Commit graph

277 commits

Author SHA1 Message Date
Georg Lehmann
9da23499ff compiler: add float8 glsl types
e4m3fn: 8bit floating point format with 4bit exponent, 3bit mantissa
        and no infinities (finite only)
e5m2:   8bit floating point format with 5bit exponent, 2bit mantissa
        and with infinities.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35434>
2025-06-23 07:59:24 +00:00
Rohan Garg
9e5d7eb88d compiler/types: add a bfloat16 type
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34105>
2025-04-29 16:29:36 +00:00
Matt Turner
a9139e0f97 glsl: Fix typos
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33556>
2025-02-15 17:43:44 +00:00
Tapani Pälli
cb71030387 mesa: enable GL_EXT_conservative_depth extension
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33065>
2025-01-30 10:50:37 +00:00
Timothy Arceri
065b45e4dc glsl: remove linker.cpp
All functionality has now been converted to NIR or moved elsewhere.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
2024-10-04 00:10:59 +00:00
Timothy Arceri
1c58f513c4 glsl: fix gl_{Clip,Cull}Distance error messages
The error message in the linker that checked
gl_MaxCombinedClipAndCullDistances would never be issued because the
compiler was already doing the check. I think the compiler might have
been done this way in the original commit d656736b as the linker
only sets the size when the clip/cull outputs are written so the
piglit test for this wouldn't have been triggered as it does not
write to the outputs.

Here we move the error to the compiler and fix things up so the
correct messages are triggered.

Fixes: d656736bbf ("glsl: Add arb_cull_distance support (v3)")

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31471>
2024-10-03 06:59:47 +00:00
Timothy Arceri
8e4b14dcfd glsl: apply implicit matching rules when linking
Previously when linking i.e. when compiler state was NULL. We just
assumed all implicit matching was avaliable.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>
2024-08-23 12:14:22 +10:00
Qiang Yu
b1d0ecd00d glsl: respect GL_EXT_shader_image_load_formatted when image is embedded in a struct
Fix compilation failure when image is embedded in struct when
GL_EXT_shader_image_load_formatted is enabled:

  struct GpuPointShadow {
      image2D RayTracedShadowMapImage;
  };

  layout(std140, binding = 2) uniform ShadowsUBO {
      GpuPointShadow PointShadows[1];
  } shadowsUBO;

Compile log:
  error: image not qualified with `writeonly' must have a format layout qualifier

Fixes: 082d180a22 ("mesa, glsl: add support for EXT_shader_image_load_formatted")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29693>
2024-06-14 02:21:59 +00:00
Paul Gofman
bd189dbd77 glsl: allow out arrays in #110 with allow_glsl_120_subset_in_110
CC: mesa-stable
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28439>
2024-04-09 01:29:23 +00:00
Timothy Arceri
20978004a7 glsl: don't remove redefined per vertex block
Commit 719bf30165 added this removal code with the following
justification:

"The GLSL 4.10 rules for redeclaration of built-in interface blocks
 (which we've chosen to regard as clarifications of GLSL 1.50) only
 require gl_PerVertex blocks to match in shaders that actually use
 those blocks.  The easiest way to implement this is to detect
 situations where a compiled shader doesn't refer to any elements of
 gl_PerVertex, and remove all the associated ir_variables from the
 shader at the end of ast-to-ir conversion."

However the intention is to avoid matching a redeclared block with
gl's default block if unused. We are still required to do block
matching in the shader should the block be redeclared, even if unused.
So with this change we only remove the block if it is both unused
and not redeclared.

