Commit graph

13401 commits

Author SHA1 Message Date
Eric Anholt
9dadfc09a9 i965: Fix up SF max_threads.
We were dividing the number of URB entries by two to get number of threads,
which looks suspiciously like a copy'n'paste-o from brw_vs_state.c.  Also, the
maximum number of threads is 24, not 12.
2008-11-12 13:07:23 -08:00
Eric Anholt
82eb7c235d i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads.
The clip thread could potentially deadlock when processing tristrips since
being moved back to dual-thread mode, as the two threads could each have 4 VUEs
referenced and not be able to allocate another one since SF processing
wasn't able to continue (needing 5 entries before it freed 2).
In constrained URB mode, similar deadlock could even have occurred with
polygons (so we cut back max_threads if we can't handle it any primitive type).
2008-11-12 13:07:22 -08:00
Eric Anholt
5cb7ba10cc i965: Update WM maximum threads for G4X. 2008-11-12 13:07:22 -08:00
Eric Anholt
d70d62c561 i965: Add a big comment explaining my understanding of URB management.
It shouldn't offer anything new over what's in the docs (except for G4X notes),
but here it's all in one place.
2008-11-12 13:07:22 -08:00
Kristian Høgsberg
e1fbb30211 glFlush before CopySubBuffer, fix coordinates and extension name typo. 2008-11-12 15:26:25 -05:00
Hanno Böck
becf3d9272 glx: fix xcb build 2008-11-12 06:56:42 -07:00
Brian Paul
90246d3ea5 mesa: fix version check in dinoshade.c 2008-11-11 14:35:39 -07:00
Brian Paul
f4361540f8 mesa: allow relative indexing into all register files and indirect dst register indexing 2008-11-11 14:35:39 -07:00
Kristian Høgsberg
57d78067bd Don't mess with emacs tab width. 2008-11-11 13:41:43 -05:00
Xiang, Haihao
09623fe551 intel: reset cliprect_mode to IGNORE_CLIPRECTS.
This ensures all batchbuffers have a same cliprect mode after calling
_intel_batchbuffer_flush even if there aren't invalid commands in the
current batch buffer. (fix bug#18362).
2008-11-11 13:58:15 +08:00
Xiang, Haihao
8412b06b67 mesa: restore the negate flag of dots in build_lighting.
Dots is re-used if more than one light is enabled. Previously
the negate flag of dots may affect next light.
2008-11-11 13:36:32 +08:00
Xiang, Haihao
064b04d464 mesa: update new state for RasterPos like other operations.
This fixes a lighting issue when drawing a bitmap.
2008-11-11 13:35:51 +08:00
Brian
be1b8e5d6c mesa: new _mesa_is_pow_two() function 2008-11-10 20:16:00 -07:00
Brian Paul
8df4f6667f mesa: restore glapi/ prefix on #include 2008-11-10 16:38:47 -07:00
Brian Paul
59cc973940 mesa: fix some misc breakage caused by editing auto-generated files rather than the python generators
Specifically:
  #include "glapitable.h" in src/mesa/main/glapi/dispatch.h
  Call _mesa_bsearch() in src/mesa/main/enums.c.
2008-11-10 14:42:02 -07:00
Brian Paul
13f96c5401 GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()
See bug 18445.
When getting array results, __glXReadReply() always reads a multiple of
four bytes.  This can cause writing to invalid memory when 'n' is not a
multiple of four.

Special-case the glAreTexturesResident() functions now.
To fix the bug, we use a temporary buffer that's a multiple of four bytes
in length.

