Commit graph

236 commits

Author SHA1 Message Date
Kenneth Graunke
8eb9753944 glsl: Distinguish "type mismatch" error messages for modulus operator.
Previously, it would simply say "type error" in three different cases:
- The LHS is not an integer
- The RHS is not an integer
- The LHS and RHS have different base types (int vs. uint)

Now the error messages state the specific problem.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:13 -07:00
Paul Berry
b078aad8ab glsl: permit explicit locations on fragment shader outputs, not inputs
From the OpenGL docs for GL_ARB_explicit_attrib_location:

    This extension provides a method to pre-assign attribute locations to
    named vertex shader inputs and color numbers to named fragment shader
    outputs.

This was accidentally implemented for fragment shader inputs.  This
patch fixes it to apply to fragment shader outputs.

Fixes piglit tests
spec/ARB_explicit_attrib_location/1.{10,20}/compiler/layout-{01,03,06,07,08,09,10}.frag

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38624
2011-06-28 13:49:11 -07:00
Kenneth Graunke
08ba9778db glsl/ast_to_hir: Only use the local 'type' variable as a temporary.
Lots of code (deleted by this patch) tried to make type == result->type,
but not all cases did.  Don't pretend; just use result->type.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-20 16:46:17 -07:00
Ian Romanick
3d5cfcfed1 glsl: Emit a warning when the left-hand operand of a comma has no effect
The expression

    x = y, 5, 3;

will generate

    0:7(9): warning: left-hand operand of comma expression has no effect

The warning is only emitted for the left-hand operands, becuase the
right-most operand is the result of the expression.  This could be
used in an assignment, etc.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-04-18 14:43:48 -07:00
Eric Anholt
756c262756 glsl: Perform type checking on "^^" operands.
We were letting any old operand through, which generally resulted in
assertion failures later.

Fixes array-logical-xor.vert.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-13 17:57:43 -07:00
Eric Anholt
175829f1a8 glsl: When we've emitted a semantic error for ==, return a bool constant.
This prevents later errors (including an assertion failure) from
cascading the failure.

Fixes invalid-equality-04.vert.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33303
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2011-04-13 15:48:26 -07:00
Eric Anholt
9e04b190b5 glsl: Semantically check the RHS of `||' even when short-circuiting.
We just do the AST-to-HIR processing, and only push the instructions
if needed in the constant false case.

Fixes glslparsertest/glsl2/logic-02.frag

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-13 15:48:26 -07:00
Eric Anholt
7ec0c97896 glsl: Semantically check the RHS of `&&' even when short-circuiting.
We just do the AST-to-HIR processing, and only push the instructions
if needed in the constant true case.

Fixes glslparsertest/glsl2/logic-01.frag

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-13 15:48:25 -07:00
Eric Anholt
01822706ec glsl: Avoid cascading errors when looking for a scalar boolean and failing.
By always using a boolean, we should generally avoid further
complaints.  The failure case I see is logic_not, where the user might
understandably make the mistake of using `!' on a boolean vector (like
a piglit case did recently!), and then get a further complaint that
the new boolean type doesn't match the bvec it gets assigned to.

Fixes invalid-logic-not-06.vert (assertion failure when the bad type
ends up in an expression and ir_constant_expression gets angry).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33314
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-04-13 15:48:02 -07:00
Kenneth Graunke
8752824f27 glsl: Accept precision qualifiers on sampler types, but only in ES.
GLSL 1.30 states clearly that only float and int are allowed, while the
GLSL ES specification's issues section states that sampler types may
take precision qualifiers.

Fixes compilation failures in 3DMarkMobileES 2.0 and GLBenchmark 2.0.

NOTE: This is a candidate for stable release branches.
2011-03-26 23:56:18 -07:00
Ian Romanick
0d9d036004 glsl: Fix off-by-one error setting max_array_access for non-constant indexing
NOTE: This is a candidate for the stable branches.
2011-03-25 11:28:07 -07:00
Ian Romanick
85caea29c1 glsl: Only allow unsized array assignment in an initializer
It should have been a tip when the spec says "However, implicitly
sized arrays cannot be assigned to. Note, this is a rare case that
*initializers and assignments appear to have different semantics*."
(empahsis mine)

Fixes bugzilla #34367.

NOTE: This is a candidate for stable release branches.
2011-03-15 16:41:23 -07:00
Ian Romanick
09a4ba0fc3 glsl: Process redeclarations before initializers
If an array redeclaration includes an initializer, the initializer
would previously be dropped on the floor.  Instead, directly apply the
initializer to the correct ir_variable instance and append the
generated instructions.

