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nvfx: always use M2MF instead of the blitter
Currently we are relocating transfers to VRAM to use the blitter, which is terrible. Maybe for ->VRAM the blitter could be better, but we can't be perfectly sure of that due to relocations. In other words, just do the simple thing, and defer fine-tuning the transfer hardware method to a later stage, while making it work decently now.
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1 changed files with 5 additions and 10 deletions
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@ -298,16 +298,11 @@ nv04_surface_copy(struct nv04_surface_2d *ctx, struct pipe_surface *dst,
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return;
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}
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/* NV_CONTEXT_SURFACES_2D has buffer alignment restrictions, fallback
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* to NV_MEMORY_TO_MEMORY_FORMAT in this case.
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*/
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if ((src->offset & 63) || (dst->offset & 63) ||
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(src_pitch & 63) || (dst_pitch & 63)) {
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nv04_surface_copy_m2mf(ctx, dst, dx, dy, src, sx, sy, w, h);
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return;
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}
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nv04_surface_copy_blit(ctx, dst, dx, dy, src, sx, sy, w, h);
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/* Use M2MF instead of the blitter since it always works
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* Any possible performance drop is likely to be not very significant
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* and dwarfed anyway by the current buffer management problems
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*/
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nv04_surface_copy_m2mf(ctx, dst, dx, dy, src, sx, sy, w, h);
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}
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static void
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