Commit graph

51542 commits

Author SHA1 Message Date
Ilia Mirkin
269b4dec9e nv50,nvc0: expose R8/RG8_SRGB formats for texturing
This enables the GL_EXT_texture_sRGB_R8/RG8 extensions.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13769>
2021-11-12 15:34:45 +00:00
Iago Toral Quiroga
0cb58f80d2 v3d: use V3D_MAX_DRAW_BUFFERS instead of hardcoded constant
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13775>
2021-11-12 11:04:07 +00:00
Qiang Yu
3900551894 radeonsi: add radeonsi_force_use_fma32 driconf option
fma32 only round once so has 0.5UP accuracy. mad32 round twice so
has 1UP accuracy. This accuracy difference sometimes make the result
different at the last bit.

Applications like META need more accuracy for display right result.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13686>
2021-11-12 09:01:58 +00:00
Mike Blumenkrantz
34c5ba8850 aux/primconvert: support pipe_context::draw_vertex_state
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13742>
2021-11-12 02:43:14 +00:00
Mike Blumenkrantz
e1948c9a71 aux/primconvert: break out primconvert internals into util function
this should (ideally) be no functional changes

Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13742>
2021-11-12 02:43:14 +00:00
Ilia Mirkin
d903eb156a freedreno/a4xx: fix min/max/bias lod sampler settings
This makes a4xx look more like a3xx for these settings. Most importantly
it adds the workaround for allowing the hw to decide between min and mag
filtering. This fixes a number of dEQP texture filtering tests.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13763>
2021-11-12 01:12:35 +00:00
Ilia Mirkin
4ffcef821c freedreno/ir3: fix setting the max tf vertex when there are no outputs
Fixes dEQP-GLES3.functional.transform_feedback.* on a4xx.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13760>
2021-11-11 23:49:19 +00:00
Ilia Mirkin
c0de7ea0ab freedreno: check batch size after the fallback blitter clear
When force-flushing after every draw, this would otherwise hit a NULL
batch in fd_blitter_clear.

Tested on a4xx.

Suggested-by: Rob Clark <robdclark@chromium.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13761>
2021-11-11 23:26:00 +00:00
Alejandro Piñeiro
3f3820a3a5 v3d: remove static v3d_start_binning
v3dx(start_binning) is just a call to that method, so let's just use
it directly.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13754>
2021-11-11 14:04:22 +01:00
Alejandro Piñeiro
2a65db2458 v3d: remove unused include
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13754>
2021-11-11 14:04:16 +01:00
Andreas Baierl
ee41e1bbd2 lima: Fix drawing wide lines
GLES2.0 spec allows parts of wide lines and points to be drawn even if
their center is outside the viewport.
Therefore 0x2000 in PLBU_CMD_PRIMITIVE_SETUP has to be set for points.
This is already our default setting as it seems to have no negative
effect when this bit is always set. Points work as expected but lines
don't. It's hard to RE it, because the affected deqp tests also fail
with the blob.

To respect this behaviour for lines and solve another 2 tests, we need
to do a workaround and temporarily extend the viewport by half of the
line width. The scissor rectangle is still equal with the initial
viewport.

Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12971>
2021-11-11 11:25:58 +00:00
Samuel Pitoiset
3e7bac80ce ac/rgp: add support for dumping SPM data
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13704>
2021-11-11 10:05:49 +00:00
Neil Roberts
bdaf185889 v3d: Update prim_counts when prims generated query in flight without TF
In order to implement GL_PRIMITIVES_GENERATED, v3d allocates a small
resource and adds a command to the job to store the prim counts to it.
However it was only doing this when TF was enabled which meant that if
the query was used with a geometry shader but no TF then the query would
always be zero. This patch makes the driver keep track of how many
PRIMITIVES_GENERATED queries are in flight and then enable writing the
prim count if its more than zero.

Fix dEQP-GLES31.functional.geometry_shading.query.primitives_generated_*

v2: Update CI expectations and references to fixed tests in commit log.
v3: - Add comment that GL_PRIMITIVES_GENERATED query is included because
      OES_geometry_shader, but it is not part of OpenGL ES 3.1. (Iago)
    - Update Fixes to commit introducing geometry shaders. (Iago)

Fixes: a1b7c084 ("v3d: fix primitive queries for geometry shaders")
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13712>
2021-11-11 08:02:04 +00:00
Vinson Lee
4a38ed822a virgl: Allocate qdws after virgl_init_context to avoid leak.
Fix defect reported by Coverity Scan.

Resource leak (RESOURCE_LEAK)
leaked_storage: Variable qdws going out of scope leaks the storage it
points to.