Fixes bugzilla #34374 and piglit tests glsl-{vs,fs}-array-redeclaration.

NOTE: This is a candidate for stable release branches.  0292ffb8 and
8e6cb9fe are also necessary.
2011-03-04 16:33:31 -08:00
Ian Romanick
0292ffb85c glsl: Refactor AST-to-HIR code handling variable initializers 2011-03-04 16:32:37 -08:00
Ian Romanick
8e6cb9fe51 glsl: Refactor AST-to-HIR code handling variable redeclarations 2011-03-04 16:32:37 -08:00
Kenneth Graunke
eb639349e2 glsl: Use reralloc instead of plain realloc.
Plugs a memory leak when compiling shaders with user defined structures.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-02-28 10:35:40 -08:00
Chad Versace
82f994f386 glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
From section 5.9 of the GLSL 1.20 spec:
   The operator modulus (%) is reserved for future use.

From section 5.8 of the GLSL 1.20 spec:
   The assignments modulus into (%=), left shift by (<<=), right shift by
   (>>=), inclusive or into ( |=), and exclusive or into ( ^=). These
   operators are reserved for future use.

The GLSL ES 1.00 spec and GLSL 1.10 spec have similiar language.

Fixes bug:
https://bugs.freedesktop.org//show_bug.cgi?id=33916

Fixes Piglit tests:
spec/glsl-1.00/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.00/compiler/assignment-operators/modulus-assign-00.frag
spec/glsl-1.10/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.10/compiler/assignment-operators/modulus-assign-00.frag
spec/glsl-1.20/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.20/compiler/assignment-operators/modulus-assign-00.frag
2011-02-08 09:37:03 -08:00
Kenneth Graunke
d3073f58c1 Convert everything from the talloc API to the ralloc API. 2011-01-31 10:17:09 -08:00
Chad Versace
bc04d244f5 glsl: Propagate depth layout qualifier from AST to IR 2011-01-26 16:37:44 -08:00
Ian Romanick
2db46fe5f0 glsl: Don't assert when the value returned by a function has no rvalue
The rvalue of the returned value can be NULL if the shader says
'return foo();' and foo() is a function that returns void.

Existing GLSL specs do *NOT* say that this is an error.  The type of
the return value is void.  If the return type of the function is also
void, then this should compile without error.  I expect that future
versions of the GLSL spec will fix this (wink, wink, nudge, nudge).

Fixes piglit test glsl-1.10/compiler/expressions/return-01.vert and
bugzilla #33308.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-22 18:04:40 -08:00
Chad Versace
b66be7518a glsl: Improve error message when read-only vars are written
Improves the cases when:
* an explicit assignment references the read-only variable
* an 'out' or 'inout' function parameter references the read-only variable
2011-01-21 14:06:28 -08:00
Chad Versace
01a584d093 glsl: Mark 'in' variables at global scope as read-only
Fixes Piglit tests:
spec/glsl-1.30/compiler/storage-qualifiers/static-write-centroid-in-01.frag
spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-01.frag
spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-02.frag
2011-01-21 14:06:28 -08:00
Chad Versace
46f7105df4 glsl: Fix segfault due to missing printf argument
Fixes the following Piglit tests:
glslparsertest/shaders/array2.frag
glslparsertest/shaders/dataType6.frag

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-18 15:23:18 -08:00
Chad Versace
45e8e6c6b1 glsl: Fix semantic checks on precision qualifiers
The check for
   Precision qualifiers only apply to floating point and integer types.
was incomplete. It rejected only type 'bool' and structures.
2011-01-18 14:43:49 -08:00
Chad Versace
08a286c9cc glsl: Add support for default precision statements
* Add new field ast_type_specifier::is_precision_statement.
* Add semantic checks in ast_type_specifier::hir().
* Alter parser rules accordingly.
2011-01-17 10:20:47 -08:00
Chad Versace
889e1a5b6c glsl: Add semantic checks for precision qualifiers
* Check that precision qualifiers only appear in language versions 1.00,
  1.30, and later.
* Check that precision qualifiers do not apply to bools and structs.

Fixes the following Piglit tests:
* spec/glsl-1.30/precision-qualifiers/precision-bool-01.frag
* spec/glsl-1.30/precision-qualifiers/precision-struct-01.frag
* spec/glsl-1.30/precision-qualifiers/precision-struct-02.frag
2011-01-17 09:41:25 -08:00
Chad Versace
1eb0f17fa4 glsl: Check that 'centroid in' does not occur in vertex shader
The check is performed only in GLSL versions >= 1.30.

