Commit graph

86668 commits

Author SHA1 Message Date
Timothy Arceri
adb3a83c09 glsl: tidy up entries temporary
Here we just move initialisation of entries to where it is needed i.e.
outside the loop and after the continue checks.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-19 09:35:58 +11:00
Timothy Arceri
c20564ae3e glsl/i965: move per stage AtomicBuffers list to gl_program
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-19 09:35:58 +11:00
Timothy Arceri
9d96d3803a glsl: create gl_program at the start of linking rather than the end
This will allow us to directly store metadata we want to retain in
gl_program this metadata is currently stored in gl_linked_shader and
will be lost if relinking fails even though the program will remain
in use and is still valid according to the spec.

"If a program object that is active for any shader stage is re-linked
unsuccessfully, the link status will be set to FALSE, but any existing
executables and associated state will remain part of the current
rendering state until a subsequent call to UseProgram,
UseProgramStages, or BindProgramPipeline removes them from use."

This change will also help avoid the double handing that happens in
_mesa_copy_linked_program_data().

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-19 07:42:33 +11:00
Timothy Arceri
2b8f97d0ff st/mesa/i965: simplify gl_program references and stop leaking
In i965 we were calling _mesa_reference_program() after creating
gl_program and then later calling it again with NULL as a param
to get the refcount back down to 1. This changes things to not
use _mesa_reference_program() at all and just have gl_linked_shader
take ownership of gl_program since refcount starts at 1.

The st and ir_to_mesa linkers were worse as they were both getting
in a state were the refcount would never get to 0 and we would leak
the program.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-19 07:42:33 +11:00
Nanley Chery
9db5cc829f anv/cmd_buffer: Enable stencil-only HZ clears
The HZ sequence modifies less state than the blorp path and requires
less CPU time to generate the necessary packets.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-18 12:12:55 -08:00
Nanley Chery
37c07d64b4 anv/cmd_buffer: Manage Anv state around HZ op emission
Move the assignment to a less surprising location.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-18 12:12:50 -08:00
Nanley Chery
6ff4c24fdd anv/cmd_buffer: Clarify HZ rectangle behavior
This behavior differs from what's described in the PRMs and was
observed by analyzing CTS test results.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-18 12:12:34 -08:00
Nanley Chery
63318d34ac mesa/fbobject: Update CubeMapFace when reusing textures
Framebuffer attachments can be specified through FramebufferTexture*
calls. Upon specifying a depth (or stencil) framebuffer attachment that
internally reuses a texture, the cube map face of the new attachment
would not be updated (defaulting to TEXTURE_CUBE_MAP_POSITIVE_X).
Fix this issue by actually updating the CubeMapFace field.

This bug manifested itself in BindFramebuffer calls performed on
framebuffers whose stencil attachments internally reused a depth
texture.  When binding a framebuffer, we walk through the framebuffer's
attachments and update each one's corresponding gl_renderbuffer. Since
the framebuffer's depth and stencil attachments may share a
gl_renderbuffer and the walk visits the stencil attachment after
the depth attachment, the uninitialized CubeMapFace forced rendering
to TEXTURE_CUBE_MAP_POSITIVE_X.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77662
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-11-18 11:58:19 -08:00
Lionel Landwerlin
9a806d2d15 mesa: add NV_image_formats extension support
This extension can be enabled automatically as it is a subset of
ARB_shader_image_load_store.

v2: Replace helper function by qualifier struct field (Ilia)
    Enable NV_image_formats using ARB_shader_image_load_store (Ilia)

v3: Drop extension field from gl_extensions (Ilia)
    Release notes (Ilia)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98480
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-11-18 13:27:28 +00:00
Timothy Arceri
88fe2c308e mesa: fix old classic drivers to use ralloc for ARB asm programs
These changes were missed in 0ad69e6b5.

Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98767
2016-11-18 23:39:40 +11:00
Nicolai Hähnle
da2a51129b st/mesa: silence warnings in optimized builds
Mark variables and static functions that only occur in assert()s as
MAYBE_UNUSED.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-11-18 09:49:22 +01:00
Nicolai Hähnle
9882ed85bd radeonsi: emit sample locations also when nr_samples == 1
Since the state tracker now enables MSAA in the hardware for the case
nr_samples == 1 as well, we need to set sample locations correctly for
this case.

