glsl: Mark 'in' variables at global scope as read-only

Fixes Piglit tests:
spec/glsl-1.30/compiler/storage-qualifiers/static-write-centroid-in-01.frag
spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-01.frag
spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-02.frag
This commit is contained in:
Chad Versace 2011-01-20 14:12:16 -08:00
parent f633b993b0
commit 01a584d093

View file

@ -1809,7 +1809,6 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
}
/* FINISHME: Mark 'in' variables at global scope as read-only. */
if (qual->flags.q.constant || qual->flags.q.attribute
|| qual->flags.q.uniform
|| (qual->flags.q.varying && (state->target == fragment_shader)))
@ -2206,6 +2205,8 @@ ast_declarator_list::hir(exec_list *instructions,
mode, var->name, extra);
}
} else if (var->mode == ir_var_in) {
var->read_only = true;
if (state->target == vertex_shader) {
bool error_emitted = false;