From section 4.3.4 of the GLSL 1.30 spec:
   "It is an error to use centroid in in a vertex shader."

Fixes Piglit test
spec/glsl-1.30/compiler/storage-qualifiers/vs-centroid-in-01.vert
2011-01-17 09:41:25 -08:00
Chad Versace
8faaa4a672 glsl: Check that interpolation quals only apply to vertex ins and fragment outs
The check is performed only in GLSL versions >= 1.30.

Fixes the following Piglit tests:
* spec/glsl-1.30/compiler/interpolation-qualifiers/fs-smooth-02.frag
* spec/glsl-1.30/compiler/interpolation-qualifiers/vs-smooth-01.vert
2011-01-17 09:41:25 -08:00
Chad Versace
605aacc67d glsl: Check that interpolation qualifiers do not precede 'varying'
... and 'centroid varying'. The check is performed only in GLSL
versions >= 1.30.

From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
   "interpolation qualifiers may only precede the qualifiers in, centroid
    in, out, or centroid out in a declaration. They do not apply to the
    deprecated storage qualifiers varying or centroid varying."

Fixes Piglit test
spec/glsl-1.30/compiler/interpolation-qualifiers/smooth-varying-01.frag.
2011-01-17 09:41:24 -08:00
Ian Romanick
4bcff0c190 glsl: Emit errors or warnings when 'layout' is used with 'attribute' or 'varying'
The specs that add 'layout' require the use of 'in' or 'out'.
However, a number of implementations, including Mesa, shipped several
of these extensions allowing the use of 'varying' and 'attribute'.
For these extensions only a warning is emitted.

This differs from the behavior of Mesa 7.10.  Mesa 7.10 would only
accept 'attribute' with 'layout(location)'.  This behavior was clearly
wrong.  Rather than carrying the broken behavior forward, we're just
doing the correct thing.

This is related to (piglit) bugzilla #31804.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-13 13:38:50 -08:00
Ian Romanick
82c4b4f88a glsl: Allow 'in' and 'out' when 'layout' is also available
All of the extensions that add the 'layout' keyword also enable (and
required) the use of 'in' and 'out' with shader globals.

This is related to (piglit) bugzilla #31804.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-13 13:35:50 -08:00
Ian Romanick
bd33055ef4 glsl: Track variable usage, use that to enforce semantics
In particular, variables cannot be redeclared invariant after being
used.

Fixes piglit test invariant-05.vert and bugzilla #29164.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-12 14:30:31 -08:00
Ian Romanick
469ea695bb glsl: Disallow 'in' and 'out' on globals in GLSL 1.20
Fixes piglit tests glsl-1.20/compiler/qualifiers/in-01.vert and
glsl-1.20/compiler/qualifiers/out-01.vert and bugzilla #32910.

NOTE: This is a candidate for the 7.9 and 7.10 branches.  This patch
also depends on the previous two commits.
2011-01-10 17:39:16 -08:00
Ian Romanick
86b4398cd1 glsl: Support the 'invariant(all)' pragma
Previously the 'STDGL invariant(all)' pragma added in GLSL 1.20 was
simply ignored by the compiler.  This adds support for setting all
variable invariant.

In GLSL 1.10 and GLSL ES 1.00 the pragma is ignored, per the specs,
but a warning is generated.

Fixes piglit test glsl-invariant-pragma and bugzilla #31925.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-06 10:49:56 -08:00
Ian Romanick
e942f32836 glsl: Allow less restrictive uses of sampler array indexing in GLSL <= 1.20
GLSL 1.10 and 1.20 allow any sort of sampler array indexing.
Restrictions were added in GLSL 1.30.  Commit f0f2ec4d added support
for the 1.30 restrictions, but it broke some valid 1.10/1.20 shaders.
This changes the error to a warning in GLSL 1.10, GLSL 1.20, and GLSL
ES 1.00.

There are some spurious whitespace changes in this commit.  I changed
the layout (and wording) of the error message so that all three cases
would be similar.  The 1.10/1.20 and 1.30 text is the same.  The only
difference is that one is an error, and the other is a warning.  The
GLSL ES 1.00 wording is similar but not quite the same.

Fixes piglit test
spec/glsl-1.10/compiler/constant-expressions/sampler-array-index-02.frag
and bugzilla #32374.
2011-01-06 10:06:59 -08:00
Chad Versace
68d06b1454 glsl: Check that integer vertex outputs are qualified with flat
Perform this check in ast_declarator_list::hir().