Fixes: 9a7d6a110e ("virgl/drm: explicit context initialization")
Suggested-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13609>
2021-11-11 01:51:35 +00:00
Emma Anholt
07aaef5721 freedreno/a6xx: Inline remaining fd6_tex_const_0() call.
Less indirection and fixups for figuring out what's going on.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13443>
2021-11-11 00:10:57 +00:00
Emma Anholt
7230058e8a freedreno/a6xx: Drop an unused tile_mode arg.
I added this in ebaeddcbb3 ("freedreno/a6xx: Rewrite the format table
format/swap helpers.")  but it had already become unused through some
bugfixing.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13443>
2021-11-11 00:10:57 +00:00
Emma Anholt
a9057d45a4 freedreno/a6xx: Clean up sysmem fb read patching using fd6_view.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13443>
2021-11-11 00:10:57 +00:00
Emma Anholt
c90220e449 freedreno/a6xx: Use fd6_view for non-buffer image descriptors, too.
This deletes a whole lot of code, but there's a modest drawoverhead perf
loss:

drawoverhead 1-image change -6.48856% +/- 4.28269% (n=50)
drawoverhead 8-image change -5.29195% +/- 2.62549% (n=90)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13443>
2021-11-11 00:10:57 +00:00
Emma Anholt
533e486923 freedreno/a6xx: Switch to relying on fd6_view for our texture descriptors.
Having checked the deltas between fdl6_view and what we did before, switch
over to fdl6_view now.

No statistically significant difference on no-hw drawoverhead 8-texture
change (n=50) with the texture cache disabled from this and the previous
commit.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13443>
2021-11-11 00:10:57 +00:00
Emma Anholt
84377785a4 freedreno/a6xx: Create a fd6_view at sampler view update time.
The goal is to share the same code as turnip for descriptor setup. This
just calls it and cross-checks.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13443>
2021-11-11 00:10:57 +00:00
Emma Anholt
5b3a6ff9f7 freedreno: Set layer_first on (2D) resource imports.
Prevents getting a weird layer stride if you ask for it.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13443>
2021-11-11 00:10:57 +00:00
Emma Anholt
2e6810a06a util/format: Add G8_B8R8_420_UNORM to match Vulkan.
turnip was playing fast and loose with the name, using the R8_G8B8 format
name but actually setting the descriptors up to read G8_B8R8 like Vulkan
(sensibly) wants.  This caused trouble when trying to make freedreno and
turnip share code.  By having both orderings as format names, we can share
the descriptor code and also confuse readers less.

Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13443>
2021-11-11 00:10:57 +00:00
Emma Anholt
271b6cb981 util: Rename PIPE_FORMAT_G8_B8_R8_420_UNORM.
The only user, turnip, was actually treating it as this layout, matching
vulkan's specification of how the planes map to RGB values.  (Y=G means
that Cb=B and Cr=R).

Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13443>
2021-11-11 00:10:57 +00:00
Iago Toral Quiroga
3a95e25e84 v3dv,v3d: don't store swizzle pointer in shader/pipeline keys
We had been storing pointers to a driver owned swizzle table
rather than storing the actual swizzle value in various shader
and pipeline keys on both GL and Vulkan drivers.

This doesn't look very robust, particularly since we also
compute sha1 hashes from these values and we may store these
hashes to disk (for the disk cache).

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13738>
2021-11-10 11:24:26 +00:00
Mike Blumenkrantz
4dfb5818ed zink: update gfx pipeline shader module pointer even if the program is unchanged
this is used for pipeline comparisons, so it has to always be accurate

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13727>
2021-11-10 01:15:39 +00:00
Mike Blumenkrantz
bfa81c1e8c zink: be more consistent about applying module hash for gfx pipeline
this was a little spaghetti-ish: the module hash was sometimes being applied
during module update, sometimes in draw during program create, and then also
it was removed when a shader unbind would cause the program to no longer be reachable

now things are more consistent:
* keep removing module hash when program becomes unreachable
* only apply module hash in draw during updates there

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13727>
2021-11-10 01:15:39 +00:00
Mike Blumenkrantz
937a841b57 zink: ci updates
these don't spend forever in llvmpipe optimization passes anymore

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13727>
2021-11-10 01:15:39 +00:00
Mike Blumenkrantz
2ac23b4d58 zink: always inline uniforms when running on a cpu driver
the overhead from creating new inlined shader variants is likely to be less than
the time required to fully optimize and run those variants, so just
inline 100% of the time to cut down shader runs

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13727>
2021-11-10 01:15:39 +00:00
Mike Blumenkrantz
a8d90c8ed5 zink: implement cs uniform inlining
this implements shader variants for compute

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13727>
2021-11-10 01:15:39 +00:00
Mike Blumenkrantz
06f2054cb5 zink: radv ci updates for 1dshadow stuff
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13583>
2021-11-09 23:59:04 +00:00
Mike Blumenkrantz
64e0ca15d6 zink: add 1DShadow sampler handling for drivers (radv) that don't support it
some drivers won't create zs textures in any shape but 2D. this can be
handled instead by using 2D textures and then performing shader rewrites to
convert shadow samplers for 1D and 1DArray types to 2D/array