The Polaris override is still needed for the non-MSAA case (when
nr_samples == 0).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-11-18 09:48:46 +01:00
Nicolai Hähnle
70454f5b55 radeonsi: allow sample mask export for single-sample framebuffers
This fixes GL45-CTS.sample_variables.mask.*.samples_1.*.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-11-18 09:48:43 +01:00
Nicolai Hähnle
ceac3397fb st/mesa: remove a redundant call to _mesa_is_multisample_enabled
We called it immediately prior, so re-use the previously returned value.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-11-18 09:48:39 +01:00
Nicolai Hähnle
adba706122 mesa/main: consider multisampling enabled when number of samples == 1
There are some differences between how non-multisampled framebuffers (i.e.
samples == 0) and multisampled framebuffers with a single sample should be
treated.  For example, alpha to coverage and writing to gl_SampleMask has an
effect with single-sample multisample framebuffers, but not on
non-multisample framebuffers.

This fixes GL45-CTS.sample_variables.mask.*.samples_1.* at least for
Gallium drivers (and possibly others, though at least radeonsi needs an
additional fix).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-11-18 09:48:14 +01:00
Kenneth Graunke
14af96007f i965: Delete fs_visitor::nir_setup_single_output_varying prototype.
I deleted this function in 59864e8e02.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2016-11-18 00:29:11 -08:00
Tapani Pälli
ec4e71f75e mesa: fix empty program log length
In case we have empty log (""), we should return 0. This fixes
Khronos WebGL conformance test 'program-infolog'.

From OpenGL ES 3.1 (and OpenGL 4.5 Core) spec:
   "If pname is INFO_LOG_LENGTH , the length of the info log, including
    a null terminator, is returned. If there is no info log, zero is
    returned."

v2: apply same fix for get_shaderiv and _mesa_GetProgramPipelineiv (Ian)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97321
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
2016-11-18 07:42:41 +02:00
Roland Scheidegger
5ec3a7333f draw: finally optimize bool clip mask generation
lp_build_any_true_range is just what we need, though it will only produce
optimal code with sse41 (ptest + set) - but even without it on 64bit x86
the code is still better (1 unpack, 2 movq + or + set), on 32bit x86 it's
going to be roughly the same as before.
While here also make it a "real" 8bit boolean - cuts one instruction but
more importantly similar to ordinary booleans.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-11-18 01:25:21 +01:00
Roland Scheidegger
b16f06fd05 draw: use vectorized calculations for fetch (v2)
Instead of doing all the math with scalars, use vectors. This means the
overflow math needs to be done manually, albeit that's only really
problematic for the stride/index mul, the rest has been pretty much
moved outside the shader loop (albeit the mul could actually be optimized
away too), where things are still scalar.
To eliminate control flow in the main shader loop fetch, provide fake
buffers (so index 0 is always valid to fetch).
Still uses aos fetch though in the end - mostly because some more code
would be needed to handle unaligned fetches in that path, and because for
most formats it won't make a difference anyway (we generate some truly
horrendous code for things like R16G16_something for instance).

Instanced fetch however stays roughly the same as before, except that
no longer the same element is fetched multiple times (I've seen a reduction
of ~3 times in main shader loop size due to llvm not recognizing it's all
the same fetch, since it would have been possible some of the fetches
getting replaced with zeros in case vector size exceeds remaining fetch
count - the values of such fetches don't matter at all though).

Also, for elts gathering, use vectorized code as well.

The generated shaders are smaller and faster to compile (not entirely sure
about execution speed, but generally unless there's just single vertices
to handle I would expect it to be faster - there's more opportunities
for future improvements by using soa fetch).

v3: skip the fake index buffer, not needed due to the jit code never seeing
the real index buffer in the first place.
Fix a bug with mask expansion (needs SExt, not ZExt).
Also, be really really careful to keep the behavior the same, even in cases
where it looks wrong, and add comments why the code is doing the seemingly
wrong stuff... Fortunately it's not actually more complex in the end...
Also change function order slightly just to make the diff more readable.

No piglit change. Passes some internal testing with another api too...

