Unfortunately nv50_ir phi nodes aren't directly connected to the CFG, so
the mapping between source and the actual BB is by inbound edge order.
So when manipulating edges one has to be extremely careful. We were
insufficiently careful when splitting critical edges which resulted in
the phi nodes being confused as to where their sources were coming from.
This primarily manifests itself with the TXL-lowering logic on nv50,
when it is inside of a conditional. I've been unable to trigger the
issue anywhere else so far. This resolves rendering failures
in a number of games like Two Worlds 2, Trine: Enchanted Edition, Trine 2,
XCOM:Enemy Unknown, Stacking. It also improves the situation in
Hearthstone, Sonic Generations, and The Raven: Legacy of a Master Thief.
However more work needs to be done there (splitting a lot more edges
solves it, so it's some other sort of RA-related issue).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90887
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
The purpose of the macro was to create the name_as_gs_input from name.
The previous commit removed the name_as_gs_input from add_varying, so
the macro is unnecessary.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Something is wrong with the support somewhere. I couldn't get the blob
driver to use it either, although it happily used RGB5_A1.
teximage-colors works, but WoW seems to fail in the menus for drawing
text.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91526
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
After inserting instructions the cursor.option becomes _after_instr
(even if it started life as an _after_block). So we cannot simply stash
the current cursor on the if/loop_stack. Otherwise we end up inserting
instructions after the endif/endloop in the block preceeding the if/
loop.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
CB updates to bound buffers need to go through the CB_DATA endpoints,
otherwise the shader may not notice that the updates happened.
Furthermore, these updates have to go in to the same address as the
bound buffer, otherwise, again, the shader may not notice updates.
So we keep track of all the places where a constbuf is bound, and
iterate over all of them when updating data. If a binding is found that
encompasses the region to be updated, then we use the settings of that
binding for the upload. Otherwise we upload as a regular data update.
This fixes piglit 'arb_uniform_buffer_object-rendering offset' as well
as blurriness in Witcher2.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91890
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
This pass can be used as a helper for NIR producers so they don't have to
worry about creating the temporaries themselves.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Some modern apps try to use msaa without keeping in mind the
restrictions on videomem of older cards. Resulting in dmesg saying:
[ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
[ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
[ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
Because we are running out of video memory, after which the program
using the msaa visual freezes, and eventually the entire system freezes.
To work around this we do not allow msaa visauls by default and allow
the user to override this via NV30_MAX_MSAA.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
[imirkin: move env var lookup to screen so that it's only done once]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
We do not have a generic blitter on nv3x cards, so we must use the
sifm object for color resolving.
This commit divides the sources and dest surfaces in to tiles which
match the constraints of the sifm object, so that color resolving
will work properly on nv3x cards.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Since debugging issues w/ fd's close()d at the wrong time can be quite
fun, this should probably be made more explicit in the docs.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
This patch is necessary to avoid building error on android,
due to missing sid_tables.h generated sources
v2:[Emil Velikov] Correctly split the lists.
Fixes: fbbebeae10f(radeonsi: inline si_cmd_context_control)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Otherwise the android build fails with
error : unable to find string literal operator ‘operator"" PRIx64’
There are several resources referring to the problem, which is related
to c++11, in our case used when building mesa for lollipop.
http://comments.gmane.org/gmane.comp.graphics.opensg.user/5883
I've not investigated all the semantics, some people even suggested a
bug in the gcc compiler,
I just saw the building error was solved with one little space for
lollipop and no side effect when c+11 not used.
v2: [Emil Velikov] add an alternative commit message from Mauro.
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
There are a few bits this commit aims to resolve:
One can generalise the mkdir rule to a simple MKDIR_P $(@D) which will
expand appropriately for even if we change the subdir name, and/or add
new rules. We can also drop the explicit $(srcdir) prefix for the
dependency rules, they they are not strictly required, nor used
elsewhere in mesa.
Finally replace $< with explicit filename to be consistent through the
file, and honour PYTHON_FLAGS.
v2: Add comprehensive commit summary/message (Ian, Matt)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
v2: rebase on top of the previous commit - don't touch the LOCAL_PATH
prefix for nir_constant_expressions.h
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Rather than folding one variable within the other only to unwrap them,
just use the ones we need.
v2: bring back LOCAL_PATH prefix for nir_constant_expressions,h
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
The glsl equivalent of "mesa: automake: rework the source generation
rules". Plus let's make things consistent and always explicitly provide
the header name.
v2: Rebase on top of reverted "remove custom AM_V_LEX/YACC" (Matt)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Same logic as previous commit applies.
Additionally remove the odd (set -e/mv/INDENT) from the rules.
The last one is the only one we remotely care about, if reading the
generated sources.
