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v3d: replace all TODO around for FIXME
Even if there is a slight difference of meaning between FIXME and TODO, at some point we agreed to use just FIXME for all pending things to do, just to make it easier to grepping for things that can be done. And after all, one could argue that is there is something pending TO DO, is that needs FIXING. Acked-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19225>
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3 changed files with 3 additions and 3 deletions
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@ -998,7 +998,7 @@ enumerate_devices(struct vk_instance *vk_instance)
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struct v3dv_instance *instance =
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container_of(vk_instance, struct v3dv_instance, vk);
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/* TODO: Check for more devices? */
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/* FIXME: Check for more devices? */
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drmDevicePtr devices[8];
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int max_devices;
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@ -1906,7 +1906,7 @@ v3dv_pipeline_layout_unref(struct v3dv_device *device,
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struct v3dv_descriptor_map {
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/* TODO: avoid fixed size array/justify the size */
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/* FIXME: avoid fixed size array/justify the size */
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unsigned num_desc; /* Number of descriptors */
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int set[DESCRIPTOR_MAP_SIZE];
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int binding[DESCRIPTOR_MAP_SIZE];
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@ -864,7 +864,7 @@ v3dX(emit_rcl)(struct v3d_job *job)
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#endif
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#if V3D_VERSION < 40
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/* TODO: Don't bother emitting if we don't load/clear Z/S. */
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/* FIXME: Don't bother emitting if we don't load/clear Z/S. */
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if (job->zsbuf) {
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struct pipe_surface *psurf = job->zsbuf;
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struct v3d_surface *surf = v3d_surface(psurf);
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