Commit graph

1167 commits

Author SHA1 Message Date
Eric Engestrom
aff368fe83 v3dv: avoid freeing already-freed memory
Fixes: ecb01d53fd ("v3dv: refactor events")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:11 +01:00
Iago Toral Quiroga
c793d384c1 v3dv: remove unnecessary check for NULL
We are initializing the device, so we know this will be NULL.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19458>
2022-11-03 14:16:11 +01:00
Illia Abernikhin
aa4ac5ff8b utils: Merge util/debug.* into util/u_debug.* and remove util/debug.*
Rename env_var_as_unsigned() -> debug_get_num_option(), because duplicate
Rename env_var_as_bool() -> debug_get_bool_option(), because duplicate

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7177

Signed-off-by: Illia Abernikhin <illia.abernikhin@globallogic.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19336>
2022-11-02 07:25:39 +00:00
Iago Toral Quiroga
004f431b7f v3dv: split event implementation to a separate file
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19366>
2022-10-28 10:55:37 +00:00
Iago Toral Quiroga
6748d22a7b v3dv: return out of host memory if we fail to create event pipelines
Fixes: ecb01d53fd ('v3dv: refactor events')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19366>
2022-10-28 10:55:37 +00:00
Iago Toral Quiroga
29588fe116 v3dv: re-enable sync_fd import/export
Now that we implement GPU-side event functions in the GPU we
no longer have the issue that didn't allow us to expose
sync_fd.

Further more, new spec text has also made the problematic
behavior undefined, so the test that caused this issue,
dEQP-VK.api.external.semaphore.sync_fd.import_twice_temporary,
is incorrect and should be fixed.

It should be noted that we still keep sync_fd disabled in the
simulator, at least until the CTS tests are fixed, since the
synchronous execution model of the simulator means that in the
problematic scenario we can block the CPU on the execution
of the command buffer before we ever submit the signaling job,
still causing a deadlock.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19313>
2022-10-28 08:41:13 +02:00
Iago Toral Quiroga
ecb01d53fd v3dv: refactor events
This replaces our current implementation, which is 100% CPU based,
with an implementation that uses compute shaders for the GPU-side
event functions. The benefit of this solution is that we no longer
need to stall on the CPU when we need to handle GPU-side event
commands.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19313>
2022-10-28 08:35:00 +02:00
Iago Toral Quiroga
07c7d846e5 v3dv: drop layout refs for all allocated sets from a pool on destroy / reset
In 7f6ecb8667 we added reference counting for descriptor set layouts,
however, we didn't realize that pools created without the flag
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT don't free individual
descriptors and can only be reset or destroyed. Since we only drop
references when individual descriptor sets were destroyed, we would
leak set layouts referenced from descriptor sets allocated from these
pools.

Fix that by keeping a list of all allocated descriptor sets (no matter
whether VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT is present or
not) and then traversing the list dropping the references on pool resets
and destroys.

Fixes: 7f6ecb8667 ('v3dv: add reference counting for descriptor set layouts')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19337>
2022-10-27 11:35:29 +00:00
Iago Toral Quiroga
24d9a80247 v3dv: implement VK_EXT_pipeline_robustness
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
2022-10-27 08:17:11 +00:00
Iago Toral Quiroga
9deef4cde6 vulkan/runtime: include robustness info when hashing a shader stage
Suggested by Jason Ekstrand.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
2022-10-27 08:17:11 +00:00
Iago Toral Quiroga
c3641f413a broadcom/compiler: trivial code clean-up
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
2022-10-27 08:17:11 +00:00
Iago Toral Quiroga
86503aaba4 v3dv: use enabled features from vk_device
Reviewed-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18883>
2022-10-27 08:17:11 +00:00
Alejandro Piñeiro
33878a12dd v3dv/pipeline: use v3d_optimize_nir
Instead of using a custom optimize_nir method, with the same purpose.

Running the fossils for the v3dv well know applications (ue4 demos,
Quake3d, etc) we got somewhat inconclusive outcome in general,
although slightly worse values:
  Instrs: 265129 -> 265277 (+0.06%); split: -0.06%, +0.12%
  Thread Count: 5504 -> 5506 (+0.04%)

  Totals from 153 (10.23% of 1495) affected shaders:
  Instrs: 84603 -> 84751 (+0.17%); split: -0.19%, +0.37%
  Thread Count: 316 -> 318 (+0.63%)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17185>
2022-10-26 12:29:30 +00:00
Alejandro Piñeiro
8148e934a6 v3d: replace all TODO around for FIXME
Even if there is a slight difference of meaning between FIXME and
TODO, at some point we agreed to use just FIXME for all pending things
to do, just to make it easier to grepping for things that can be done.

