Commit graph

160160 commits

Author SHA1 Message Date
Karmjit Mahil
b5cbbdba29 pvr: Add csb helpers macros to write into raw buffer.
This commit adds two helper macros to write control stream words
into raw buffers with some extra checks.
The new macros are renamed versions of the previous CS_WRITE() and
CS_PACK_WRITE() macros.

Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18631>
2022-09-21 16:47:06 +00:00
Karmjit Mahil
091a117e38 pvr: Remove struct pvr_emit_state and emit header directly.
Previously `struct pvr_emit_state` was used to keep track of which
state update required emitting and the header was setup based on that.
This commit removes it so that we're instead setting up the header as
we go and we can emit it directly instead of decoding it based on the
emit_state (which is almost identical but with a few missing fields).

This commit also changes pvr_emit_ppp_state() so that each control
stream word is packed/emitted on its own instead of everything
being nested within the header pack. Making the code a bit easier
to follow.

Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18631>
2022-09-21 16:47:06 +00:00
Rajnesh Kanwal
75b57f44c1 pvr: Implement vkResetEvent API.
Signed-off-by: Rajnesh Kanwal <rajnesh.kanwal@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18708>
2022-09-21 16:36:18 +00:00
Rajnesh Kanwal
96f5892f62 pvr: Implement vkSetEvent API.
Signed-off-by: Rajnesh Kanwal <rajnesh.kanwal@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18708>
2022-09-21 16:36:18 +00:00
Timur Kristóf
2274b26dfb ac/nir/ngg: Don't initialize same-invocation mesh shader outputs.
This is actually not necessary and generates a lot of superfluous
instructions at every phi (setting the value to zero).

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18566>
2022-09-21 16:14:59 +00:00
Timur Kristóf
697ea02202 ac/nir/ngg: Don't use LDS for same-invocation indices and cull outputs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18566>
2022-09-21 16:14:59 +00:00
Timur Kristóf
bb4bdba17e radv: Remove dead shader temps after linking.
Prevent nir_lower_scratch accidentally turning these dead variables
into scratch. This can especially happen to arrayed outputs of
eg. tess control or mesh shaders, which become large shader temps.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18566>
2022-09-21 16:14:59 +00:00
Timur Kristóf
3e6ad428b6 radv: Change max preferred task workgroup invocations to 64.
This was accidentally left at the maximum possible value.
However I now tested this with the cadscene demo app and there is
hardly any benefit from going above 64. Set it to 64 for now.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18566>
2022-09-21 16:14:59 +00:00
Daniel Schürmann
98e3c446d8 aco/optimizer: disallow can_eliminate_and_exec() with s_not
Totals from 295 (0.22% of 134913) affected shaders: (GFX10.3)
CodeSize: 1016564 -> 1016896 (+0.03%); split: -0.05%, +0.09%
Instrs: 187659 -> 187724 (+0.03%); split: -0.08%, +0.11%
Latency: 2839516 -> 2839541 (+0.00%); split: -0.01%, +0.01%
Copies: 12301 -> 12305 (+0.03%); split: -0.01%, +0.04%
PreSGPRs: 10266 -> 10268 (+0.02%)

Closes: #7024
Cc: mesa-stable
Tested-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18722>
2022-09-21 15:33:43 +00:00
Marek Olšák
d6fabe49cd radeonsi: enable glthread by default
Let's enable it and see what happens. This should mostly be a win.

Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:50 +00:00
Marek Olšák
4ff207b47b glthread: execute glSignalSemaphoreEXT synchronously
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:50 +00:00
Marek Olšák
da68678171 radeonsi: don't flush asynchronously for fence_server_signal
See the comment.

Fixes: 21b3a234 - mesa: fix SignalSemaphoreEXT behavior

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:50 +00:00
Marek Olšák
000dfb1bc9 radeonsi/ci: add glx@glx-swap-event_async to CI failures for glthread
The test can't pass because glXSwapBuffers now executes GL functions,
which the test doesn't expect. It's a test defect IMO.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:50 +00:00
Marek Olšák
8a44d32e2c driconf: disable glthread for DeusEx:MD and F1 2015 due to a perf drop
glthread decreases performance for DeusEx:MD by 7.8% and F1 2015 by 5.7%.
I think that other Feral games are affected similarly.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:50 +00:00
Marek Olšák
fa059811c5 radeonsi: simplify radeonsi_zerovram implementation
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:50 +00:00
Pierre-Eric Pelloux-Prayer
58f90fd03f egl/wayland: fix glthread crashes
glthread unmarshalling thread cannot run concurrently with code that alloc
the back bo or the code that perform the swaps.
Ensure this by running dri2_flush_drawable_for_swapbuffers early.

Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:50 +00:00
Marek Olšák
eafe72a6cc frontend/dri: sync glthread when calling from the app side
The comments explain the reasons.

This is a prerequisite for glthread to be used by native drivers, swrast,
and zink.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:50 +00:00
Marek Olšák
c0a05b604a frontend/dri: make the backgroundCallable extension optional
It's only needed by X11/DRI2. This allows glthread to be used by android,
drm, wayland, and device (EGL backend).

