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Unfortunately nv50_ir phi nodes aren't directly connected to the CFG, so the mapping between source and the actual BB is by inbound edge order. So when manipulating edges one has to be extremely careful. We were insufficiently careful when splitting critical edges which resulted in the phi nodes being confused as to where their sources were coming from. This primarily manifests itself with the TXL-lowering logic on nv50, when it is inside of a conditional. I've been unable to trigger the issue anywhere else so far. This resolves rendering failures in a number of games like Two Worlds 2, Trine: Enchanted Edition, Trine 2, XCOM:Enemy Unknown, Stacking. It also improves the situation in Hearthstone, Sonic Generations, and The Raven: Legacy of a Master Thief. However more work needs to be done there (splitting a lot more edges solves it, so it's some other sort of RA-related issue). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90887 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: "11.0" <mesa-stable@lists.freedesktop.org> |
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.