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-11-18 01:25:21 +01:00
Jordan Justen
0cee3fd5c7 i965/gen7: Minify blit size for stencil tree copy
Found by the piglit 'fbo-depth-array stencil-clear' test when
implementing blorp blit splitting for gen7.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-17 14:15:44 -08:00
Kenneth Graunke
9bfee7047b mesa: Drop PATH_MAX usage.
GNU/Hurd does not define PATH_MAX since it doesn't have such arbitrary
limitation, so this failed to compile.  Apparently glibc does not
enforce PATH_MAX restrictions anyway, so it's kind of a hoax:

https://www.gnu.org/software/libc/manual/html_node/Limits-for-Files.html

MSVC uses a different name (_MAX_PATH) as well, which is annoying.

We don't really need it.  We can simply asprintf() the filenames.
If the filename exceeds an OS path limit, presumably fopen() will
fail, and we already check that.  (We actually use ralloc_asprintf
because Mesa provides that everywhere, and it doesn't look like we've
provided an implementation of GNU's asprintf() for all platforms.)

Fixes the build on GNU/Hurd.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98632
Signed-off-by: Samuel Thibault <samuel.thibault@ens-lyon.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-17 14:14:37 -08:00
Kenneth Graunke
ca76e6b521 i965: Fix compute shader crash.
Fixes crashes when starting Deus Ex: Mankind Divided.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2016-11-17 14:14:06 -08:00
Jason Ekstrand
3da7adc755 anv/TODO: Check off render buffer compression
There's still a tiny bit of work to do for storage images but it's
otherwise pretty much done at this point.
2016-11-17 12:03:24 -08:00
Jason Ekstrand
4e91f158e6 anv: Enable "permanent" compression for immutable format images
This commit extends our support of color compression to surfaces without
the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT set.  These images will never have
an image view created with a different format then the one set at image
creation time so it's safe to always use compression.  We still bail if the
image is used as a storage image because that sometimes ends up using a
different format.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-11-17 12:03:24 -08:00
Jason Ekstrand
2b5644e94d intel/blorp: Properly handle color compression in blorp_copy
Previously, blorp copy operations were CCS-unaware so you had to perform
resolves on the source and destination before performing the copy.  This
commit makes blorp_copy capable of handling CCS-compressed images without
any resolves.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-11-17 12:03:24 -08:00
Jason Ekstrand
89f9c46a74 intel/blorp: Always use UINT formats on SKL+
Many of these UINT formats aren't available prior to Sky Lake so we used
UNORM formats.  Using UINT formats is a bit nicer because it guarantees we
don't run into rounding issues.  Also, we will need it in the next commit
for handling copies with CCS enabled.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-11-17 12:03:24 -08:00
Jason Ekstrand
c8357b5d34 i965/blorp: Rework resolve handling
This commit moves the handling of resolves into blorp_surf_for_miptree().
Instead of each helper doing resolves and checks itself, it simply tells
blorp_surf_for_miptree which aux modes are supported by the given blorp
operation and blorp_surf_for_miptree will resolve as-needed.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-11-17 12:03:24 -08:00
Jason Ekstrand
edb7f67bd9 anv/image: Add an aux_usage field for "default" aux
Initially, the field is set to ISL_AUX_USAGE_NONE so this commit shouldn't
bring any functional changes.  Setting this field to something else will
cause all sampled and storage image views to be created with AUX and blorp
will start trying to respect it so set with care.
2016-11-17 12:03:24 -08:00
Jason Ekstrand
338cdc172a anv: Add initial support for Sky Lake color compression
This commit adds basic support for color compression.  For the moment,
color compression is only enabled within a render pass and a full resolve
is done before the render pass finishes.  All texturing operations still
happen with CCS disabled.
2016-11-17 12:03:24 -08:00
Jason Ekstrand
e2f5880839 anv/pass: Precompute some subpass usage information 2016-11-17 12:03:24 -08:00
Jason Ekstrand
9b9fb6d212 util/vk_alloc: Add a vk_zalloc2 helper
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-11-17 12:03:24 -08:00
Jason Ekstrand
a512565b2b anv/image: Memset all aux surfaces (not just HiZ) to 0
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-11-17 12:03:24 -08:00
Jason Ekstrand
c3eb58664e anv/image: Rename hiz_surface to aux_surface 2016-11-17 12:03:24 -08:00
Jason Ekstrand
ccdf9af392 anv/blorp: Ignore clears for attachments first used as resolve destinations
Otherwise, we'll try to clear it the first time it's used as a draw so if
you do some multisampled rendering, resolve to an attachment, and then draw
on top of the single-sampled attachment, we might accidentally clear it.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
2016-11-17 12:03:24 -08:00
Jason Ekstrand
1ba2f05bc0 intel/blorp: Take a fast_clear_op in ccs_resolve
Eventually, we may want to just have a single blorp_ccs_op function that
does both clears and resolves.  For now we'll stick to just making the
ccs_resolve function we have now a bit more configurable.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-11-17 12:03:24 -08:00
Pohjolainen, Topi
7c560e8ccc intel/blorp: Add plumbing for color resolve slice details
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-17 12:03:24 -08:00
Jason Ekstrand
d7bd8c15d6 intel/isl: Allow non-2D CCS surfaces
The CCS calculations in ISL are already correct for 1-D and 3-D CCS
surfaces since they have exactly the same layout as 2-D array surfaces (at
least on Sky Lake).  The only problem was that we weren't passing in the
right dimensionality and we weren't passing in the depth.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-11-17 12:03:24 -08:00
Jason Ekstrand
26c8bb7bc0 intel/isl: Rework the asserts and fails in isl_surf_get_ccs
There are some invariants such as number of samples on which we should
assert.  However, most other things should silently return false since
they're much easier for isl_surf_get_ccs to check than the caller.  We also
update the checking to be a bit more complete.
2016-11-17 12:03:24 -08:00
Jason Ekstrand
818c7bfb31 anv/cmd_buffer: Refactor surface state relocation handling
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-11-17 12:03:24 -08:00
Jason Ekstrand
9be9f5f1c7 anv/cmd_buffer: Pull add_surface_state_reloc into genX_cmd_buffer.c
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-11-17 12:03:24 -08:00
Jason Ekstrand
0c403df310 anv/image: Stop force-disabling AUX
Auxiliary surfaces have to be created manually anyway so force-disabling it
does nothing whatsoever at the moment.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-11-17 12:03:24 -08:00
Tom Stellard
929fcee47e mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2
cd724208d3 added a call to
_mesa_lock_debug_state(ctx) but wasn't unlocking the debug state.

