mesa: add NV_image_formats extension support

This extension can be enabled automatically as it is a subset of
ARB_shader_image_load_store.

v2: Replace helper function by qualifier struct field (Ilia)
    Enable NV_image_formats using ARB_shader_image_load_store (Ilia)

v3: Drop extension field from gl_extensions (Ilia)
    Release notes (Ilia)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98480
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Lionel Landwerlin 2016-11-03 17:18:45 +00:00
parent 88fe2c308e
commit 9a806d2d15
6 changed files with 73 additions and 50 deletions

View file

@ -44,12 +44,16 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
TBD.
<li>GL_NV_image_formats on any driver supporting GL_ARB_shader_image_load_store (i965, nvc0, radeonsi, softpipe)</li>
</ul>
<h2>Bug fixes</h2>
TBD.
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98480">Bug 98480</a> - Support R8 image texture in ES 3.1</li>
</ul>
<h2>Changes</h2>

View file

@ -1296,51 +1296,55 @@ layout_qualifier_id:
unsigned required_glsl;
/** Minimum GLSL ES version required for the image format. */
unsigned required_essl;
/* NV_image_formats */
bool nv_image_formats;
} map[] = {
{ "rgba32f", GL_RGBA32F, GLSL_TYPE_FLOAT, 130, 310 },
{ "rgba16f", GL_RGBA16F, GLSL_TYPE_FLOAT, 130, 310 },
{ "rg32f", GL_RG32F, GLSL_TYPE_FLOAT, 130, 0 },
{ "rg16f", GL_RG16F, GLSL_TYPE_FLOAT, 130, 0 },
{ "r11f_g11f_b10f", GL_R11F_G11F_B10F, GLSL_TYPE_FLOAT, 130, 0 },
{ "r32f", GL_R32F, GLSL_TYPE_FLOAT, 130, 310 },
{ "r16f", GL_R16F, GLSL_TYPE_FLOAT, 130, 0 },
{ "rgba32ui", GL_RGBA32UI, GLSL_TYPE_UINT, 130, 310 },
{ "rgba16ui", GL_RGBA16UI, GLSL_TYPE_UINT, 130, 310 },
{ "rgb10_a2ui", GL_RGB10_A2UI, GLSL_TYPE_UINT, 130, 0 },
{ "rgba8ui", GL_RGBA8UI, GLSL_TYPE_UINT, 130, 310 },
{ "rg32ui", GL_RG32UI, GLSL_TYPE_UINT, 130, 0 },
{ "rg16ui", GL_RG16UI, GLSL_TYPE_UINT, 130, 0 },
{ "rg8ui", GL_RG8UI, GLSL_TYPE_UINT, 130, 0 },
{ "r32ui", GL_R32UI, GLSL_TYPE_UINT, 130, 310 },
{ "r16ui", GL_R16UI, GLSL_TYPE_UINT, 130, 0 },
{ "r8ui", GL_R8UI, GLSL_TYPE_UINT, 130, 0 },
{ "rgba32i", GL_RGBA32I, GLSL_TYPE_INT, 130, 310 },
{ "rgba16i", GL_RGBA16I, GLSL_TYPE_INT, 130, 310 },
{ "rgba8i", GL_RGBA8I, GLSL_TYPE_INT, 130, 310 },
{ "rg32i", GL_RG32I, GLSL_TYPE_INT, 130, 0 },
{ "rg16i", GL_RG16I, GLSL_TYPE_INT, 130, 0 },
{ "rg8i", GL_RG8I, GLSL_TYPE_INT, 130, 0 },
{ "r32i", GL_R32I, GLSL_TYPE_INT, 130, 310 },
{ "r16i", GL_R16I, GLSL_TYPE_INT, 130, 0 },
{ "r8i", GL_R8I, GLSL_TYPE_INT, 130, 0 },
{ "rgba16", GL_RGBA16, GLSL_TYPE_FLOAT, 130, 0 },
{ "rgb10_a2", GL_RGB10_A2, GLSL_TYPE_FLOAT, 130, 0 },
{ "rgba8", GL_RGBA8, GLSL_TYPE_FLOAT, 130, 310 },
{ "rg16", GL_RG16, GLSL_TYPE_FLOAT, 130, 0 },
{ "rg8", GL_RG8, GLSL_TYPE_FLOAT, 130, 0 },
{ "r16", GL_R16, GLSL_TYPE_FLOAT, 130, 0 },
{ "r8", GL_R8, GLSL_TYPE_FLOAT, 130, 0 },
{ "rgba16_snorm", GL_RGBA16_SNORM, GLSL_TYPE_FLOAT, 130, 0 },
{ "rgba8_snorm", GL_RGBA8_SNORM, GLSL_TYPE_FLOAT, 130, 310 },
