the specification stipulates that this is a bool value, so don't load it as an int
or else nir_validate explodes
Fixes: f17b41ab4f ("nir: add lowering pass for helperInvocationEXT()")
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15402>
(cherry picked from commit cdcfcb7916)
These were, unfortunately, backwards. The source is the texture.
The destination is the render target.
Fixes: d8cb76211c ("iris: Fix MOCS for buffer copies")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15473>
(cherry picked from commit 4de13d53fe)
There's an overflow here if index_size = 4. Caught when bringing up Valhall, not
sure why this was never caught before. Yikes.
Fixes: 7a6a5f3fe1 ("panfrost: Handle explicit primitive restart")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15461>
(cherry picked from commit 6d51c1b898)
This is almost the same as the one in the ui, but without the UI
elements. It would be nice to share code between them, but I'm not sure
how to do that yet.
this fixes desync+crash when:
1. usage is added for bs A
2. tracking is added for bs B
3. tracking is removed for bs B
4. context is destroyed
5. usage A is now dangling and will crash if accessed
as seen in glmark2
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15429>
(cherry picked from commit 7da211e24f)
This fixes the test_resolve_non_issued_query_data vkd3d-proton test.
This change is required on TGL+ (maybe ICL?) because on all platforms
3D pipeline writes are not coherent with CS. On previous platform we
fixed this by flushing the render cache to make sure data is visble to
CS before it writes to memory. But on more recently platforms,
flushing the render cache leaves the data in the tile cache which is
still not coherent with CS, so we need to flush that one too.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14552>
(cherry picked from commit 8b71118aa0)
We've run into issues before where PIPE_CONTROL races MI_STORE_*
commands. So make sure we emit the availability using the same type of
CS so that memory writes are properly ordered.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14552>
(cherry picked from commit 4e30da7874)
For any fence greater than local scope, always set flush type to at
least invalidate so that fence goes on properly.
v2: Fixup condition to trigger workaround (Lionel)
v3: Simplify workaround (Curro)
v4: Don't drop the existing WA (Curro)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: 22.0 <mesa-stable>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14947>
(cherry picked from commit 2e336c602d)
v2: Use CS_STALL instead of FLUSH_ENABLE in Iris (Lionel)
Add missing CS_STALL after SO_BUFFER change in Anv (Lionel)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> (v1)
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: 22.0 <mesa-stable>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14947>
(cherry picked from commit 5cc4075f95)
for genuine early depth tests, the samplecount must be updated after depth
test but before samplemask is applied
for inferred-early or regular depth tests, the samplemask can be applied
before the depth test
Fixes: d9276ae965 ("llvmpipe: handle gl_SampleMask writing.")
fixes:
dEQP-VK.fragment_operations.early_fragment.sample_count_early_fragment_tests_depth_samples_4
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15319>
(cherry picked from commit 42e78ba125)
Due to a typo the private requires to libdrm were lost in dri.pc.
Fixed another typo: Infastructure --> Infrastructure
Fixes: 3ae3569d82 ("meson: restore dri.pc file")
Signed-off-by: Stefan Dirsch <sndirsch@suse.com>
Tested-by: Stefan Dirsch <sndirsch@suse.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15375>
(cherry picked from commit c287ed4f39)
If the base register is killed, it may be reused as the destination of a
ldp. In that case we should just skip resetting it afterwards.
Fixes regressions in dEQP-VK.ssbo.layout.random.scalar.38 later.
Fixes: 9912c61362 ("ir3/spill: Support larger spill slot offset")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15288>
(cherry picked from commit 5f020bcc8d)
Handle arrays generically by using the last component of the coordinate source
as the array index. That works for both 2D arrays and cube arrays, fixing cube
arrays. Cube arrays were already handled correctly in core Panfrost code.
This code path is not tested in dEQP-GLES31 without exposing OES_cube_map_array,
which depends on OES_geometry_shader, which we don't have. Yet we do expose
PIPE_CAP_CUBE_ARRAY, so ARB_cube_map_array is exposed.
Disabling PIPE_CAP_CUBE_ARRAY would be an easy band-aid fix, but it's easy
enough to handle correctly.
dEQP-GLES31 passes with a hack enabling OES_cube_map_array [without geometry
shaders].
Also fixes 1D arrays on Bifrost for the same reasons.
Fixes: 70d6c5675d ("pan/bi: Emit TEXC with builder")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15254>
(cherry picked from commit 53f1e57ee7)
Hardware support was removed with Midgard. Use mesa/st to emulate GL_CLAMP with
nir_lower_tex automatically (the Zink lowering), and disable GL_MIRROR_CLAMP
which isn't lowered correctly.
Fixes *texwrap* Piglit tests on G52.
Fixes: f9ceab7b23 ("panfrost: Fix CLAMP wrap mode")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15253>
(cherry picked from commit 1f97819fbe)
The Vulkan spec for VK_KHR_depth_stencil_resolve allows a format
mismatch between the primary attachment and the resolve attachment
within certain limits. In particular,
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03181
If pDepthStencilResolveAttachment is not NULL and does not have the
value VK_ATTACHMENT_UNUSED and VkFormat of
pDepthStencilResolveAttachment has a depth component, then the
VkFormat of pDepthStencilAttachment must have a depth component with
the same number of bits and numerical type
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03182
If pDepthStencilResolveAttachment is not NULL and does not have the
value VK_ATTACHMENT_UNUSED, and VkFormat of
pDepthStencilResolveAttachment has a stencil component, then the
VkFormat of pDepthStencilAttachment must have a stencil component
with the same number of bits and numerical type
So you can resolve from a depth/stencil format to a depth-only or
stencil-only format so long as the number of bits matches.
Unfortunately, this has never been tested because the CTS tests which
purport to test this are broken and actually test with a destination
combined depth/stencil format.
Fixes: 5e4f9ea363 ("anv: Implement VK_KHR_depth_stencil_resolve")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15333>
(cherry picked from commit d65dbe8018)
in the initial implementation, a stream like:
* CmdBeginTransformFeedbackEXT
* CmdSetRasterizerDiscardEnableEXT
* CmdDraw
* CmdEndTransformFeedbackEXT
* CmdBeginTransformFeedbackEXT
* CmdDraw
* CmdEndTransformFeedbackEXT
would never enable transform feedback, as it only checked for the change
in rasterizer_discard state
Fixes: 4d531c67df ("anv: support rasterizer discard dynamic state")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15269>
(cherry picked from commit 52f6978484)
we can effectively skip any kind of checks here and just assume that one
of two scenarios is in effect:
* the user is about to attempt some incredibly illegal behavior that VVL will catch
* the user is about to attempt a pro gamer move and we'll be fine
in either case, it's EXTENDED_USAGE, so hopefully we're about to make a texture
view from a compatible and supported format
cc: mesa-stable
fixes:
dEQP-VK.image.extended_usage_bit_compatibility.image_format_properties*
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15320>
(cherry picked from commit 6a4c7ef728)
subpass->color_count is (obviously) not set yet, so this would just clobber
the color attachments any time resolves were used
Fixes: 8a6160a354 ("lavapipe: VK_KHR_dynamic_rendering")
fixes:
dEQP-VK.draw.dynamic_rendering.multiple_interpolation.structured.with_sample_decoration.4_samples
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15330>
(cherry picked from commit c40dc39b5a)
Since spir-v only has single channel depth sampling, it breaks
with the old school GL_ALPHA depth mode swizzle, so just detect
that case and smash all the channels.
Cc: mesa-stable
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15297>
(cherry picked from commit 30cb63bead)