Adds a new instruction type that stores metadata that might be useful
for debugging purposes. Passes must ignore these instructions when
making decisions.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18903>
Without fetch_inactive, these instructions need to return 0 for inactive lanes
and peephole_select changes which instructions are inactive.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30540>
The semantics of discard differ between GLSL and HLSL and
their various implementations. Subsequently, numerous application
bugs occurred and SPV_EXT_demote_to_helper_invocation was written
in order to clarify the behavior. In NIR, we now have 3 different
intrinsics for 2 things, and while demote and terminate have clear
semantics, discard still doesn't and can mean either of the two.
This patch entirely removes nir_intrinsic_discard and
nir_intrinsic_discard_if and replaces all occurences either with
nir_intrinsic_terminate{_if} or nir_intrinsic_demote{_if} in the
case that the NIR option 'discard_is_demote' is being set.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27617>
i915g and r300-r400 don't have if statements, and discards are all
nir_intrinsic_discard_if. We can flatten those discards here, saving a
separate GLSL pass to try to do so.
i915g:
GAINED: shaders/closed/xcom-enemy-unknown/413.shader_test FS
rv370:
GAINED: shaders/closed/xcom-enemy-unknown/12.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/122.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/132.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/145.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/146.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/19.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/413.shader_test FS
GAINED: shaders/closed/xcom-enemy-unknown/415.shader_test FS
Closes: #9918
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24763>
First, we need to give the parent_instr field a unique name to be able to
replace with a helper. We have parent_instr fields for both nir_src and
nir_def, so let's rename nir_src::parent_instr in preparation for rework.
This was done with a combination of sed and manual fix-ups.
Then we use semantic patches plus manual fixups:
@@
expression s;
@@
-s->renamed_parent_instr
+nir_src_parent_instr(s)
@@
expression s;
@@
-s.renamed_parent_instr
+nir_src_parent_instr(&s)
@@
expression s;
@@
-s->parent_if
+nir_src_parent_if(s)
@@
expression s;
@@
-s.renamed_parent_if
+nir_src_parent_if(&s)
@@
expression s;
@@
-s->is_if
+nir_src_is_if(s)
@@
expression s;
@@
-s.is_if
+nir_src_is_if(&s)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24671>
We already renamed the type, we just need to rename the enum and the
casting helper functions.
Generated with sed:
sed -i -e 's/nir_instr_type_ssa_undef/nir_instr_type_undef/g' src/**/*.h src/**/*.c src/**/*.cpp
sed -i -e 's/nir_instr_as_ssa_undef/nir_instr_as_undef/g' src/**/*.h src/**/*.c src/**/*.cpp
and two tiny whitespace fixups in lima.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24703>
Instead, we replace every use of it with nir_def. Most of this commit
was generated by sed:
sed -i -e 's/dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
A few manual fixups were required in lima and the nir_legacy code.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
Instead, we replace it directly with nir_def. We could replace it with
nir_dest but the next commit gets rid of that so this avoids unnecessary
churn. Most of this commit was generated by sed:
sed -i -e 's/dest.dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
There were a few manual fixups required in the nir_legacy.c and
nir_from_ssa.c as nir_legacy_reg and nir_parallel_copy_entry both have a
similar pattern.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
Done by hand at each call site but going very quickly with funny Vim motions and
common regexes. This is a very common idiom in NIR.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23807>
Since 624e799cc3 ("nir: Drop nir_ssa_def::name and nir_register::name"), SSA
defs don't have names, making the name argument unused. Drop it from the
signature and fix the call sites. This was done with the help of the following
Coccinelle semantic patch:
@@
expression A, B, C, D, E;
@@
-nir_ssa_dest_init(A, B, C, D, E);
+nir_ssa_dest_init(A, B, C, D);
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23078>
The pattern shows up all the time open-coded. Use the macro instead.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22967>
Every nir_ssa_def is part of a chain of uses, implemented with doubly linked
lists. That means each requires 2 * 64-bit = 16 bytes per def, which is
memory intensive. Together they require 32 bytes per def. Not cool.