{ "rg16_snorm", GL_RG16_SNORM, GLSL_TYPE_FLOAT, 130, 0 },
{ "rg8_snorm", GL_RG8_SNORM, GLSL_TYPE_FLOAT, 130, 0 },
{ "r16_snorm", GL_R16_SNORM, GLSL_TYPE_FLOAT, 130, 0 },
{ "r8_snorm", GL_R8_SNORM, GLSL_TYPE_FLOAT, 130, 0 }
{ "rgba32f", GL_RGBA32F, GLSL_TYPE_FLOAT, 130, 310, false },
{ "rgba16f", GL_RGBA16F, GLSL_TYPE_FLOAT, 130, 310, false },
{ "rg32f", GL_RG32F, GLSL_TYPE_FLOAT, 130, 0, true },
{ "rg16f", GL_RG16F, GLSL_TYPE_FLOAT, 130, 0, true },
{ "r11f_g11f_b10f", GL_R11F_G11F_B10F, GLSL_TYPE_FLOAT, 130, 0, true },
{ "r32f", GL_R32F, GLSL_TYPE_FLOAT, 130, 310, false },
{ "r16f", GL_R16F, GLSL_TYPE_FLOAT, 130, 0, true },
{ "rgba32ui", GL_RGBA32UI, GLSL_TYPE_UINT, 130, 310, false },
{ "rgba16ui", GL_RGBA16UI, GLSL_TYPE_UINT, 130, 310, false },
{ "rgb10_a2ui", GL_RGB10_A2UI, GLSL_TYPE_UINT, 130, 0, true },
{ "rgba8ui", GL_RGBA8UI, GLSL_TYPE_UINT, 130, 310, false },
{ "rg32ui", GL_RG32UI, GLSL_TYPE_UINT, 130, 0, true },
{ "rg16ui", GL_RG16UI, GLSL_TYPE_UINT, 130, 0, true },
{ "rg8ui", GL_RG8UI, GLSL_TYPE_UINT, 130, 0, true },
{ "r32ui", GL_R32UI, GLSL_TYPE_UINT, 130, 310, false },
{ "r16ui", GL_R16UI, GLSL_TYPE_UINT, 130, 0, true },
{ "r8ui", GL_R8UI, GLSL_TYPE_UINT, 130, 0, true },
{ "rgba32i", GL_RGBA32I, GLSL_TYPE_INT, 130, 310, false },
{ "rgba16i", GL_RGBA16I, GLSL_TYPE_INT, 130, 310, false },
{ "rgba8i", GL_RGBA8I, GLSL_TYPE_INT, 130, 310, false },
{ "rg32i", GL_RG32I, GLSL_TYPE_INT, 130, 0, true },
{ "rg16i", GL_RG16I, GLSL_TYPE_INT, 130, 0, true },
{ "rg8i", GL_RG8I, GLSL_TYPE_INT, 130, 0, true },
{ "r32i", GL_R32I, GLSL_TYPE_INT, 130, 310, false },
{ "r16i", GL_R16I, GLSL_TYPE_INT, 130, 0, true },
{ "r8i", GL_R8I, GLSL_TYPE_INT, 130, 0, true },
{ "rgba16", GL_RGBA16, GLSL_TYPE_FLOAT, 130, 0, false },
{ "rgb10_a2", GL_RGB10_A2, GLSL_TYPE_FLOAT, 130, 0, true },
{ "rgba8", GL_RGBA8, GLSL_TYPE_FLOAT, 130, 310, false },
{ "rg16", GL_RG16, GLSL_TYPE_FLOAT, 130, 0, false },
{ "rg8", GL_RG8, GLSL_TYPE_FLOAT, 130, 0, true },
{ "r16", GL_R16, GLSL_TYPE_FLOAT, 130, 0, false },
{ "r8", GL_R8, GLSL_TYPE_FLOAT, 130, 0, true },
{ "rgba16_snorm", GL_RGBA16_SNORM, GLSL_TYPE_FLOAT, 130, 0, false },
{ "rgba8_snorm", GL_RGBA8_SNORM, GLSL_TYPE_FLOAT, 130, 310, false },
{ "rg16_snorm", GL_RG16_SNORM, GLSL_TYPE_FLOAT, 130, 0, false },
{ "rg8_snorm", GL_RG8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true },
{ "r16_snorm", GL_R16_SNORM, GLSL_TYPE_FLOAT, 130, 0, false },
{ "r8_snorm", GL_R8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true }
};
for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
if (state->is_version(map[i].required_glsl,
map[i].required_essl) &&
if ((state->is_version(map[i].required_glsl,
map[i].required_essl) ||
(state->NV_image_formats_enable &&
map[i].nv_image_formats)) &&
match_layout_qualifier($1, map[i].name, state) == 0) {
$$.flags.q.explicit_image_format = 1;
$$.image_format = map[i].format;

