nvfx: so->RING_3D: sr

This commit is contained in:
Luca Barbieri 2010-02-23 15:45:07 +01:00
parent 4b3b54d746
commit f768528af5

View file

@ -18,16 +18,14 @@ struct nvfx_state_entry nvfx_state_zsa = {
static boolean
nvfx_state_sr_validate(struct nvfx_context *nvfx)
{
struct nouveau_stateobj *so = so_new(2, 2, 0);
struct nouveau_channel* chan = nvfx->screen->base.channel;
struct pipe_stencil_ref *sr = &nvfx->stencil_ref;
so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_FRONT_FUNC_REF, 1);
so_data (so, sr->ref_value[0]);
so_method(so, nvfx->screen->eng3d, NV34TCL_STENCIL_BACK_FUNC_REF, 1);
so_data (so, sr->ref_value[1]);
so_ref(so, &nvfx->state.hw[NVFX_STATE_SR]);
so_ref(NULL, &so);
WAIT_RING(chan, 4);
OUT_RING(chan, RING_3D(NV34TCL_STENCIL_FRONT_FUNC_REF, 1));
OUT_RING(chan, sr->ref_value[0]);
OUT_RING(chan, RING_3D(NV34TCL_STENCIL_BACK_FUNC_REF, 1));
OUT_RING(chan, sr->ref_value[1]);
return TRUE;
}
@ -35,6 +33,5 @@ struct nvfx_state_entry nvfx_state_sr = {
.validate = nvfx_state_sr_validate,
.dirty = {
.pipe = NVFX_NEW_SR,
.hw = NVFX_STATE_SR
}
};