Commit graph

33318 commits

Author SHA1 Message Date
Luca Barbieri
a2ddae0fc3 nvfx: fix compile error 2010-04-12 20:43:26 +02:00
Luca Barbieri
6d6acaebad nvfx: don't use hw index buffers on nv3x and nv44
They only apparently work on nv40 grclass cards, and this was the
previous behavior of the driver.

This really needs to be investigated more.
2010-04-12 20:39:09 +02:00
Luca Barbieri
f9397f34b6 nvfx: expose PIPE_FORMAT_B8G8R8X8_UNORM support
This is implemented in nvfx_state_fb and fragtex but was missing
in nvfx_screen.

This allows to avoid glCopyTexSubImage CPU fallbacks and makes Doom 3
much faster as a result.
2010-04-12 20:23:02 +02:00
Luca Barbieri
44ef1577be nvfx: add support for ARB_half_float_vertex 2010-04-12 20:20:02 +02:00
Luca Barbieri
d5dcd4ee35 st/mesa: half float vertex support (unexposed)
This was proposed by Marek Olšák and no one objected, so just
pushing it.

The extension is currently not exposed, because the mechanism to
discover if the driver actually supports this is missing.

We probably should change is_format_supported to handle this too.

This will allow to test Gallium drivers anyway in the meantime.

Based on work by Dave Airlie.

Changes by me:
1. Fix assertion in st
2. Change to use unpadded Gallium formats
2010-04-12 20:19:56 +02:00
Luca Barbieri
f9c665e9e6 nvfx: allocate buffers in GART if !NOUVEAU_SWTNL
Should improve performance and fix serious regressions on AGP cards.
2010-04-12 18:53:30 +02:00
Luca Barbieri
8f0d5382e3 nvfx: move check for NOUVEAU_SWTNL 2010-04-12 18:06:06 +02:00
Luca Barbieri
f647f46e03 nvfx: remove #include "nouveau_stateobj.h"
No longer used, finally!
2010-04-12 12:21:25 +02:00
Luca Barbieri
330925d911 nvfx: rework validation logic to use code and avoid stateobjs
This makes the code faster due to the lack of indirect calls and also
makes it much easier to understand what is actually going on.
2010-04-12 12:21:25 +02:00
Luca Barbieri
26e40448be nvfx: add NVFX_NEW_{FRAG,VERT}CONST 2010-04-12 12:13:23 +02:00
Luca Barbieri
5eb6b1a981 nvfx: so->RING_3D: vertprog
We could use an sb here instead, but there is no obvious performance
advantage, and perhaps there could be a disadvantage.
2010-04-12 12:13:23 +02:00
Luca Barbieri
f768528af5 nvfx: so->RING_3D: sr 2010-04-12 12:13:17 +02:00
Luca Barbieri
4b3b54d746 nvfx: so->sb: blend 2010-04-12 12:13:17 +02:00
Luca Barbieri
180654d2bb nvfx: so->sb: zsa 2010-04-12 12:13:17 +02:00
Luca Barbieri
cbe8ed435a nvfx: so->sb: rasterizer 2010-04-12 12:13:17 +02:00
Luca Barbieri
c8201c833c nvfx: so->RING_3D: screen 2010-04-12 12:13:17 +02:00
Luca Barbieri
4dbd029a76 nvfx: so->RING_3D: viewport 2010-04-12 12:13:17 +02:00
Luca Barbieri
f8f29e6191 nvfx: so->RING_3D: stipple 2010-04-12 12:13:17 +02:00
Luca Barbieri
5c89cb0f6c nvfx: so->RING_3D: scissor 2010-04-12 12:13:16 +02:00
Luca Barbieri
6558797f99 nvfx: so->RING_3D: blend 2010-04-12 12:13:16 +02:00
Luca Barbieri
f320176b71 nvfx: so->RING_3D: fb 2010-04-12 12:13:16 +02:00
Luca Barbieri
b3cc1adc14 nvfx: so->RING_3D: fragprog 2010-04-12 12:13:16 +02:00
Luca Barbieri
631f6f5616 nvfx: so->RING_3D: fragtex 2010-04-12 12:13:16 +02:00
Luca Barbieri
f5b6cc6699 nvfx: so->RING_3D: vbo 2010-04-12 12:13:16 +02:00
Luca Barbieri
c0341b22ca nvfx: stop using flush_notify
Rather than emitting relocations on flush notifications, emit them
in nvfx_state_start.
2010-04-12 12:13:16 +02:00
Luca Barbieri
188b579e30 nouveau: add state buffers, lightweight replacement for state objects
Just a dumb buffer, allowed by the RING_3D/fixed subchannel binding and
no support for relocations.

This is *much* faster than state objects.
2010-04-12 12:13:16 +02:00
Luca Barbieri
d75f99ab0c nouveau: don't autobind in state objects relocations
Autobinding creates additional pushbuffer usage which may not be
accounted in callers, and is also slow.