View file

@ -28,6 +28,7 @@
#include "main/core.h" /* for struct gl_context */
#include "main/context.h"
#include "main/debug_output.h"
#include "main/formats.h"
#include "main/shaderobj.h"
#include "util/u_atomic.h" /* for p_atomic_cmpxchg */
#include "util/ralloc.h"
@ -687,6 +688,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT_AEP(EXT_texture_buffer),
EXT_AEP(EXT_texture_cube_map_array),
EXT(MESA_shader_integer_functions),
EXT(NV_image_formats),
};
#undef EXT

View file

@ -765,6 +765,8 @@ struct _mesa_glsl_parse_state {
bool MESA_shader_framebuffer_fetch_non_coherent_warn;
bool MESA_shader_integer_functions_enable;
bool MESA_shader_integer_functions_warn;
bool NV_image_formats_enable;
bool NV_image_formats_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */

View file

@ -315,6 +315,7 @@ EXT(NV_depth_clamp , ARB_depth_clamp
EXT(NV_draw_buffers , dummy_true , x , x , x , ES2, 2011)
EXT(NV_fbo_color_attachments , dummy_true , x , x , x , ES2, 2010)
EXT(NV_fog_distance , NV_fog_distance , GLL, x , x , x , 2001)
EXT(NV_image_formats , ARB_shader_image_load_store , x , x , x , 31, 2014)
EXT(NV_light_max_exponent , dummy_true , GLL, x , x , x , 1999)
EXT(NV_packed_depth_stencil , dummy_true , GLL, GLC, x , x , 2000)
EXT(NV_point_sprite , NV_point_sprite , GLL, GLC, x , x , 2001)

View file

@ -401,7 +401,7 @@ _mesa_is_shader_image_format_supported(const struct gl_context *ctx,
/* Formats supported on unextended desktop GL and the original
* ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2
* specification.
* specification or by GLES 3.1 with GL_NV_image_formats extension.
*/
case GL_RG32F:
case GL_RG16F:
@ -418,17 +418,27 @@ _mesa_is_shader_image_format_supported(const struct gl_context *ctx,
case GL_RG8I:
case GL_R16I:
case GL_R8I:
case GL_RGBA16:
case GL_RGB10_A2:
case GL_RG16:
case GL_RG8:
case GL_R16:
case GL_R8:
case GL_RGBA16_SNORM:
case GL_RG16_SNORM:
case GL_RG8_SNORM:
case GL_R16_SNORM:
case GL_R8_SNORM:
return true;
/* Formats supported on unextended desktop GL and the original
* ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2
* specification.
*
* These can be supported by GLES 3.1 with GL_NV_image_formats &
* GL_EXT_texture_norm16 extensions but we don't have support for the
* latter in Mesa yet.
*/
case GL_RGBA16:
case GL_RGBA16_SNORM:
case GL_RG16:
case GL_RG16_SNORM:
case GL_R16:
case GL_R16_SNORM:
return _mesa_is_desktop_gl(ctx);
default: