The pan_afbc_block_info structure describes the extent (offset and
size) of the payload data (compressed data) for a superblock, so use
the pan_afbc_payload_extent structure name instead in order to be more
precise and improve readability. This also allows to differentiate
superblocks and payload data which will be useful later in this series
when new helpers will be added to pan_afbc.h.
A set of payload extents describes the layout of various payloads, so
use the term "layout" instead of the generic term "metadata" to
describe it.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35001>
Preventing the use of the AFBC tiled layout could be useful to further
optimise memory usage when using AFBC packing. This commit introduces
a new option to disable it through a driconf option.
This is exposed as a new AFBC pan_afbc_tiled option (not tied to
pan_force_afbc_packing) because it would otherwise imply a useless
performance hit for the tiled to untiled conversion at packing time:
there's no need to detile if the resource is created untiled in the
first place. This could also be useful to compare the performance of
the AFBC tiled and untiled layouts.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35001>
Layout refactoring commits broke AFBC packing while removing several
fields to simplify the logic. The stride and height are now derived
when necessary at packing time based on the resource modifier. The
problem is that the code assumes that the source and destination
headers are the same although the source and destination modifiers
might differ and create size mismatches when passed to the AFBC
utilities in pan_afbc.h. The destination modifier is set as the source
modifier without the AFBC_FORMAT_MOD_SPARSE and AFBC_FORMAT_MOD_TILED
flags. While the AFBC_FORMAT_MOD_SPARSE flag doesn't have any impact
on these utilities, the AFBC_FORMAT_MOD_TILED flag does.
This commit fixes the issue by keeping the same header block layout
(linear or tiled header layout) when packing a resource. This allows
to simply parse header blocks linearly without having to bother with
the internal layout (Morton order). The tiled packed resource might
also benefit from better cache accesses.
Fixes: a2e9ce39e9 pan/layout: Drop pan_image_slice_layout::afbc::{stride_sb,nr_sblocks}
Fixes: 01d325ba63 pan/layout: Interleave header/body in AFBC(3D)
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35001>
Implement offset lowering by computing the appropriate LOD from
gradients and adjusting coordinates accordingly.
Passes dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.* on GC7000.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35753>
Implement offset lowering by using the explicit LOD value with nearest-integer
rounding (floor(lod + 0.5)) and reusing the coordinate calculation helper.
Passes dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.* on GC7000.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35753>
Implement offset lowering by calculating implicit LOD using coordinate derivatives (ddx/ddy)
and doing some deep floating point wizardry matching the binary blob behaviour.
Adds helper functions for coordinate calculation and LOD clamping that will be
reused by subsequent offset lowering passes.
Passes dEQP-GLES3.functional.shaders.texture_functions.textureoffset.* without explicit bias on GC7000.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35753>
Will be used by etnaviv too.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35753>
Passes dEQP-GLES3.functional.shaders.texture_functions.textureoffset.* with explicit bias on GC7000.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35753>
LDS sizes and offsets from LLVM are no longer used.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35529>
This will enable large code removal.
shader->config.lds_size is now always computed the same as ACO except for
compute shaders.
We have to add a new 8-bit user SGPR bitfield called
GS_STATE_GS_OUT_LDS_OFFSET_256B, which contains the offset
that was previously set by the relocation.
Since the offset must be a multiple of 256, we have to add padding
to the LDS size computation to make sure the alignment to 256 for the ESGS
LDS size doesn't cause us to exceed the maximum LDS size.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35529>
It has been implemented and works for PS outputs already.
The lowering callback needs 2 variants because we can't access
pipe_screen from it. The callback is rewritten to be more general.
We also need to do nir_clear_mediump_io_flag for any outputs we don't
lower because the mediump flag might prevent optimizations if it's not
cleared.
v2: fix si_nir_optim
Acked-by: Timur Kristóf <timur.kristof@gmail.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35529>
outputs_written_before_ps is used to determine kill_outputs, which removes
param exports, but non-zero GS streams are xfb-only and not exported.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35529>
The result of that function was overwritten by other code, so just remove it.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35529>
It eliminates no-op (>= 0) clip/cull distance output components by setting
no_sysval_output = true.
We have to gather clip/cull distances manually to get reduced clip/cull
masks.
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35529>
If there are more than 6 planes without gl_ClipVertex and gl_ClipDistance,
add "gl_ClipVertex = gl_Position;" to support up to 8 planes.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35529>
so that it can be different between shader variants
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35529>
Remove redundent lines in si_perfetto.cpp
Convert offset_B of buffer gpu_address to uint64_t ptr offset when
si_buffer_map is being called to read timestamp.
Destroy sctx->trace by calling u_trace_fini in si_utrace_fini which
will be called in si_destroy_context.
Signed-off-by: Julia Zhang <julia.zhang@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36066>
This increases primitive throughput when packing reduces the number
of pos exports due to holes in clip and cull distance arrays that could be
punched out by nir_opt_clip_cull_const. This applies to all chips.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35473>
This increases primitive throughput for all hw with NGG if the shader
culls and the removal of cull distances reduces the number of position
exports.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35473>
It will be different between NGG and legacy because NGG with culling
will not export cull distances.
The number of position exports could also be gathered from final NIR
to reduce logic duplication.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35473>