The existing glsl IR code managed to avoid failing CTS tests for this
due to seemingly magical or hacky use of the symbol table but fixing
it will make things much clearer, and also allow a nir version of
this validation in a following patch.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
2024-04-06 05:56:04 +00:00
Ganesh Belgur Ramachandra
5b301e74ed compiler,glsl: fix warning when -finstrument-functions is used
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28411>
2024-04-04 00:03:53 +00:00
Timothy Arceri
219be55807 glsl: add missing error check for half float varying
We should never get here currently as the parser should not even
process float16_t without half float enabled. However it seems
like a good idea to add this for completeness.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27585>
2024-02-14 23:50:21 +00:00
Timothy Arceri
9dc5eec02c glsl: allow half float varyings
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18540>
2024-02-12 13:23:14 +00:00
Timothy Arceri
5803417c67 glsl: add implicit half float conversions
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18540>
2024-02-12 13:23:13 +00:00
Timothy Arceri
edbe1b5bb4 glsl: add half float support to the parser
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18540>
2024-02-12 13:23:13 +00:00
Caio Oliveira
d06f0305f6 glsl: Use glsl_type C helpers
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26707>
2023-12-22 06:51:01 -08:00
Caio Oliveira
81e3b28f78 compiler: Remove C++ static member pointers to builtin types
When we moved the bulk of glsl_type to C, these globals were
kept to avoid changes to compiler/glsl code in the MR.  Now that
landed, change the code to use the actual bultins directly.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26658>
2023-12-15 03:09:19 +00:00
Caio Oliveira
f17e23e116 compiler/glsl: Reduce scope of is_anonymous
This a GLSL parser specific detail, so move it there.  Also
add a comment pointing to where #anon prefix is used.

Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26656>
2023-12-13 15:44:40 +00:00
Faith Ekstrand
b97003e49a glsl: Properly remap GL_* to MESA_PRIM
Instead of blatantly assuming with no assert that they're the same, add
a remap function.  Also, be more careful about which enum we use where.
In the AST, we use GLenum and GL_FOO because we also need GL_ISOLINES.
When we translate to shader info, GS gets translated into mesa_prim
and tessellation gets translated into tess_primitive_mode which has
ISOLINES as a valid primitive value.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24821>
2023-12-05 23:12:32 +00:00
Anthony Roberts
a76cb87602 glsl: Use unsigned instead of enum type in ir_variable_data
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26254>
2023-11-17 20:08:49 +00:00
Timothy Arceri
78b9f1053f glsl: move interpolation_string() to linker_util
Moving it here allows us to use in in the NIR linker too.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25371>
2023-09-28 13:55:16 +00:00
Caio Oliveira
2d0f4f2c17 compiler/types: Add support for Cooperative Matrix types
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23825>
2023-09-28 07:35:02 +00:00
Caio Oliveira
bf01000a50 compiler/types: Use glsl_get_type_name() to access the type name
This will allow us later to store builtin names in a different way.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25191>
2023-09-16 15:17:01 +00:00
Caio Oliveira
ea998ddd34 glsl: Annotate _mesa_glsl_error() with PRINTFLIKE
And fix all the errors it found.

Note that for the unsized array error, we will print the
toplevel type -- so that the fact that an inner array is
unsized can be seen.

Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25200>
2023-09-15 00:45:05 +00:00
Caio Oliveira
3890c60584 compiler/types: Remove unused GLSL_TYPE_FUNCTION and related functions
GLSL doesn't use that type.  SPIR-V used for a while but later started
relying on its own data structures and stopped using it.
See ca62e849d3 ("nir/spirv: Stop using glsl_type for function types")

If we were ever to add this one again, would be better to have a way to
grab a key for lookup that did not require allocations, right now that's
needed to inject return type as the first element in params array.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25160>
2023-09-12 23:18:12 +00:00
Timothy Arceri
92c5460253 glsl: mark structs containing images as bindless
Structs are not allowed to contain an image in regular glsl. The only time
they are intended to be allowed to be declared in a struct is when
they are bindless.

Unfortunately the bindless spec does not meantion this behaviour
explicitly so there is no spec quote to reference but you can see in
the original commit to allow them in mesa that spec clarification was
provided 48b7882200

The spec also states that certain uses are implicitly bindless as per
the following spec quote:

   "When used as shader inputs, outputs, uniform block members,
   or temporaries, the value of the sampler is a 64-bit unsigned
   integer handle and never refers to a texture image unit."