And after all, one could argue that is there is something pending TO
DO, is that needs FIXING.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19225>
2022-10-24 08:33:44 +00:00
Eric Engestrom
2fd087cd19 v3dv: drop error overwrite
Let the error returned be bubbled up.

Fixes: dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
Fixes: 591103d04d ("v3dv: don't return incompatible driver if GPU is not present")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18901>
2022-10-18 22:22:58 +00:00
Alejandro Piñeiro
c1cb7506bb v3dv/pipeline: keep qpu_insts around if we expect them to be used later
If the pipeline was created with the creation flags
VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR or
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR it is
really likely that methods from VK_KHR_pipeline_executable_properties
that would require having access to the qpu insts around will be
called.

Instead of getting those back from the BO where we upload them, we
just keep them around. This could require more host memory, but would
allow us to avoid needing to handle map/unmap the BO when needed (so
needing the host memory in any case). This can be tricky if those
methods are being called from different threads (so we can avoid
adding a mutex there).

In the same way, if the pipeline was not created with those flags, we
skip collecting data that requires the QPU. Only
GetPipelineExecutableProperties is allowed to be called without any of
those flags, and doesn't require that info.

This fixes a race condition crash at GetPipelineExecutableProperties
when using fossilize-replay with some fossils with several shaders,
and using several threads, as some thread would be unmapping the bo
before other thread stopped to use it.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18859>
2022-10-17 10:06:23 +00:00
Alejandro Piñeiro
34a390569d v3dv/pipeline: use a array instead of individual pointer to stages
Before this commit we were using individual pointers to each pipeline
stage struct. We did that instead of an array because we needed to had
a pointer for the binner stages too, and at that time we didn't have a
enum to handle those stages.

Since then we introduced broadcom_shader_stage, and started to use in
a lot of places (and per-stage arrays) so we can now use an array.

The main advantage is being able to handle several cases as
loops. This also adds some consistency to the code (because as
mentioned, in a lot of other places we use an array).

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18943>
2022-10-04 12:01:44 +00:00
Iago Toral Quiroga
b6093ffbe7 v3dv: expose VK_EXT_image_robustness
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18820>
2022-09-27 09:08:29 +00:00
Iago Toral Quiroga
09a0fd6925 v3dv: fix VK_EXT_texel_buffer_alignment
This extension was promoted to Vulkan 1.3 so we should be setting its
properties directly in the VkPhysicalDeviceVulkan13Properties struct
which the common mesa code will use to populate outgoing properties.

Apparently, only the properties struct was promoted and not the features
struct.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Tested-by: Eric Engestrom <eric@igalia.com>
Fixes: ee62a4c751 ('v3dv: implement VK_EXT_texel_buffer_alignment')
Fixes: dEQP-VK.api.info.get_physical_device_properties2.properties.basic
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18697>
2022-09-20 12:52:31 +00:00
Iago Toral Quiroga
0fc38b358b v3dv: fix program id for binning shaders
We had a comment stating that we were using different program ids for render
and binning but this isn't true. We were only assigning ids to the render
stages and then we would create the binning stages and not assign a program id
to them at all, so they would remain with a program id of 0.

This change removes the comment and makes sure we assign the same program
id to the binning and render stages of the pipeline, which makes it a lot
easier to match render and binning shaders when debugging.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18630>
2022-09-16 10:11:06 +00:00
Iago Toral Quiroga
591103d04d v3dv: don't return incompatible driver if GPU is not present
Instead, we should just return VK_SUCCESS. The physical device
won't be initialized and vkEnumeratePhysicalDevices will not
list it as available, which is the expected behavior here.

Also, VK_ERROR_INCOMPATIBLE_DRIVER is not a valid return code
from vkEnumeratePhysicalDevices, so never return that, instead
we return VK_ERROR_INITIALIZATION_FAILED if a valid device was
found but we failed to create the physical device for it.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Tested-By: Ryan Houdek <Sonicadvance1@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18591>
2022-09-16 05:42:26 +00:00
Iago Toral Quiroga
ab378b9ce5 v3dv: expose VK_EXT_load_store_op_none
This extension adds new NONE attachment load / store operations,
which are identical to the DONT_CARE variants with the difference
that DONT_CARE doesn't ensure that the original contents of the
memory within the render area are preserved and these new versions
do (with some caveats).