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13583>
2021-11-09 23:59:04 +00:00
Mike Blumenkrantz
62983f276b zink: add another compiler pass to convert 64bit vertex attribs
gallium always provides uint types, so rewrite the shader to load a 64bit
attrib and then cast back to whatever it was before

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13566>
2021-11-09 21:51:06 +00:00
Mike Blumenkrantz
39bdb00d77 zink: simplify 64bit vertex attrib lowering
this was a cool myfirstcompilerpass.exe but there's easier ways to do
things like this

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13566>
2021-11-09 21:51:06 +00:00
Mike Blumenkrantz
854fd242fa zink: declare int/float size caps inline with type usage
this is much more accurate than trying to use shader info

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13566>
2021-11-09 21:51:05 +00:00
Jesse Natalie
fde36d7992 d3d12: Don't wait for GPU reads to do CPU reads
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13669>
2021-11-09 18:31:19 +00:00
Jesse Natalie
8ea1e58f0e d3d12: Don't wait for *all* batches when synchronizing a resource
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13669>
2021-11-09 18:31:19 +00:00
Samuel Pitoiset
5bb72ff750 zink: update the CI lists for RADV
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13726>
2021-11-09 16:41:13 +00:00
Jesse Natalie
1ab906d17f d3d12: Handle non-infinite wait timeouts > 49.7 days as infinite
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12268>
2021-11-09 04:05:55 +00:00
Jesse Natalie
accd8326c5 d3d12: Fix Linux fence wait return value
zero is for success, nonzero is failure.

Fixes: 0b60d6a2 ("d3d12: Support Linux eventfds for fences")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12268>
2021-11-09 04:05:55 +00:00
Jesse Natalie
e7502c5404 d3d12: Fully init primconvert config
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
2021-11-09 00:44:52 +00:00
Jesse Natalie
c151e9d087 d3d12: Hook up threaded context
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
2021-11-09 00:44:52 +00:00
Jesse Natalie
2c90fa19a8 d3d12: Pass explicit context to pre/post draw surface blits
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
2021-11-09 00:44:52 +00:00
Jesse Natalie
cd41ed53b2 d3d12: Use thread safe slab allocators in transfer_map handling
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
2021-11-09 00:44:52 +00:00
Jesse Natalie
17a46e2cf9 d3d12: Inherit from threaded_transfer
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
2021-11-09 00:44:52 +00:00
Jesse Natalie
e9a1e1c21e d3d12: Resources inherit from threaded_resource
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
2021-11-09 00:44:52 +00:00
Jesse Natalie
a463aa0099 d3d12: Inherit from threaded_query
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
2021-11-09 00:44:52 +00:00
Jesse Natalie
00016b4251 u_threaded_context: Support including from C++
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
2021-11-09 00:44:52 +00:00
Jordan Justen
7eb13fc2f2 anv,blorp,iris: Set MOCS for COMPUTE_WALKER post-sync operation
We don't current enable post sync operations, but it is probably
better to set them to "internal" MOCS than to remove the non-zero
checking for this genxml field.

Reworks:
 * Fix COMPUTE_WALKER in cmd_buffer_trace_rays (s-b Jason)

Fixes: 7b78b2fcac ("intel/genxml: Assert that all MOCS fields are non-zero on Gfx7+")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13624>
2021-11-08 23:29:51 +00:00
Jason Ekstrand
419b02c90c anv,iris: Advertise a max 3D workgroup size of 1024^3
On GFX version 12.5+ with COMPUTE_WALKER, this is the limit based on the
size of the HW packet.  On older HW, we can technically go a bit bigger
but there's not much point.  Technically, some hardware can support a
scalar workgroup size up to 2048 but most apps don't go any bigger than
1024.

As discussed on the merge request page, the current limit assumes
SIMD32, but it is unclear if we want to encourage applications to use
SIMD32 if it may lead to additional register spilling in shader
programs. Many applications have likely tuned for a limit of 1024
based on the OpenGL minimum limit, so it might not gain much by
advertising more than 1024.

Reworks:
 * Jordan: Use MIN2 and limit total invocations as well.
 * Jordan: Add second paragraph to commit message based on merge
   request discussion.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13538>
2021-11-08 23:07:42 +00:00
Mike Blumenkrantz
8626949f07 zink: flatten out draw templates a bit
having this be super granular was a neat idea, but really I don't care
even a little bit about a driver that's weirdly implementing *only*
dynamic vertex input or *only* dynamic state2

this massively cuts down the combinatorics and provides a more accurate
gauge of driver feature levels, since this is the general level of support
that they're likely to have

Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13715>
2021-11-08 21:49:40 +00:00