Given images are not allowed in regular glsl for the above types
similair to being forbidden in structs, we can also assume
declarations in structs are implicitly bindless.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24269>
2023-08-09 01:27:58 +00:00
Yonggang Luo
1eda220f18 compiler: use align instead glsl_align and remove glsl_align
#include "util/u_math.h" when necessary to call align function

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23421>
2023-06-08 06:41:21 +00:00
Yonggang Luo
4134f9ac09 util: Do not use align as variable name
Because align is also a function in u_math.h

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23421>
2023-06-08 06:41:21 +00:00
Yonggang Luo
ab73f717d9 compiler: Move can_implicitly_convert_to helper to glsl module from glsl_types.h
This move is done for decouple glsl_types from glsl_parser_extras

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23420>
2023-06-07 00:33:33 +00:00
Emma Anholt
0e943bc3f2 glsl: Allow invariant flags on sysvals, such as gl_PointCoord.
When you set PIPE_CAP_FS_POINT_IS_SYSVAL, we'd fall out of
is_allowed_invariant(), despite it being allowed on special builtins.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22950>
2023-06-01 22:27:08 +00:00
Timothy Arceri
174d6e6a54 glsl: allow 64-bit integer on RHS of shift
Fixes: 9ba9a7f854 ("glsl: Add 64-bit integer support to some operations.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6862

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21919>
2023-03-16 02:26:30 +00:00
Tapani Pälli
a3a04ed6f3 glsl: add check for too large atomic counter buffer offset
Fixes upcoming CTS test for atomic counter buffer offsets.

   "It's being clarified that placing an atomic counter into
    a buffer at such an offset that the buffer is too large
    results in a compilation error."

https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3124

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17905>
2022-08-12 10:45:53 +00:00
Pavel Asyutchenko
959b748038 glsl: add language support for GL_ARM_shader_framebuffer_fetch_depth_stencil
This extension adds built-in variables gl_LastFragDepthARM and gl_LastFragStencilARM
which can be implemented almost the same as gl_LastFragData from color fetch extension.

Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13979>
2022-06-22 04:32:44 +00:00
Andrii Simiklit
ddf2778269 glsl: add member's location layout qualifier rules for arrayed in/out blocks
From Section 4.4.1 (Input Layout Qualifiers) of the GLSL 4.50 spec:

     "For some blocks declared as arrays, the location can only be applied
     at the block level: When a block is declared as an array where
     additional locations are needed for each member for each block array
     element, it is a compile-time error to specify locations on the block
     members. That is, when locations would be under specified by applying
     them on block members, they are not allowed on block members. For
     arrayed interfaces (those generally having an extra level of
     arrayness due to interface expansion), the outer array is stripped
     before applying this rule"

From Section 1.2.1 (Changes from Revision 6 of GLSL Version) of the GLSL 4.50 spec:

     "Private Bug 15678: Don’t allow location = on block members where
      the block needs an array of locations"

From Section 4.4.1 (Input Layout Qualifiers) of the GLSL ES 3.20 spec

     "If an input is declared as an array of blocks, excluding per-vertex-arrays
      as required for tessellation, it is an error to declare a member of
      the block with a location qualifier"

From Section 1.1.3 (Changes from GLSL ES 3.2 revision 3) of the GLSL ES 3.20 spec:

     "Arrayed blocks cannot have layout location qualifiers on members"

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11522>
2022-03-03 05:42:45 +00:00
Ilia Mirkin
13c6f401cc glsl: only validate xfb_buffer values when we have enhanced layouts
XFB might not be supported, and the shader wouldn't be setting this
flag. But validation would still fail, since the number of xfb buffers
would be 0. So only validate if an xfb_buffer is set in the qualifiers.

