glsl: Add semantic checks for precision qualifiers

* Check that precision qualifiers only appear in language versions 1.00,
  1.30, and later.
* Check that precision qualifiers do not apply to bools and structs.

Fixes the following Piglit tests:
* spec/glsl-1.30/precision-qualifiers/precision-bool-01.frag
* spec/glsl-1.30/precision-qualifiers/precision-struct-01.frag
* spec/glsl-1.30/precision-qualifiers/precision-struct-02.frag
This commit is contained in:
Chad Versace 2011-01-16 22:38:45 -08:00
parent 33279cd2d3
commit 889e1a5b6c

View file

@ -2351,6 +2351,39 @@ ast_declarator_list::hir(exec_list *instructions,
}
/* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
*/
if (this->type->specifier->precision != ast_precision_none
&& state->language_version != 100
&& state->language_version < 130) {
_mesa_glsl_error(&loc, state,
"precision qualifiers are supported only in GLSL ES "
"1.00, and GLSL 1.30 and later");
}
/* Precision qualifiers do not apply to bools and structs.
*
* From section 4.5.2 of the GLSL 1.30 spec:
* "Any floating point or any integer declaration can have the type
* preceded by one of these precision qualifiers [...] Literal
* constants do not have precision qualifiers. Neither do Boolean
* variables.
*/
if (this->type->specifier->precision != ast_precision_none
&& this->type->specifier->type_specifier == ast_bool) {
_mesa_glsl_error(&loc, state,
"preicion qualifiers do not apply to type bool");
}
if (this->type->specifier->precision != ast_precision_none
&& this->type->specifier->structure != NULL) {
_mesa_glsl_error(&loc, state,
"precision qualifiers do not apply to structures");
}
/* Process the initializer and add its instructions to a temporary
* list. This list will be added to the instruction stream (below) after
* the declaration is added. This is done because in some cases (such as