This fixes a hang in glsl-fs-loop piglit test with MESA_DEBUG=context.

v2:
  - Remove unrelated changes.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-11-17 18:32:35 +00:00
Eric Engestrom
9702f91366 egl: fix helper function name
I introduced this code last month, but didn't follow the naming
convention. Fix this.

Fixes: 0a606a400f ("egl: add eglSwapBuffersWithDamageKHR")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
2016-11-17 09:33:25 +02:00
Eric Engestrom
8b780a543a egl/x11: misc style fixes
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2016-11-17 09:32:48 +02:00
Eric Engestrom
41b5d98b28 egl: fix function name in debug string
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2016-11-17 09:32:11 +02:00
Jason Ekstrand
9557147592 nir/spirv: Fix handling of gl_PrimitiveId
Before, we were always treating it as an output which bogus.  The only
stage in which this it can be an output is the geometry stage.  In all
other stages, it's an input which, in the back-end, we actually want to be
a system value.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-16 20:07:23 -08:00
Jason Ekstrand
1c97432ce8 anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-16 20:07:23 -08:00
Jason Ekstrand
49f08ad77f anv: Handle null in all destructors
This fixes a bunch of new CTS tests which look for exactly this.  Even in
the cases where we just call vk_free to free a CPU data structure, we still
handle NULL explicitly.  This way we're less likely to forget to handle
NULL later should we actually do something less trivial.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-16 20:07:23 -08:00
Jason Ekstrand
d0646c8015 util/vk_alloc: Ensure NULL is handled correctly in vk_free
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-16 20:07:23 -08:00
Jason Ekstrand
18266247a0 anv/device: Silence a 32-bit warning 2016-11-16 20:07:20 -08:00