To cut that memory use in half, we can combine the two linked lists into a
single use list that contains both regular instruction uses and if-uses. To do
this, we augment the nir_src with a boolean "is_if", and reimplement the
abstract if-uses operations on top of that list. That boolean should fit into
the padding already in nir_src so should not actually affect memory use, and in
the future we sneak it into the bottom bit of a pointer.
However, this creates a new inefficiency: now iterating over regular uses
separate from if-uses is (nominally) more expensive. It turns out virtually
every caller of nir_foreach_if_use(_safe) also calls nir_foreach_use(_safe)
immediately before, so we rewrite most of the callers to instead call a new
single `nir_foreach_use_including_if(_safe)` which predicates the logic based on
`src->is_if`. This should mitigate the performance difference.
There's a bit of churn, but this is largely a mechanical set of changes.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22343>
load_preamble is intended to be almost free (costing at most a move), and it
does not have special bounds checking requirement, so it's ok to select with it.
With this, drivers that use nir_opt_preamble together with a late call to
peephole_select can optimize sequences like:
if (x) {
<uniform-on-uniform calculation>
} else {
<different uniform-on-uniform calculation>
}
to simply
bcsel(x, <uniform register 0>, <uniform register 1>)
rather than emitting needless control flow / branching over some moves.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20597>
This is almost always a nir_instr and updating the src of a nir_if will
have to work slightly differently in the future.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12910>
We can't append instructions following a return/halt instruction
because the control flow helpers will modify the successor of the
block containing the return/halt. And the NIR validator enforces that
the return/halt must have the end of the function as successor.
This tends to happen following lower_shader_calls lowering which
inserts halts. This probably doesn't prevent the optimization, it'll
just happen in one of the return shaders after the halt has been
removed.
v2: Move prev block ending check earlier in the function (Daniel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12506>
We say that they're for debug only but we don't really have a good
policy around when to set them and when not to. In particular,
nir_lower_system_values and nir_lower_vars_to_ssa which are the chief
producers of SSA values which might reasonably have a name do not bother
to set one. We have some names set from things like BLORP and RADV's
meta shaders but AFAICT, they're setting a name more because it's there
than because they actually care.
Also, most things other than nir_clone and nir_serialize don't bother to
try and preserve them. You can see in the diffstat of this commit
exactly what passes attempt to preserve names. Notably missing from the
list is opt_algebraic which is the single largest source of SSA def
churn and it happily throws names away.
These observations lead me to question whether or not names are actually
useful at all or if they're just taking up space (8B per instruction)
and wasting CPU cycles (to ralloc_strdup on the off chance we do have
one). I don't think I can think of a single time in recent history
where I've been debugging a shader issue and a SSA value name has been
there and been useful. If anything, the few times they are there, they
just throw me off because they mess up the indentation in nir_print.
iris shader-db on my system gets runtime -2.07734% +/- 1.26933% (n=5)
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5439>
limit==0 is the signal for "don't peephole anything but a move that will
be optimized aways." limit > 0 is "up to N alu instructions may be moved
out." nir-to-tgsi uses ~0 as the indicator of "No, we really need to
eliminate all if instructions" on hardware like i915 that doesn't have
control flow.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11329>
Be consistent with other usages in Vulkan and SPIR-V, and the recently
added workgroup_size field.
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11190>
This commit replaces the new_src parameter of nir_ssa_def_rewrite_uses()
with an SSA def, removes nir_ssa_def_rewrite_uses_ssa(), and rewrites
all the users as needed.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9383>
These will be useful for sparse texture instructions and image load
intrinsics.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7774>
v2: Fixup comment about bits in nir_intrinsics.py
v3: Use varying for primitive shading rate builtin (samuel)
v4: Reoder switch alphabetically
Make divergence of frag_shading_rate an option
v5: Remove stage check for frag_shading_rate in divergence (Samuel)
v6: s/frag_shading_rate_per_subgroup/single_frag_shading_rate_per_subgroup/ (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7795>