We are initializing the device, so we know this will be NULL.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
Now that we implement GPU-side event functions in the GPU we
no longer have the issue that didn't allow us to expose
sync_fd.
Further more, new spec text has also made the problematic
behavior undefined, so the test that caused this issue,
dEQP-VK.api.external.semaphore.sync_fd.import_twice_temporary,
is incorrect and should be fixed.
It should be noted that we still keep sync_fd disabled in the
simulator, at least until the CTS tests are fixed, since the
synchronous execution model of the simulator means that in the
problematic scenario we can block the CPU on the execution
of the command buffer before we ever submit the signaling job,
still causing a deadlock.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19313>
This replaces our current implementation, which is 100% CPU based,
with an implementation that uses compute shaders for the GPU-side
event functions. The benefit of this solution is that we no longer
need to stall on the CPU when we need to handle GPU-side event
commands.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19313>
In 7f6ecb8667 we added reference counting for descriptor set layouts,
however, we didn't realize that pools created without the flag
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT don't free individual
descriptors and can only be reset or destroyed. Since we only drop
references when individual descriptor sets were destroyed, we would
leak set layouts referenced from descriptor sets allocated from these
pools.
Fix that by keeping a list of all allocated descriptor sets (no matter
whether VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT is present or
not) and then traversing the list dropping the references on pool resets
and destroys.
Fixes: 7f6ecb8667 ('v3dv: add reference counting for descriptor set layouts')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19337>
Instead of using a custom optimize_nir method, with the same purpose.
Running the fossils for the v3dv well know applications (ue4 demos,
Quake3d, etc) we got somewhat inconclusive outcome in general,
although slightly worse values:
Instrs: 265129 -> 265277 (+0.06%); split: -0.06%, +0.12%
Thread Count: 5504 -> 5506 (+0.04%)
Totals from 153 (10.23% of 1495) affected shaders:
Instrs: 84603 -> 84751 (+0.17%); split: -0.19%, +0.37%
Thread Count: 316 -> 318 (+0.63%)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17185>
Even if there is a slight difference of meaning between FIXME and
TODO, at some point we agreed to use just FIXME for all pending things
to do, just to make it easier to grepping for things that can be done.
And after all, one could argue that is there is something pending TO
DO, is that needs FIXING.
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19225>
Let the error returned be bubbled up.
Fixes: dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
Fixes: 591103d04d ("v3dv: don't return incompatible driver if GPU is not present")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18901>
If the pipeline was created with the creation flags
VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR or
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR it is
really likely that methods from VK_KHR_pipeline_executable_properties
that would require having access to the qpu insts around will be
called.
Instead of getting those back from the BO where we upload them, we
just keep them around. This could require more host memory, but would
allow us to avoid needing to handle map/unmap the BO when needed (so
needing the host memory in any case). This can be tricky if those
methods are being called from different threads (so we can avoid
adding a mutex there).
In the same way, if the pipeline was not created with those flags, we
skip collecting data that requires the QPU. Only
GetPipelineExecutableProperties is allowed to be called without any of
those flags, and doesn't require that info.
This fixes a race condition crash at GetPipelineExecutableProperties
when using fossilize-replay with some fossils with several shaders,
and using several threads, as some thread would be unmapping the bo
before other thread stopped to use it.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18859>
Before this commit we were using individual pointers to each pipeline
stage struct. We did that instead of an array because we needed to had
a pointer for the binner stages too, and at that time we didn't have a
enum to handle those stages.
Since then we introduced broadcom_shader_stage, and started to use in
a lot of places (and per-stage arrays) so we can now use an array.
The main advantage is being able to handle several cases as
loops. This also adds some consistency to the code (because as
mentioned, in a lot of other places we use an array).
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18943>
This extension was promoted to Vulkan 1.3 so we should be setting its
properties directly in the VkPhysicalDeviceVulkan13Properties struct
which the common mesa code will use to populate outgoing properties.
Apparently, only the properties struct was promoted and not the features
struct.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Tested-by: Eric Engestrom <eric@igalia.com>
Fixes: ee62a4c751 ('v3dv: implement VK_EXT_texel_buffer_alignment')
Fixes: dEQP-VK.api.info.get_physical_device_properties2.properties.basic
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18697>
We had a comment stating that we were using different program ids for render
and binning but this isn't true. We were only assigning ids to the render
stages and then we would create the binning stages and not assign a program id
to them at all, so they would remain with a program id of 0.