This is the only solution to allow the egl/drm backend to work with glthread
without ugly hacks between libgbm and libEGL.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:50 +00:00
Marek Olšák
7c1f8b63ad glthread: work around GL_INVALID_OPERATION with OpenGL ES 1.x draws
GLES1 only has (Multi)Draw{Array,Elements}, but glthread converts them
to the more complicated versions and then calls them through the dispatch,
which generated GL_INVALID_OPERATION.

Luckily, we can export them with the Internal prefix, so they are unlikely
to be used by apps by accident.

Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:50 +00:00
Marek Olšák
907bd11ca8 glthread: fix glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE)
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:49 +00:00
Marek Olšák
97891087b5 glthread: always sync for glShaderSource because invalid params can crash
If an invalid parameter is received along with an invalid pointer and we
ignore the invalid parameter and dereference the pointer, we crash.
Since we can't fully validate all parameters (such as whether "shader"
is a valid object ID), remove the custom code.

Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:49 +00:00
Marek Olšák
6b6f862170 glthread: generate errors for glGet functions between glBegin/End
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:49 +00:00
Marek Olšák
c716827f69 glthread: fix draws not compiled into a display list should generate an error
Before it just crashed if indices were invalid.

Cc: stable
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:49 +00:00
Marek Olšák
355d575820 mesa: fix glDrawRangeElementsBaseVertex should be compiled into display list
It's defined in terms of glDrawRangeElements, which is compiled into display
lists.

Cc: stable
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
2022-09-21 14:54:49 +00:00
Lionel Landwerlin
7556ee1fe4 anv: add support for EXT_mutable_descriptor_type
v2: Update docs/features.txt (Tapani)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18688>
2022-09-21 13:34:20 +00:00
Lionel Landwerlin
369c12e5be anv: clear descriptorsets if AllocateDescriptorSets fails
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7285
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18719>
2022-09-21 13:04:20 +00:00
Lionel Landwerlin
79c2f9e7cb anv: trace xfb queries
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17467>
2022-09-21 12:38:34 +00:00
Lionel Landwerlin
d53682e1a9 intel/utrace: make blorp tracepoints more readable
With the operation name and some formats.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17467>
2022-09-21 12:38:34 +00:00
Lionel Landwerlin
eac5e938c0 blorp: defined operations for debug purposes
We add a mapping for blorp_op -> intel_snapshot

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17467>
2022-09-21 12:38:34 +00:00
Lionel Landwerlin
b12d95f513 anv: add missing tracepoint
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3501a3f9ed ("anv: Convert to 100% dynamic rendering")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17467>
2022-09-21 12:38:34 +00:00
Georg Lehmann
94b5225c9b aco: Use v_fmaak/v_fmamk if two operands are the same literal.
Foz-DB Navi21:
Totals from 5744 (4.26% of 134913) affected shaders:
VGPRs: 237128 -> 237056 (-0.03%); split: -0.04%, +0.01%
CodeSize: 16654484 -> 16620668 (-0.20%); split: -0.23%, +0.03%
MaxWaves: 152838 -> 152846 (+0.01%)
Instrs: 3063214 -> 3058572 (-0.15%); split: -0.17%, +0.02%
Latency: 23935195 -> 23934827 (-0.00%); split: -0.03%, +0.03%
InvThroughput: 5478562 -> 5478160 (-0.01%); split: -0.01%, +0.01%
VClause: 60432 -> 60435 (+0.00%); split: -0.02%, +0.03%
SClause: 121032 -> 120896 (-0.11%); split: -0.20%, +0.09%
Copies: 147865 -> 143144 (-3.19%); split: -3.59%, +0.40%
PreSGPRs: 195722 -> 195661 (-0.03%); split: -0.06%, +0.03%
PreVGPRs: 182849 -> 182787 (-0.03%)

Foz-DB Vega10:
Totals from 5290 (3.92% of 135041) affected shaders:
SGPRs: 357952 -> 359616 (+0.46%); split: -0.11%, +0.57%
VGPRs: 204048 -> 203928 (-0.06%); split: -0.08%, +0.02%
CodeSize: 14043176 -> 14003100 (-0.29%); split: -0.29%, +0.00%
MaxWaves: 39401 -> 39398 (-0.01%); split: +0.01%, -0.02%
Instrs: 2636739 -> 2631246 (-0.21%); split: -0.21%, +0.00%
Latency: 25264088 -> 25256482 (-0.03%); split: -0.05%, +0.02%
InvThroughput: 12039643 -> 12039346 (-0.00%); split: -0.00%, +0.00%
VClause: 55603 -> 55584 (-0.03%); split: -0.04%, +0.00%
SClause: 101577 -> 101342 (-0.23%); split: -0.30%, +0.07%
Copies: 213344 -> 207929 (-2.54%); split: -2.58%, +0.05%
Branches: 34053 -> 34054 (+0.00%)
PreSGPRs: 172405 -> 172260 (-0.08%)

