Commit graph

117072 commits

Author SHA1 Message Date
Marek Olšák
4ff3b8e18a glsl: add texture builtin functions for EXT_gpu_shader4
v2: some fixes to texture functions thanks to piglit tests

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> (v1)
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Marek Olšák
8dbe23c8c6 glsl: add arithmetic builtin functions for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Marek Olšák
7004114102 glsl: add builtin variables for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Marek Olšák
1a973aa5e1 glsl: apply some 1.30 and other rules to EXT_gpu_shader4 as well
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Chris Forbes
85fefd1913 glsl: enable types for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Marek Olšák
a7f38e7fbd glsl: add unsigned int type for EXT_GPU_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Chris Forbes
2d8f4fff49 glsl: enable noperspective|flat|centroid for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Chris Forbes
8740726e46 glsl: add scaffolding for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Marek Olšák
1faf833949 mesa: enable glGet for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Eric Anholt
d23b47fda5 v3d: Disable SSBOs and atomic counters on vertex shaders.
The CTS fails on
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.*vertex
when they are enabled, due to the VS being run for both bin and render.  I
think this behavior is expected to be valid, but I can't find text in
atomic counters or SSBO specs saying so (the closed I found was in
shader_image_load_store).  Just disable it for now, since the closed
source driver doesn't expose vertex atomic counters/SSBOs either.
2019-04-24 17:24:11 -07:00
Eric Anholt
97316d3783 st/mesa: Don't set atomic counter size != 0 if MAX_SHADER_BUFFERS == 0.
This is just asking for tests to get confused about the HW supporting
atomics in this shader stage or not, such as
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_vertex.

v2: Rebase on the other atomic cleanups that have happened since posting.
v3: Commit message tweak by Marek.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-24 17:24:11 -07:00
Kenneth Graunke
2812ef2a26 iris: Advertise EXT_texture_sRGB_R8 support
Using the luminance format, like both brw and anv do.
2019-04-24 16:49:13 -07:00
Kenneth Graunke
59aa7c924d iris: Enable GL_AMD_depth_clamp_separate
We support this, we just forgot to turn it on.
2019-04-24 16:49:13 -07:00
Marek Olšák
131d56edfb util: fix a compile failure in u_compute.c on windows 2019-04-24 19:04:20 -04:00
Mike Blumenkrantz
c7c59f75e5 iris: enable preemption support for gen10
this automatically enables preemption on gen10 where it is disabled by
default but still available

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-04-24 14:47:47 -07:00
Mike Blumenkrantz
7315882023 iris: add preemption support on gen9
this is basically just porting the following two commits to gallium:
d8b50e152a
5c454661c6

resolves kwg/mesa#49

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-04-24 14:47:08 -07:00
Kenneth Graunke
21688a306b iris: Split iris_flush_and_dirty_for_history into two helpers.
We create two new helpers, iris_flush_bits_for_history, and
iris_dirty_for_history, then use them in the existing function.

The first accumulates flush bits based on res->bind_history, but doesn't
actually perform a flush.  This allows us to accumulate flush bits by
looping over multiple resources, but ultimately emit a single flush for
all of them.

The latter flags dirty bits without flushing, which again allows us to
handle multiple resources, but also is more convenient when writing from
the CPU where we don't need a flush (as in commit 4d12236072).
2019-04-24 13:31:32 -07:00
Dave Airlie
3323cf08f0 intel/compiler: fix uninit non-static variable. (v2)
Pointed out by coverity.

v2: init nir_locals also.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-25 06:06:57 +10:00
Dave Airlie
ce17e413de virgl/drm: insert correct handles into the table. (v3)
This inserts a handle for the flink name and a handle the correct
gem handle for the bo.

v2: fix handles/names confusion (Lepton Wu)
v3: set flink name correctly (Lepton Wu)

Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
2019-04-25 06:05:43 +10:00
Dave Airlie
8a39f83fb2 virgl/drm: handle flink name better.
This realigns this code with code from radeon.

Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
2019-04-25 06:05:43 +10:00
Dave Airlie
92ef4cf9f0 virgl/drm: cleanup buffer from handle creation (v2)
This cleans up and realigns this code with what is in radeon

v2: fix names->handles (Lepton Wu)

Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
2019-04-25 06:05:43 +10:00
Kenneth Graunke
19b246257d iris: Actually put Mesa in GL_RENDERER string
I constructed the right thing and then returned the other one.
2019-04-24 12:54:27 -07:00
Jiang, Sonny
69430d7e59 va: use a compute shader for the blit
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-04-24 15:47:41 -04:00
Marek Olšák
7fc3d21646 gallium: add PIPE_CAP_PREFER_COMPUTE_BLIT_FOR_MULTIMEDIA 2019-04-24 15:47:41 -04:00
Dylan Baker
5aedf48713 docs: update calendar, and news item and link release notes for 19.0.3 2019-04-24 10:53:04 -07:00
Dylan Baker
6bd7d4f19e docs: Add SHA256 sums for mesa 19.0.3 2019-04-24 10:50:39 -07:00
Dylan Baker
7cb9043879 docs: add relnotes for 19.0.3 2019-04-24 10:50:37 -07:00
Marek Olšák
09e4771af9 gallium: set PIPE_CAP_MAX_FRAMES_IN_FLIGHT to 2 for all drivers
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-04-24 10:41:04 -04:00
Rafael Antognolli
f2041d2a92 intel/isl: Resize clear color buffer to full cacheline
Fixes MCS fast clear gpu hangs with Vulkan CTS on ICL in CI.

v2 (Nanley): In the title s/Align/Resize/

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Tested-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-04-24 08:56:42 +03:00
Jason Ekstrand
45957c05b0 anv/descriptor_set: Properly align descriptor buffer to a page
Instead of aligning and then taking inline uniforms into account, we
need to take inline uniforms into account and then align to a page.
Otherwise, we may not be aligned to a page and allocation may fail.