See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5415
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14869>
2022-02-09 03:31:16 +00:00
Ilia Mirkin
c17a3392c4 glsl: simplify conditions for setting various allowed flags
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14869>
2022-02-09 03:31:16 +00:00
Dave Airlie
fa5788b889 mesa: move ast_to_hir.cpp off mtypes.h
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
2022-01-20 00:20:06 +00:00
Dave Airlie
3868b30fc4 glsl/parser: extract consts/exts/api out of context at start.
This stores these pointers separately. in theory now gl_context
can be made more opaque later, if we split header files ups.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
2022-01-20 00:20:06 +00:00
Jason Ekstrand
3ace6b968b compiler/types: Add a texture type
This is separate from images and samplers.  It's a texture (not a
storage image) without a sampler.  We also add C-visible helpers to
convert between sampler and image types.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13389>
2021-10-16 05:49:34 +00:00
Marcin Ślusarz
30b2cc423c glsl: break out early if compound assignment's operand errored out
Fixes compiler crashes on:

struct Foo
{
  float does_exist_member;
};

in vec2 tex;
out vec4 color;

void
main(void)
{
  Foo foo;

  foo.does_not_exist_member %= 3; /* or any of: <<=, >>=, &=, |=, ^= */
  color = vec4(tex.xy, tex.xy);
}

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
CC: mesa-stable
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12717>
2021-09-08 06:59:34 +00:00
Marcin Ślusarz
26302ccdc1 glsl: propagate errors from *=, /=, +=, -= operators
Fixes compiler crash on:

void main()
{
    gl_FragColor = a += 1;
}

(a is not declared anywhere)

Found with AFL++.

Fixes: d1fa69ed61 ("glsl: do not attempt assignment if operand type not parsed correctly")
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12717>
2021-09-08 06:59:34 +00:00
Timothy Arceri
52893327fb glsl: fix variable scope for do-while loops
Without this the following code was successfully compiling.

   void main()
   {
      do
         int var_1 = 0;
      while (false);

      var_1++;
   }

Fixes: a87ac255cf ("Initial commit.  lol")

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12465>
2021-09-08 03:56:59 +00:00
Timothy Arceri
174c057926 glsl: handle scope correctly when inlining loop expression
We need to clone the previously evaluated loop expression when
inlining otherwise we will have conflicts with shadow variables
defined in deeper scopes.

Fixes: 5c02e2e2de ("glsl: Generate IR for switch statements")

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5255

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12465>
2021-09-08 03:56:59 +00:00
Timothy Arceri
8bbbbb02cd glsl: fix variable scope for loop-expression
We need to evaluate the loop-expression of a for loop before
we evaluate the loop body otherwise we will find the wrong
variable for the following loop.

   int var_0 = 0;
   for(; var_0 < 10; var_0++) {
      const float var_0 = 1.0;
      gl_FragColor = vec4(0.0, var_0, 0.0, 0.0);
   }

Fixes: a87ac255cf ("Initial commit.  lol")

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5262

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12465>
2021-09-08 03:56:59 +00:00
Filip Gawin
2de348cdb0 glsl: use bool literals instead of integers
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12674>
2021-09-02 21:19:22 +00:00
Timothy Arceri
02b394023b glsl: fix variable scope for instructions inside case statements
Fixes: 665d75cc5a ("glsl: Fix scoping bug in if statements.")

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5247

Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12435>
2021-08-20 16:13:56 +00:00
Marcin Ślusarz
bdae3c366e glsl: evaluate switch expression once
v2: intialize test_val in constructor

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5185

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Cc: mesa-stable
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12234>
2021-08-10 09:04:17 +00:00
Timothy Arceri
a73e7305e9 util/driconf: add new ignore_write_to_readonly_var workaround
This forces the GLSL compiler to ignore writes to readonly vars
rather than throwing an error.

Cc: mesa-stable

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11602>
2021-06-29 02:59:28 +00:00
Timothy Arceri
5aabc91273 glsl: add missing support for explicit components in interface blocks
From the ARB_enhanced_layouts spec:

   "As with input layout qualifiers, all shaders except compute shaders
   allow *location* layout qualifiers on output variable declarations,
   output block declarations, and output block member declarations.  Of
   these, variables and block members (but not blocks) additionally
   allow the *component* layout qualifier."

We previously had compile tests in piglit to make sure this was not a
compile error but no execution tests.

Fixes: d99a040bbf ("i965: enable ARB_enhanced_layouts for gen8+")

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10763>
2021-05-13 08:07:53 +00:00
Timothy Arceri
1a71d6aa6e glsl: create validate_component_layout_for_type() helper
This will be used in the following patch.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10763>
2021-05-13 08:07:53 +00:00