Our implementation was not destroying data with DONT_CARE anyway
so we already support the new semantics. Our implementation is
such that we don't need to do anything specific with the new
operations and the current behavior will do what is expected.

We pass all the tests under:
dEQP-VK.renderpass*.load_store_op_none.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18570>
2022-09-14 13:48:46 +00:00
Iago Toral Quiroga
5e8196e756 v3dv: don't load an attachment for unaligned render area if we are not storing
If the render area is not aligned to tile boundaries it means we have partially
covered tiles in the framebuffer. In this case, we always need to load the tile
buffer from memory in order to preserve the contents outside the render area
on the tile buffer store. However, if in this scenario we know we won't be
storing the tile buffer we can skip the load safely.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18570>
2022-09-14 13:48:45 +00:00
Iago Toral Quiroga
e2010e000b v3dv: expose VK_EXT_primitive_topology_list_restart
The hw supports restarts of list primmitives and we pass
all the relevant CTS tests.

We don't advertise patch list restarts because we don't support
tessellation shaders yet.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18544>
2022-09-12 12:45:10 +00:00
Iago Toral Quiroga
ca330f7f04 v3dv: implement VK_EXT_memory_budget
This is mostly based on Turnip's implementation.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18483>
2022-09-09 11:14:03 +00:00
Iago Toral Quiroga
861fff6339 v3dv: limit heap size to 4GB
GPU addresses are 32-bit, so we can't address more than 4GB.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18483>
2022-09-09 11:14:03 +00:00
Iago Toral Quiroga
b5b3a1634f v3dv: fix variable type
The heap size is a 64-bit value.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18483>
2022-09-09 11:14:03 +00:00
Iago Toral Quiroga
f27d3a08c6 v3dv: expose VK_EXT_attachment_feeback_loop_layout
We don't have any special requirements for this, so we can just expose
the extension.

The tests in CTS have an issue where they only check if a format is
supported for sampling but don't check if an image with that format
can be created for sampling. In our case, since we can't sample
1D depth/stencil images, this causes affected tests to crash in the
simulator (they pass on the device though). There is an issue with
a fix here:

https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3923

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18489>
2022-09-09 12:31:02 +02:00
Iago Toral Quiroga
bcc37775f1 v3dv: implement VK_EXT_depth_clip_control
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18387>
2022-09-09 10:03:58 +00:00
Eric Engestrom
28ed514c3c v3dv: implement VK_EXT_shader_module_identifier
Passes `dEQP-VK.*.shader_module_identifier.*`

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18458>
2022-09-07 12:51:16 +00:00
Iago Toral Quiroga
92b3ae6ed9 v3dv: ref pipeline layout earlier during pipeline init
If we fail to init the pipeline the callee will then destroy it
and if we had assigned the layout to the pipeline it will try to
unref it, so make sure we ref it right after assigning it.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7206
Fixes: dEQP-VK.api.object_management.alloc_callback_fail_multiple.graphics_pipeline
Fixes: 14dab6b10c ('v3dv: ref/unref pipeline layout objects')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18426>
2022-09-06 09:58:15 +00:00
Iago Toral Quiroga
898ce84707 v3dv: expose VK_EXT_border_color_swizzle
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18416>
2022-09-06 06:33:38 +00:00
Iago Toral Quiroga
565b388acf v3dv: fix swap_rb and channel_reverse flags in image views
We were computing these from the final swizzle resulting from
combining the format swizzle and the view swizzle, but here we
want to use the format swizzle alone, which is the one we
use to define these properties in the format table.

Fixes CTS test fails with EXT_border_color_swizzle.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18416>
2022-09-06 06:33:38 +00:00
Iago Toral Quiroga
26024e9701 v3dv: expose VK_EXT_tooling_info
There is a stub for this implemented in the common code we can use
which reports 0 tools.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18410>
2022-09-06 06:10:41 +00:00
Alejandro Piñeiro
944b08e597 v3dv/bo: reduce DEFAULT_MAX_BO_CACHE_SIZE to 64
The best way to tune this value is to test Vulkan
applications. Current somewhat big value (512), was obtained by
testing only vkQuake2. Additionally at that time the bo cache was the
first performance oriented improvement we implemented.