This change removes the comment and makes sure we assign the same program
id to the binning and render stages of the pipeline, which makes it a lot
easier to match render and binning shaders when debugging.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18630>
Instead, we should just return VK_SUCCESS. The physical device
won't be initialized and vkEnumeratePhysicalDevices will not
list it as available, which is the expected behavior here.
Also, VK_ERROR_INCOMPATIBLE_DRIVER is not a valid return code
from vkEnumeratePhysicalDevices, so never return that, instead
we return VK_ERROR_INITIALIZATION_FAILED if a valid device was
found but we failed to create the physical device for it.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Tested-By: Ryan Houdek <Sonicadvance1@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18591>
This extension adds new NONE attachment load / store operations,
which are identical to the DONT_CARE variants with the difference
that DONT_CARE doesn't ensure that the original contents of the
memory within the render area are preserved and these new versions
do (with some caveats).
Our implementation was not destroying data with DONT_CARE anyway
so we already support the new semantics. Our implementation is
such that we don't need to do anything specific with the new
operations and the current behavior will do what is expected.
We pass all the tests under:
dEQP-VK.renderpass*.load_store_op_none.*
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18570>
If the render area is not aligned to tile boundaries it means we have partially
covered tiles in the framebuffer. In this case, we always need to load the tile
buffer from memory in order to preserve the contents outside the render area
on the tile buffer store. However, if in this scenario we know we won't be
storing the tile buffer we can skip the load safely.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18570>
The hw supports restarts of list primmitives and we pass
all the relevant CTS tests.
We don't advertise patch list restarts because we don't support
tessellation shaders yet.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18544>
We don't have any special requirements for this, so we can just expose
the extension.
The tests in CTS have an issue where they only check if a format is
supported for sampling but don't check if an image with that format
can be created for sampling. In our case, since we can't sample
1D depth/stencil images, this causes affected tests to crash in the
simulator (they pass on the device though). There is an issue with
a fix here:
https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3923
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18489>
If we fail to init the pipeline the callee will then destroy it
and if we had assigned the layout to the pipeline it will try to
unref it, so make sure we ref it right after assigning it.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7206
Fixes: dEQP-VK.api.object_management.alloc_callback_fail_multiple.graphics_pipeline
Fixes: 14dab6b10c ('v3dv: ref/unref pipeline layout objects')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18426>
We were computing these from the final swizzle resulting from
combining the format swizzle and the view swizzle, but here we
want to use the format swizzle alone, which is the one we
use to define these properties in the format table.
Fixes CTS test fails with EXT_border_color_swizzle.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18416>
The best way to tune this value is to test Vulkan
applications. Current somewhat big value (512), was obtained by
testing only vkQuake2. Additionally at that time the bo cache was the
first performance oriented improvement we implemented.
After more improvements were included, and retested with more
applications, the conclusion is that we can reduce the value. More
info on the issue that closes.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7090
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18398>
This is the standard pattern in the kernel for providing vfunc tables
for C objects. We're using it in the pipeline cache code but we're
about to start adding more stuff and so it really helps if we have it
for command buffers as well.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>
Most other init functions follow the Vulkan API convention of putting
the parent object first.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>
This adds extra stages, some of which involve geometry stages that are
relevant to the check we do to check for binning sync.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
The common code in Mesa will rewrite the old entry points to these
if available.
Since we implement events and timestamps queries in the driver the
API changes don't quite affect us.
vkQueueSubmit2 is already implemented in the common synchronization
framework and the driver works in terms of a submit hook that is
independent of the actual entry point used by the application.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
Added with KHR_synchronization2. The common code in Mesa will
rewrite vkCmdPipelineBarrier to vkCmdPipelineBarrier2.
With synchronization2 barriers now have a per-barrier stage
and access flags (previously these were shared by all the barriers
in a vkCmdPipelineBarrier commands), so we need to rewrite a bit
the logic to account for this.
Also, stage and access flag bits have been expanded and renamed.
Particularly, some new flags have been added that we need to account
for.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
For some reason we were only checking the binning VS stage, but we
should also check the GS, like we do for other access types.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>