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18645>
2022-09-21 12:16:47 +00:00
Danylo Piliaiev
075cd3ca94 tu: Expose Vulkan 1.3
We have all required functionality implemented, and DXVK now requires
Vulkan 1.3.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18709>
2022-09-21 11:56:26 +00:00
Connor Abbott
e9f5de11d4 tu: Initial implementation of VK_EXT_graphics_pipeline_library
Now that the state for each pipeline is split into pieces, we can mostly
implement it by stitching together the pieces. One TODO is that we could
do more to split up the pre-rast and FS commands into separate draw
states so that we have to emit less commands when fast linking,
currently we compile the variants but delay emitting the commands until
link time, but note that even the Gallium driver doesn't currently do
this. Given the strict SSO model (e.g. with separate VPC registers for
each stage) it may even be possible to do most of the linking ahead of
time with only a few fixups for corner cases.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
0a47002a65 tu: Abstract driver-specific const state
Right now, we pass around the push constant state in a lot of places,
but we'll want to add other driver-managed constants. Add a struct which
we can add to, and separate out the total driver-reserved constants from
the size of push constants.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
29262f3337 tu: Use vk_pipeline_shader_stage_to_nir
This will be necessary for graphics pipeline libraries where pipeline
stages can have the SPIR-V inline.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
46b2c62947 tu: Split up prim order computation
With pipeline libraries, computing this might have to be delayed because
it depends on multiple pieces of state and there's no way to disentangle
them. Therefore we have to store the requisite state in the pipeline and
combine it later.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
9eca3b12f6 tu: Move no_earlyz computation to blend/msaa state
This removes the last dependency of FS outputs on blend/MSAA state.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
d6bf8efcdf tu: Emit *_OUTPUT_CNTL1 as part of blend state
This further decouples the fragment shader from the blend state.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
bd6f6308ae tu, ir3: Determine dual-src blend from shader for FS outputs
The other state in this register comes from the FS, so determine whether
dual-source blending is enabled from the FS too, in order to avoid
entangling FS state and output state that with graphics pipeline library
can be in different pipelines.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
6c7da1b632 tu: Don't use output state to compute render components
If there are disabled attachments that are nevertheless written to, they
should already be disabled in the blend state, via the same mechanism as
color_write_enable, so there should be no reason to mix the FS state and
blend state like this. This helps unentangle state that in graphics
pipeline library can be provided in different pipelines.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
3fa0c55a08 tu, ir3: Move multi_pos_output to ir3_shader_variant
This means it has to be rederived rather than passed from the place
where we actually do the optimization, but it eliminates the clutter of
having to pass it around in turnip, which will only get worse with
graphics pipeline libraries.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
fa1925256e tu: Don't use layer_zero/view_zero in shader key
Instead force gl_Layer and gl_Viewport to 0 by setting registers.
Using the shader key would be against the spirit of GPL if it lead to
linking needing a recompile.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
9c0de5372f tu: Nuke tu_pipeline_cache
This is just a leftover from the never-finished pipeline cache copied
from another driver, we use vk_pipeline_cache now.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
bbb934e8c0 ir3: Don't use msaa key for a6xx+
In the compiler, this was only used to replace some inputs in the
non-MSAA case which apparently no longer need to be replaced anymore,
probably because we clarified some registers related to them and started
setting them better. In the pipeline libraries case we may not have
access to the sample locations state when compiling the FS (although we
do know whether sample shading is enabled), so this removes a
problematic state dependency in turnip.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
c90c77924a tu: Split out primtype calculation for tess
With pipeline libraries, we may not know the HW primtype if the user
passes a primtype of PATCHES because the tess shaders and input assembly
state may be in different pipelines. We need to split out the patch
control points and only determine the final primtype once everything has
been merged. In preparation for this, and for dynamic patch control
points, calculate the final primtype dynamically. We already had a
draw-time workaround for dynamic primtype we can now remove, so this
actually reduces the amount of draw-time work we have to do anyway.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
1c6c8ce54b tu: Make MSAA emission always dynamic
This wasn't taking into account the dynamic primitive topology, and it
was suboptimal with dynamic rendering, because we don't know when
compiling the pipeline whether variable multisample rate is being used.
It's going to be even more difficult to support the current approach
with graphics pipeline library because the MSAA state is derived from
mulisample state, rasterization state, input assembly state, and
tessellation state, which may be in different pipelines. Just set it
dynamically based on the pipeline and re-emit it when the pipeline's
MSAA or rectangular/bresenham state differs.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
362569872a tu: Always set RB_BLIT_GMEM_MSAA_CNTL when clearing GMEM
We weren't setting it in the CmdClearAttachments case. With this, we can
stop setting it in tu6_emit_msaa(), which only happened to work and
would break things in the next commit when we move it to a draw state.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
b6ef9e1f99 tu: Rename RB_MSAA_CNTL to RB_BLIT_GMEM_MSAA_CNTL
Based on experiments and what the blob does, this actually controls the
number of samples in GMEM for CP_EVENT_WRITE::BLIT. Rename it
accordingly.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
8c07e34f7b tu: Group pipeline state based on VkPipeline*StateCreateInfo
This will help us to merge state when combining pipelines.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00
Connor Abbott
85dfebb722 tu: Remove unused need_indirect_descriptor_sets
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
2022-09-21 11:20:15 +00:00