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radeonsi: determine compute shader LDS size from NIR instead of LLVM
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35529>
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@ -443,6 +443,11 @@ static void calculate_needed_lds_size(struct si_screen *sscreen, struct si_shade
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DIV_ROUND_UP(size_in_dw * 4, get_lds_granularity(sscreen, stage));
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}
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if (stage == MESA_SHADER_COMPUTE) {
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shader->config.lds_size = DIV_ROUND_UP(shader->selector->info.base.shared_size,
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sscreen->info.lds_encode_granularity);
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}
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/* Check that the LDS size is within hw limits. */
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assert(shader->config.lds_size * get_lds_granularity(sscreen, stage) <=
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(sscreen->info.gfx_level == GFX6 ? 32 : 64) * 1024);
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