NOTE: this commit also reverts part of commit 919ec22ecf
(glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which
directly edited the indirect.c file rather than the python generator!
I'm not repairing that issue at this time.
2008-11-10 14:27:42 -07:00
Brian Paul
6186e7a206 dri: alloc __DRIscreen object with calloc() 2008-11-10 12:39:36 -07:00
Brian Paul
2d76a0d77a mesa: track initialization status of uniform variables. Plus, asst clean-ups. 2008-11-10 12:39:36 -07:00
Brian Paul
379ff8c956 mesa: initial support for uniform variable initializers.
This lets one specify initial values for uniforms in the code, avoiding
the need to call glUniform() in some cases.
2008-11-10 12:39:36 -07:00
Brian Paul
242c0cb543 mesa: fix logic error in GLSL linker when looking for main() shaders 2008-11-10 12:39:36 -07:00
Brian Paul
80c8017a64 mesa: allows 'f' suffix on GLSL float literals 2008-11-10 12:39:36 -07:00
Brian Paul
e5359401d6 undo accidental changes to multitex.frag shader 2008-11-10 12:39:36 -07:00
Brian
f1c9016af1 mesa: remove OPCODE_INT #define 2008-11-08 10:33:30 -07:00
Brian
e24afc808f mesa: use NRM3 in emit_normalize_vec3() when drivers are ready 2008-11-08 10:29:03 -07:00
Brian Paul
87d1a26ba3 mesa: add support for 'centroid' qualifier in GLSL 1.20 2008-11-07 16:08:21 -07:00
Brian Paul
448156f769 mesa: add support for 'invariant' keyword for GLSL 1.20 2008-11-07 15:51:10 -07:00
Brian Paul
b632e5aa7f mesa: reformat comments, rewrap lines, etc for a little better readability 2008-11-07 14:28:00 -07:00
Brian Paul
22459e7a9c mesa: forgot sqrt in NRM3/4 instructions 2008-11-07 12:59:36 -07:00
Brian Paul
6dc91b8371 mesa: fix opcode table order bug 2008-11-07 12:59:08 -07:00
Brian Paul
a98a25c25f mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted yet though) 2008-11-07 09:51:25 -07:00
Brian Paul
65cb74ecc0 mesa: added DP2, DP2A instructions 2008-11-07 09:51:25 -07:00
Brian Paul
37eef7b474 mesa: added AND/OR/NOT/XOR instructions 2008-11-07 09:51:25 -07:00
Brian Paul
d93072782a mesa: include shader/prog_instruction.h
Seems to fix a mysteriously missing build dependency.
2008-11-07 09:51:25 -07:00
Brian Paul
f6ead50827 mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.
We may emit these instructions from GLSL instead of DP3/RCP/MUL.

Also, implement SSG (set sign) instruction in the interpreter.
2008-11-07 09:51:25 -07:00
Xiang, Haihao
4550b0562d mesa: use _bfc0 instead of _col0 when building back face lighting. 2008-11-07 14:58:04 +08:00
Brian Paul
035c0cf71a mesa: rename OPCODE_INT -> OPCODE_TRUNC
Trunc is a more accurate description; there's no type conversion involved.
2008-11-06 17:14:33 -07:00
Brian Paul
517401af07 mesa: update the shader programs->TexturesUsed array at link time
If an application never calls glUniform() to set sampler variable values
they'll remain 0 (the default value/unit).
Now call _mesa_update_shader_textures_used() at link time in case glUniform()
is never called.  program->TextureUsed[] will then be correct for state
validation.
2008-11-06 15:24:18 -07:00
Xiang, Haihao
df94fd1764 i965: Always check vertex program.
Now i965 also uses the vertex program created by Mesa Core, but this vertex program
is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex
program is updated or not. This fixes broken demo cubemap.
2008-11-06 15:25:55 +08:00
Gary Wong
0060d41549 i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.
OPCODE_NOISE4 coming later.
2008-11-05 20:38:05 -05:00
Brian Paul
1bfdab781b mesa: Fix compiler warnings on Windows.
cherry-picked subset of a77976d2ee
2008-11-05 16:04:40 -07:00
Brian Paul
50beb4e6fd mesa: fix a GLSL array indexing codegen bug
Expressions like array[i] + array[j] didn't work properly before.
2008-11-05 16:02:16 -07:00
Brian Paul
dea4826b84 mesa: remove extra \n from printf string 2008-11-05 09:34:15 -07:00
Brian Paul
949e7383b5 mesa: add Initialized field to gl_uniform struct, for debugging purposes only 2008-11-05 09:17:55 -07:00
Brian Paul
aab429c8df added glsl/skinning.c test to test matrix blending/weighting 2008-11-04 16:56:59 -07:00
Brian Paul
6c8274078d mesa: fix float-valued GLSL vertex attribute variables
The swizzle mask for such variables wasn't set up properly.
2008-11-04 16:55:18 -07:00
Brian Paul
35a9f1bccf print err msg if unable to open shader file 2008-11-04 16:55:18 -07:00
Brian Paul
d3222cb1d4 remove old debug glFlush/Finish calls from demos 2008-11-04 16:55:18 -07:00
Eric Anholt
4be624d693 i965: Clean up stale NDC comment. 2008-11-02 12:30:01 -08:00
Eric Anholt
9fd4c27ae3 i965: Avoid vs header computation for negative rhw on G4X.
This cuts one MOV out when setting a zero header.
2008-11-02 12:30:01 -08:00
Eric Anholt
34b1776e8d i965: Merge GM45 into the G4X chipset define.
The mobile and desktop chipsets are the same, and having them separate is
more typing and more chances to screw up.
2008-11-02 12:30:00 -08:00