After more improvements were included, and retested with more
applications, the conclusion is that we can reduce the value. More
info on the issue that closes.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7090

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18398>
2022-09-05 22:25:09 +00:00
Iago Toral Quiroga
70ea65490c v3dv: switch to common code for command buffer lifecycles
This gives us the capacity to recycle command buffers in the pool.
Based on a similar change done by Jason to Anvil.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18388>
2022-09-05 07:52:46 +02:00
Jason Ekstrand
44ab076fea vulkan: Add a vk_command_buffer_ops struct
This is the standard pattern in the kernel for providing vfunc tables
for C objects.  We're using it in the pipeline cache code but we're
about to start adding more stuff and so it really helps if we have it
for command buffers as well.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>
2022-09-01 20:17:25 +00:00
Jason Ekstrand
5c143b132a vulkan: Re-order arguments to vk_command_buffer_init
Most other init functions follow the Vulkan API convention of putting
the parent object first.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18324>
2022-09-01 20:17:25 +00:00
Iago Toral Quiroga
ffd3ef35bb v3dv: implement VK_KHR_workgroup_memory_explicit_layout
There is an issue with some Amber tests for this feature using
a larger number of workgroup invocations than supported without
checking the limit. I filed and issue [1] (and a CL with a fix), but
meanwhile we want to flag those as expected crashes for CI.

[1] https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3913

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18337>
2022-09-01 06:37:21 +00:00
Yonggang Luo
fab117217c v3dv: Remove redundant unreachable in v3dvx_pipeline.c
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18204>
2022-09-01 03:00:36 +00:00
Yonggang Luo
c066c04598 v3dv: Fixes warning [-Wimplicit-fallthrough] in v3dvx_pipeline.c
Warning message:
../src/broadcom/vulkan/v3dvx_pipeline.c:60:4: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18204>
2022-09-01 03:00:36 +00:00
Eric Engestrom
33426a328b wayland: avoid writing interface names as free-form strings
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18335>
2022-08-31 11:17:51 +01:00
Iago Toral Quiroga
1614364281 v3dv: expose VK_KHR_synchronization2
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
2022-08-31 07:36:18 +00:00
Iago Toral Quiroga
378be25016 v3dv: use VkPipelineStageFlagBits2 when checking semaphore wait stage
This adds extra stages, some of which involve geometry stages that are
relevant to the check we do to check for binning sync.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
2022-08-31 07:36:18 +00:00
Iago Toral Quiroga
4b50431c3e v3dv: port remaining entry points to KHR_synchronization2
The common code in Mesa will rewrite the old entry points to these
if available.

Since we implement events and timestamps queries in the driver the
API changes don't quite affect us.

vkQueueSubmit2 is already implemented in the common synchronization
framework and the driver works in terms of a submit hook that is
independent of the actual entry point used by the application.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
2022-08-31 07:36:18 +00:00
Iago Toral Quiroga
9cd81fb910 v3dv: implement vkCmdPipelineBarrier2
Added with KHR_synchronization2. The common code in Mesa will
rewrite vkCmdPipelineBarrier to vkCmdPipelineBarrier2.

With synchronization2 barriers now have a per-barrier stage
and access flags (previously these were shared by all the barriers
in a vkCmdPipelineBarrier commands), so we need to rewrite a bit
the logic to account for this.

Also, stage and access flag bits have been expanded and renamed.
Particularly, some new flags have been added that we need to account
for.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
2022-08-31 07:36:18 +00:00
Iago Toral Quiroga
a27111cdbd v3dv: also check GS stage on image access for binning barriers
For some reason we were only checking the binning VS stage, but we
should also check the GS, like we do for other access types.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
2022-08-31 07:36:18 +00:00
Iago Toral Quiroga
ca33c319e5 v3dv: implement VK_KHR_zero_initialize_workgroup_memory
This only requires that we call the relevant lowering pass in NIR.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18312>
2022-08-31 07:33:19 +02:00
Konstantin Seurer
c8d36f92a0 v3dv: Use the common physical device enumeration
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17750>
2022-08-30 19:34:47 +00:00
Iago Toral Quiroga
ed9189025f v3dv: expose VK_KHR_maintenance4
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18246>
2022-08-30 11:10:14 +00:00