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glsl: add builtin variables for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Reviewed-by: Eric Anholt <eric@anholt.net>
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parent
1a973aa5e1
commit
7004114102
1 changed files with 4 additions and 3 deletions
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@ -1009,7 +1009,7 @@ builtin_variable_generator::generate_vs_special_vars()
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{
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ir_variable *var;
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if (state->is_version(130, 300))
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if (state->is_version(130, 300) || state->EXT_gpu_shader4_enable)
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add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, "gl_VertexID");
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if (state->is_version(460, 0)) {
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add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertex");
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@ -1018,7 +1018,8 @@ builtin_variable_generator::generate_vs_special_vars()
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}
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if (state->ARB_draw_instanced_enable)
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add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceIDARB");
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if (state->ARB_draw_instanced_enable || state->is_version(140, 300))
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if (state->ARB_draw_instanced_enable || state->is_version(140, 300) ||
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state->EXT_gpu_shader4_enable)
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add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceID");
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if (state->ARB_shader_draw_parameters_enable) {
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add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertexARB");
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@ -1171,7 +1172,7 @@ builtin_variable_generator::generate_fs_special_vars()
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if (state->is_version(120, 100))
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add_input(VARYING_SLOT_PNTC, vec2_t, "gl_PointCoord");
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if (state->has_geometry_shader()) {
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if (state->has_geometry_shader() || state->EXT_gpu_shader4_enable) {
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var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
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var->data.interpolation = INTERP_MODE_FLAT;
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}
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