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glsl: Add semantic checks for precision qualifiers
* Check that precision qualifiers only appear in language versions 1.00, 1.30, and later. * Check that precision qualifiers do not apply to bools and structs. Fixes the following Piglit tests: * spec/glsl-1.30/precision-qualifiers/precision-bool-01.frag * spec/glsl-1.30/precision-qualifiers/precision-struct-01.frag * spec/glsl-1.30/precision-qualifiers/precision-struct-02.frag
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@ -2351,6 +2351,39 @@ ast_declarator_list::hir(exec_list *instructions,
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}
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/* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
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*/
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if (this->type->specifier->precision != ast_precision_none
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&& state->language_version != 100
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&& state->language_version < 130) {
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_mesa_glsl_error(&loc, state,
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"precision qualifiers are supported only in GLSL ES "
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"1.00, and GLSL 1.30 and later");
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}
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/* Precision qualifiers do not apply to bools and structs.
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*
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* From section 4.5.2 of the GLSL 1.30 spec:
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* "Any floating point or any integer declaration can have the type
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* preceded by one of these precision qualifiers [...] Literal
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* constants do not have precision qualifiers. Neither do Boolean
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* variables.
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*/
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if (this->type->specifier->precision != ast_precision_none
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&& this->type->specifier->type_specifier == ast_bool) {
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_mesa_glsl_error(&loc, state,
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"preicion qualifiers do not apply to type bool");
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}
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if (this->type->specifier->precision != ast_precision_none
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&& this->type->specifier->structure != NULL) {
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_mesa_glsl_error(&loc, state,
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"precision qualifiers do not apply to structures");
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}
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/* Process the initializer and add its instructions to a temporary
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* list. This list will be added to the instruction stream (below) after
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* the declaration is added. This is done because in some cases (such as
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