From section 4.3.6 of the GLSL 1.30 spec:
   "If a vertex output is a signed or unsigned integer or integer
   vector, then it must be qualified with the interpolation
   qualifier
   flat."
2011-01-04 10:49:10 -08:00
Chad Versace
b84e3f570f glsl: Allow redeclaration of gl_Color and its variants in GLSL 1.30
Allow redeclaration of the following built-in variables with an
interpolation qualifier in language versions >= 1.30:
   * gl_FrontColor
   * gl_BackColor
   * gl_FrontSecondaryColor
   * gl_BackSecondaryColor
   * gl_Color
   * gl_SecondaryColor

See section 4.3.7 of the GLSL 1.30 spec.
2011-01-04 10:49:10 -08:00
Kenneth Graunke
81168351a7 glsl: Remove unused "instructions" parameter.
I think was used long ago, when we actually read the builtins into the
shader's instruction stream directly, rather than creating a separate
shader and linking the two.  It doesn't seem to serve any purpose now.
2011-01-01 12:01:54 -08:00
Ian Romanick
d7f27e2e76 glsl: Inherrit type of declared variable from initializer after processing assignment
do_assignment may apply implicit conversions to coerce the base type
of initializer to the base type of the variable being declared.  Fixes
piglit test glsl-implicit-conversion-02 (bugzilla #32287).  This
probably also fixes bugzilla #32273.

NOTE: This is a candidate for the 7.9 branch and the 7.10 branch.
2010-12-10 17:52:35 -08:00
Ian Romanick
ec53010c4d glsl: Minor clean-up in validate_assignment
This code has been changed around a lot, and there were some temporary
variables left around from previous versions.
2010-12-10 17:52:35 -08:00
Chad Versace
f0f2ec4d8a glsl: In ast_to_hir, check sampler array indexing
Raise error if a sampler array is indexed with a non-constant expression.

From section 4.1.7 of the GLSL 1.30 spec:
  "Samplers aggregated into arrays within a shader (using square
  brackets [ ]) can only be indexed with integral constant
  expressions [...]."
2010-12-08 18:53:53 -08:00
Ian Romanick
b0fc5103cb glsl: Inherrit type of declared variable from initializer
Types of declared variables and their initializer must match excatly
except for unsized arrays.  Previously the type inherritance for
unsized arrays happened implicitly in the emitted assignment.
However, this assignment is never emitted for uniforms.  Now that type
is explicitly copied unconditionally.

Fixes piglit test array-compare-04.vert (bugzilla #32035) and
glsl-array-uniform-length (bugzilla #31985).

NOTE: This is a candidate for the 7.9 branch.
2010-12-07 16:36:44 -08:00
Ian Romanick
6d36be508f glsl: Ensure that equality comparisons don't return a NULL IR tree
This fixes bugzilla #32035 and piglit test case array-compare-01 and
array-compare-02.

NOTE: This is a candidate for the 7.9 branch.
2010-12-07 12:50:38 -08:00
Kenneth Graunke
6fae1e4c4d glsl: Factor out code which emits a new function into the IR stream.
A future commit will use the newly created function in a second place.
2010-12-06 13:43:22 -08:00
Eric Anholt
b4f585665c glsl: Mark the array access for whole-array comparisons.
By not doing so, the uniform contents of
glsl-uniform-non-uniform-array-compare.shader_test was getting thrown
out since nobody was recorded as dereferencing the array.
2010-12-01 16:14:34 -08:00
Eric Anholt
d56c97413e glsl: Quiet unreachable no-return-from-function warning. 2010-11-30 13:29:28 -08:00
Eric Anholt
ff79633d9f glsl: Fix structure and array comparisions.
We were trying to emit a single ir_expression to compare the whole
thing.  The backends (ir_to_mesa.cpp and brw_fs.cpp so far) expected
ir_binop_any_nequal or ir_binop_all_equal to apply to at most a vector
(with matrices broken down by the lowering pass).  Break them down to
a bunch of ORed or ANDed any_nequals/all_equals.

Fixes:
glsl-array-compare
glsl-array-compare-02
glsl-fs-struct-equal
glsl-fs-struct-notequal
Bug #31909
2010-11-30 11:42:42 -08:00
Eric Anholt
001eee52d4 glsl: Make the symbol table's add_variable just use the variable's name. 2010-11-29 17:08:27 -08:00
Eric Anholt
e8f5ebf313 glsl: Make the symbol table's add_function just use the function's name. 2010-11-29 17:08:27 -08:00
Chad Versace
b4cdba687c glsl: Fix erroneous cast in ast_jump_statement::hir()
Return values were erroneously cast from (ir_rvalue*) to (ir_expression*).

NOTE: This is a candidate for the 7.9 branch.
2010-11-17 11:59:32 -08:00