mesa: enable glGet for EXT_gpu_shader4

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Marek Olšák 2018-08-07 17:49:42 -04:00
parent d23b47fda5
commit 1faf833949
3 changed files with 4 additions and 7 deletions

View file

@ -32,10 +32,6 @@
<enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
<enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
<!-- There is no MIN_PROGRAM_TEXEL_OFFSET_EXT in glext.h. There is
MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL
3.0). Same goes for MAX_PROGRAM_TEXEL_OFFSET_EXT.
-->
<enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904">
<size name="Get" mode="get"/>
</enum>

View file

@ -315,9 +315,10 @@ static const int extra_EXT_texture_integer_and_new_buffers[] = {
EXTRA_END
};
static const int extra_GLSL_130_es3[] = {
static const int extra_GLSL_130_es3_gpushader4[] = {
EXTRA_GLSL_130,
EXTRA_API_ES3,
EXT(EXT_gpu_shader4),
EXTRA_END
};

View file

@ -439,8 +439,8 @@ descriptor=[
[ "READ_FRAMEBUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
# GL_EXT_gpu_shader4 / GLSL 1.30
[ "MIN_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130_es3" ],
[ "MAX_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130_es3" ],
[ "MIN_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MinProgramTexelOffset), extra_GLSL_130_es3_gpushader4" ],
[ "MAX_PROGRAM_TEXEL_OFFSET", "CONTEXT_INT(Const.MaxProgramTexelOffset), extra_GLSL_130_es3_gpushader4" ],
# GL_EXT_pixel_buffer_object
[ "PIXEL_PACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],