v3d: replace all TODO around for FIXME

Even if there is a slight difference of meaning between FIXME and
TODO, at some point we agreed to use just FIXME for all pending things
to do, just to make it easier to grepping for things that can be done.

And after all, one could argue that is there is something pending TO
DO, is that needs FIXING.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19225>
This commit is contained in:
Alejandro Piñeiro 2022-10-21 14:14:41 +02:00 committed by Marge Bot
parent 434e74e658
commit 8148e934a6
3 changed files with 3 additions and 3 deletions

View file

@ -998,7 +998,7 @@ enumerate_devices(struct vk_instance *vk_instance)
struct v3dv_instance *instance =
container_of(vk_instance, struct v3dv_instance, vk);
/* TODO: Check for more devices? */
/* FIXME: Check for more devices? */
drmDevicePtr devices[8];
int max_devices;

View file

@ -1906,7 +1906,7 @@ v3dv_pipeline_layout_unref(struct v3dv_device *device,
struct v3dv_descriptor_map {
/* TODO: avoid fixed size array/justify the size */
/* FIXME: avoid fixed size array/justify the size */
unsigned num_desc; /* Number of descriptors */
int set[DESCRIPTOR_MAP_SIZE];
int binding[DESCRIPTOR_MAP_SIZE];

View file

@ -864,7 +864,7 @@ v3dX(emit_rcl)(struct v3d_job *job)
#endif
#if V3D_VERSION < 40
/* TODO: Don't bother emitting if we don't load/clear Z/S. */
/* FIXME: Don't bother emitting if we don't load/clear Z/S. */
if (job->zsbuf) {
struct pipe_surface *psurf = job->zsbuf;
struct v3d_surface *surf = v3d_surface(psurf);