Upcoming work from DylanB which will replace the existing python
scripts with ones that produce more readable output anyway.
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Same logic as previous commit applies. Also fix bogus MESA_MAPI_DIR -
the sources are located in the source dir (duh).
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Same logic as previous commit applies.
v2: Merge with "inline glapi_gen_mapi define" (Matt)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
A handful of changes/cleanups paving the way to bmake support:
- Remove optional $(srcdir)/ prefix for files in the prereq list.
- Drop the space after the AM_V_GEN variable.
- Using $< in a non-suffix rule is a GNU make idiom.
- Use $(@D) over $(dir $@). The latter is a POSIX standard.
v2: Cosmetic tweaks in the commit summary.
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
This is the only place in mesa that uses this constuct which seems
to be GNUmake-ism. Attempting to build with POSIX make implementations
(bmake) would fail as below.
--- options.h ---
LOCALEDIR := .
sh: line 2: LOCALEDIR: command not found
*** [options.h] Error code 127
So let's keep things consistent and compatible by making the variable
non target specific.
v2:
- Bring back LOCALEDIR.
- Reword the commit message
- Change mesa-stable tag 10.6 > 11.0
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Cc: Jonathan Gray <jsg@jsg.id.au>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
This requires swrast version >= 3. Also EGL_EXT_create_context_robostness
is supported if __DRI2_ROBUSTNESS extension is found.
Reference: https://bugs.freedesktop.org/show_bug.cgi?id=80821
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
v2: Change return type of the new function from int to bool
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
v2: Change return type of the new function from int to bool
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
According to OpenGL ES 3.1 specification table : 20.2 and
OpenGL specification 4.4 table 23.4. The glGetIntegeri_v
functions should report the name of the buffer bound
when called with GL_VERTEX_BINDING_BUFFER.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This code is all pretty much identical. We just needed the translation
from one enum value to the other.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
TRIFAN_NOSTIPPLE has always been 0x16 - 0x15 is marked "Reserved" on all
platforms. See the 965 PRM, Volume 2, Table 3-1, "3D Primitive Topology
Type Encoding" for a list.
We don't currently use this, and I don't expect we will, but we may as
well not leave the bogus value around.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Docs suggest this is no longer required starting with Gen8.
Perf (no regressions in n=20)
OglMultithread 0.67%
OglTerrainPanInst 0.12%
trex 0.45%
warsow 0.64%
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Since 7a32652231
r600: Turn 'r600_shader_key' struct into union
we were accessing key fields that might be aliased in the union
with other fields, so we should check what shader type we are
compiling for before using key values from it.
v1.1: make it compile
v2: have caffeine, make it work - we don't set type
until later, so don't reference it until we've set it.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
I meant to do this here, but it was in the wrong place:
commit c1151b18f2
Author: Ben Widawsky <benjamin.widawsky@intel.com>
Date: Wed Jun 24 20:07:54 2015 -0700
i965/skl: Use more compact hiz dimensions
NOTE: Jordan did go back and look at the original mailing list post. I mailed
the right thing, and pushed the wrong one.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
According to the ARB_viewport_array spec, GL4 limit is higher than the
GL3 limit. Also take this opportunity to fix the GL3 limit.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Indications are that if the colormask indicates a single bit set on
fermi, that value will always be read from $r0 instead of a potentially
higher register (if e.g. green is set). Not to upset the counting logic,
always set the header up with a full color mask for each RT. Such a
situation can basically only ever happen with generated blit shaders.
Fixes the following piglit on Fermi (Kepler is unaffected):
fbo-stencil blit GL_DEPTH32F_STENCIL8
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Commit 2126c68e5c killed the array elements parameter on load/store
intrinsics that was stored in const_index[1]. It looks like that
patch missed to remove this assignment in the UBO path.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The sifm object has a limit of 1024x1024 for its input size and 2048x2048
for its output. The code checking this was trying to be clever resulting
in it seeing a surface of e.g 1024x256 being outside of the input size
limit.
This commit fixes this.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
glCopyTexImage behaves similarly to glReadPixels with respect to the
pixel transfer operations. Therefore if any are set we cannot use the
simple blit-only fast paths.
(Though if would be possible to relax the blorp path to handle
pixel zoom, or we can just enhance meta.)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviwewed-by: Iago Toral <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
X11_CFLAGS is never defined. Path to X11 headers is not needed here, so
just remove.
Future work: Using AM_CFLAGS here looks wrong, as this Makefile only builds
C++ files
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
X11_CFLAGS is undefined, so these tests will fail to build if x11proto is
installed in a non-standard location.
(See also commits 35189d76, bc93c3798, 54b028ba, d901d7e08, etc.)
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Make sure errors are correcly propagated.
Also don't flush during state emission if emission fails.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>