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r600g: allow setting geometry shader sampler states
We were ignoring them. This is both hilarious and sad.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 8c0b943e87)
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1 changed files with 0 additions and 5 deletions
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@ -399,11 +399,6 @@ static void r600_bind_sampler_states(struct pipe_context *pipe,
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assert(start == 0); /* XXX fix below */
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if (shader != PIPE_SHADER_VERTEX &&
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shader != PIPE_SHADER_FRAGMENT) {
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return;
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}
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for (i = 0; i < count; i++) {
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struct r600_pipe_sampler_state *rstate = rstates[i];
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