glsl: Fix semantic checks on precision qualifiers

The check for
   Precision qualifiers only apply to floating point and integer types.
was incomplete. It rejected only type 'bool' and structures.
This commit is contained in:
Chad Versace 2011-01-17 15:28:39 -08:00
parent 42dbc2530b
commit 45e8e6c6b1

View file

@ -2363,7 +2363,7 @@ ast_declarator_list::hir(exec_list *instructions,
}
/* Precision qualifiers do not apply to bools and structs.
/* Precision qualifiers only apply to floating point and integer types.
*
* From section 4.5.2 of the GLSL 1.30 spec:
* "Any floating point or any integer declaration can have the type
@ -2372,16 +2372,15 @@ ast_declarator_list::hir(exec_list *instructions,
* variables.
*/
if (this->type->specifier->precision != ast_precision_none
&& this->type->specifier->type_specifier == ast_bool) {
&& !var->type->is_float()
&& !var->type->is_integer()
&& !(var->type->is_array()
&& (var->type->fields.array->is_float()
|| var->type->fields.array->is_integer()))) {
_mesa_glsl_error(&loc, state,
"preicion qualifiers do not apply to type bool");
}
if (this->type->specifier->precision != ast_precision_none
&& this->type->specifier->structure != NULL) {
_mesa_glsl_error(&loc, state,
"precision qualifiers do not apply to structures");
"precision qualifiers apply only to floating point "
"and integer types");
}
/* Process the initializer and add its instructions to a temporary