The next relocations patch depends on this for correctness.

Assert instead if the objects are not bound, which should happen at
screen creation time.
2010-04-12 12:13:15 +02:00
Luca Barbieri
e0af5c9b54 nouveau: bind the 3D engine to subchannel 7 and add RING_3D
RING_3D creates a method start for subchannel 7.

Bind the 3D engine to a fixed subchannel to make it work

This is much faster than the old BEGIN_RING, since we don't need
to waste cycles trying to "autobind" stuff, when a fast static binding
is perfectly good.

Subchannel 7 is chosen because the kernel takes up the lowest ones.
2010-04-12 12:13:15 +02:00
Luca Barbieri
507dc546c3 nvfx: avoid flushes in primitives
Currently we miscalculate the space needed to push vertices, causing
flushes where they should not happen.

Use a much more conservative estimate to fix it.

It will be done better in the future (e.g. using the nv50 primitive
splitter).
2010-04-12 12:13:15 +02:00
Corbin Simpson
f0b8677d57 r300/compiler: Comment code, add much better mirror maths. 2010-04-12 03:03:37 -07:00
Luca Barbieri
a57dcef636 nvfx: fix bind flags 2010-04-12 11:49:09 +02:00
Corbin Simpson
d5af1dce8f r300/compiler: Implement texcoord repeat and mirror for NPOT. 2010-04-11 23:39:24 -07:00
Corbin Simpson
f95ff1cf48 r300g: Setup external state for wrap modes. 2010-04-11 23:39:24 -07:00
Corbin Simpson
8f37f910bf r300g: Cleanup fragment program external state setup. 2010-04-11 23:39:23 -07:00
Corbin Simpson
484079d724 r300/compiler: Add NPOT compatibility fields to external state.
Completely unused for now.
2010-04-11 23:38:24 -07:00
José Fonseca
d67e3487ac llvmpipe: Respect pipe_sampler_view::format. 2010-04-12 15:32:23 +09:00
José Fonseca
cd70b6bd9e progs/gallium/raw: Update symbols.
Untested -- just the same changes done to progs/gallium/python.
2010-04-12 15:32:23 +09:00
José Fonseca
19211bb5b8 progs/gallium/python: Try to fix most regressions.
Not enough for retrace to work again though.
2010-04-12 15:32:23 +09:00
José Fonseca
c48f21ea7c st/python: Fix regressions. 2010-04-12 15:32:23 +09:00
José Fonseca
b77583203e trace: Fix several regressions introduced by recent interface changes. 2010-04-12 15:32:22 +09:00
José Fonseca
5a549d8b48 llvmpipe: pipe_target needs now 3 bits to be represented. 2010-04-12 15:32:21 +09:00
José Fonseca
0bddb58d2f stw: Update for pipe_resource interface changes. 2010-04-12 15:32:21 +09:00
José Fonseca
1dc8e08e84 stw: Fix minor st_api migration glitches. 2010-04-12 15:32:21 +09:00
Chia-I Wu
192f06adca st/wgl: Switch from st_public.h to st_api.h. [V2]
This is only compile tested with crossmingw.

V2:
 - reference count stw_framebuffer
2010-04-12 15:32:20 +09:00
Török Edwin
bddb6c7a38 Fix build with --enable-32-bit.
CFLAGS needs to be passed, as you already know.
Commit 3e17a5b047 broke this by adding a new link
command without CFLAGS.

Signed-off-by: Török Edwin <edwintorok@gmail.com>
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
2010-04-11 20:57:28 -07:00
Dan Nicholson
4ebed86386 Revert "dri/drivers: fix 32bit builds on 64bit systems"
This reverts commit bd09fce271. Török
Edwin sent the correct fix to the list a couple days ago in
<1270832747-15611-1-git-send-email-edwintorok@gmail.com>.
2010-04-11 20:57:28 -07:00
Luca Barbieri
930bba24e5 nvfx: make NOUVEAU_NO_TRANSFER default off
Otherwise, we read from VRAM...

Yes, again, it should be fixed to tell whether the buffer is in
VRAM or not and behave appropriately.

But this should be in pipebuffer/a generic layer; revisit this later
too.
2010-04-12 05:46:04 +02:00
Luca Barbieri
aa985f339d nvfx: always use M2MF instead of the blitter
Currently we are relocating transfers to VRAM to use the blitter,
which is terrible.

Maybe for ->VRAM the blitter could be better, but we can't be
perfectly sure of that due to relocations.

In other words, just do the simple thing, and defer fine-tuning the
transfer hardware method to a later stage, while making it work
decently now.
2010-04-12 05:46:04 +02:00
Chia-I Wu
927e576284 st/egl: Request the front buffer as needed.
The front buffer is added to support old X servers.  Check the version
of the server so that it can be added as needed.
2010-04-12 11:44:35 +08:00
Luca Barbieri
5060b99418 nvfx: add missing vtbl for shared textures 2010-04-12 04:40:03 +02:00