Fixes: 43f40dc7cb "anv: Implement VK_EXT_inline_uniform_block"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-24 05:40:27 +00:00
Jason Ekstrand
3d33c13eca anv/descriptor_set: Only vma_heap_finish if we have a descriptor buffer
Fixes: 7bb34ecff9 "anv: release memory allocated by bo_heap when..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-24 05:40:27 +00:00
Jason Ekstrand
0bc1942c9d anv/descriptor_set: Destroy sets before pool finalization
Fixes: 105002bd2d "anv: destroy descriptor sets when pool gets..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-24 05:40:27 +00:00
Jason Ekstrand
6be603edf7 anv/descriptor_set: Unlink sets from the pool in set_destroy
anv_descriptor_pool_free_set is called on the clean-up path of
anv_descriptor_set_create and the set may not have been added to the
pool's list of sets yet.  While we're here, we move adding it to that
list into set_create for symmetry.

Fixes: 105002bd2d "anv: destroy descriptor sets when pool gets..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-04-24 05:40:27 +00:00
Tapani Pälli
4add3c6880 android/iris: fix driinfo header filename
Fixes iris driver Android build.

Fixes: faa52e328e "iris: Add mechanism for iris-specific driconf options"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-04-23 22:25:17 -07:00
Ian Romanick
21223acf7d intel/fs: Fix D to W conversion in opt_combine_constants
Found by GCC warning:

src/intel/compiler/brw_fs_combine_constants.cpp: In function ‘bool needs_negate(const fs_reg*, const imm*)’:
src/intel/compiler/brw_fs_combine_constants.cpp:306:34: warning: comparison of unsigned expression < 0 is always false [-Wtype-limits]
       return ((reg->d & 0xffffu) < 0) != (imm->w < 0);
               ~~~~~~~~~~~~~~~~~~~^~~

The result of the bit-and is a 32-bit value with the top bits all zero.
This will never be < 0.  Instead of masking off the bits, just cast to
int16_t and let the compiler handle the actual conversion.

Fixes: e64be391dd ("intel/compiler: generalize the combine constants pass")
Cc: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-23 19:48:33 -07:00
Alyssa Rosenzweig
e4ec814c39 panfrost/midgard: Remove assembler
This code is outdated and unused; now that the compiler is mature,
there's no point keeping it around in-tree (or at all).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:44:00 +00:00
Ryan Houdek
2cd1aa3429 panfrost: Adds Bifrost shader disassembler utility
This code is stable and can live upstream independently while the rest
of the Bifrost stack comes up.

v2: Added a verbose flag to hide away some of the more verbose features
that nobody really needs

[The Bifrost disassembler is written by Connor Abbott, Lyude Paul, and
Ryan Houdek.]

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:39:01 +00:00
Alyssa Rosenzweig
bb1aff3007 panfrost/midgard: Add "op commutes?" property
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:32 +00:00
Alyssa Rosenzweig
1f345bc7d6 panfrost/midgard: Refactor opcode tables
We create an all-encompassing opcode table for handling name and
properties, removing a number of ad hoc opcode tables which became
brittle and quickly out of date. While we're at it, we fix some
incorrect opcodes relating to ball/bany, and move a small function out
to midgard_compile.c. Together these changes should allow compilation
without warnings, along with helping the codebase health considerably.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:32 +00:00
Alyssa Rosenzweig
4d995e0da8 panfrost/midgard: Optimize MIR in progress loop
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:32 +00:00
Alyssa Rosenzweig
e9f84f1447 panfrost/midgard: Implement copy propagation
Most copy prop should occur at the NIR level, but we generate a fair
number of moves implicitly ourselves, etc... long story short, it's a
net win to also do simple copy prop + DCE on the MIR. As a bonus, this
fixes the weird imov precision bug once and for good, I think.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:32 +00:00
Alyssa Rosenzweig
fcdfb67711 panfrost/midgard: Set integer mods
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:32 +00:00
Alyssa Rosenzweig
422aceb407 panfrost/midgard: Document sign-extension/zero-extension bits (vector)
For floating point ops, these bits determine the "negate?" and "abs?"
modifiers. For integer ops, it turns out they control how sign/zero
extension work, useful for mixing types.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:32 +00:00
Alyssa Rosenzweig
b453c877d9 panfrost/midgard: Update integer op list
In the future, we might want to switch to a table-based approach, but
for now, at least have it current.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:32 +00:00
Alyssa Rosenzweig
0b380a7868 panfrost/midgard: Remove unused mir_next_block
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:32 +00:00
Alyssa Rosenzweig
879ff866b6 panfrost/midgard: Fix off-by-one in successor analysis
This reduces register pressure substantially since we get smaller
liveness ranges.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:31 +00:00
Alyssa Rosenzweig
521ac6e5b1 panfrost/midgard: Track loop depth
This fixes nested loops.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:31 +00:00
Alyssa Rosenzweig
84f09ff433 panfrost/midgard: Dead code eliminate MIR
We reshuffle the existing "dead move elimination" pass into a generic
dead code elimination layer, fixing bugs incurred with looping in the
process.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:31 +00:00
Alyssa Rosenzweig
328a5ef598 panfrost: Use actual imov instruction
The bug this worked around is no longer applicable, it seems -- remove
the hack that breaks more than it fixes.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:31 +00:00
Alyssa Rosenzweig
12cd89da81 panfrost: Disable indirect outputs for now
The hardware needs this lowered anyway; for now, might as well use
mesa's default lowering for pure conformance reasons.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-04-24 02:22:31 +00:00