23].
Fixes ir_validate assertions in in Metro 2033 Redux.

v2: Move num_components updating completely out of update_rhs_swizzle
    (suggested by Timothy Arceri).  Simplify.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
(cherry picked from commit e235ca159f)
2015-08-01 16:34:48 +01:00