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v3d: remove static v3d_start_binning
v3dx(start_binning) is just a call to that method, so let's just use it directly. Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13754>
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1 changed files with 3 additions and 9 deletions
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@ -37,8 +37,8 @@
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#include "broadcom/common/v3d_util.h"
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#include "broadcom/cle/v3dx_pack.h"
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static void
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v3d_start_binning(struct v3d_context *v3d, struct v3d_job *job)
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void
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v3dX(start_binning)(struct v3d_context *v3d, struct v3d_job *job)
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{
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assert(job->needs_flush);
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@ -159,7 +159,7 @@ v3d_start_draw(struct v3d_context *v3d)
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job->draw_height = v3d->framebuffer.height;
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job->num_layers = util_framebuffer_get_num_layers(&v3d->framebuffer);
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v3d_start_binning(v3d, job);
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v3dX(start_binning)(v3d, job);
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}
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static void
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@ -1654,12 +1654,6 @@ v3d_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
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fprintf(stderr, "unimpl: clear DS\n");
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}
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void
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v3dX(start_binning)(struct v3d_context *v3d, struct v3d_job *job)
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{
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v3d_start_binning(v3d, job);
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}
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void
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v3dX(draw_init)(struct pipe_context *pctx)
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{
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