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glthread: fix draws not compiled into a display list should generate an error
Before it just crashed if indices were invalid. Cc: stable Acked-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18223>
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355d575820
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1 changed files with 6 additions and 2 deletions
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@ -396,7 +396,9 @@ draw_arrays(GLenum mode, GLint first, GLsizei count, GLsizei instance_count,
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* for possible GL errors.
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*/
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if (ctx->API == API_OPENGL_CORE || !user_buffer_mask ||
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count <= 0 || instance_count <= 0) {
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count <= 0 || instance_count <= 0 ||
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/* This will just generate GL_INVALID_OPERATION, as it should. */
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(!compiled_into_dlist && ctx->GLThread.ListMode)) {
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draw_arrays_async(ctx, mode, first, count, instance_count, baseinstance);
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return;
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}
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@ -794,7 +796,9 @@ draw_elements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
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if (ctx->API == API_OPENGL_CORE ||
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count <= 0 || instance_count <= 0 || max_index < min_index ||
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!is_index_type_valid(type) ||
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(!user_buffer_mask && !has_user_indices)) {
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(!user_buffer_mask && !has_user_indices) ||
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/* This will just generate GL_INVALID_OPERATION, as it should. */
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(!compiled_into_dlist && ctx->GLThread.ListMode)) {
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draw_elements_async(ctx, mode, count, type, indices, instance_count,
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basevertex, baseinstance, index_bounds_valid,
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min_index, max_index);
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