Group inputs/outputs, in addition to fanin/fanout, as they must also
exist in sequential scalar registers. This lets us simplify RA by
working in terms of neighbor groups.
NOTE: has the slight problem that it can't optimize out mov's for things
like:
MOV OUT[n], IN[m]
To avoid this, instead of trying to figure out what mov's we can
eliminate, we first remove all mov's prior to grouping, and then
re-insert mov's as needed while grouping inputs/outputs/fanins.
Eventually we'd prefer the frontend to not insert extra mov's in the
first place (so we don't have to bother removing them). This is the
plan for an eventual NIR based frontend, so separate out the instr
grouping (which will still be needed for NIR frontend) from the mov
elimination (which won't).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
For temp arrays, a 32bit mask won't be sufficient.. but otoh we don't
need to support an arbitrary mask. So for this case use a simple size
field rather than a bitmask.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
We probably could be more clever elsewhere and mask out components that
are not used. But either way, legalize should realize that there is
also a write-after-write hazard with texture sample instructions.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Old compiler doesn't have ir3_block's.. so we need a special path. This
hack can be dropped when ir3_compiler_old is retired.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
NOTE IN[] and OUT[] don't need (have?) ArrayID's.. and TEMP[] can
optionally have them. So we implicitly assume that ArrayID==0 always
exists for each file. This is why array_max[file] is never less than
zero.
You can tell from indirect_files(_read/written) if the legacy array-
id zero was actually used.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
At least temporarily, I need to fallback to old compiler still for
relative dest (for freedreno), but I can do relative src temp. Only
a temporary situation, but seems easy/reasonable for tgsi-scan to
track this.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
We were invalidating si_screen:tm by calling
r600_destroy_common_screen() which frees the si_screen object. This
caused the driver to crash in LLVMDisposeTargetMachine() since we
were passing it an invalid pointer.
https://bugs.freedesktop.org/show_bug.cgi?id=88170
It doesn't work on Windows because of STDCALL calling convention -- it's
the callee responsibility to pop the arguments, and the number of
arguments vary with the prototype --, so the stack pointer ends up getting
corrupted.
This is just a non-invasive stop-gap fix. A proper fix would be more
elaborate, and require either:
- a variation of __glapi_noop_table which sets GL_INVALID_OPERATION
error
- stop using APIENTRY on all internal _mesa_* functions.
Tested with piglit gl-1.0-beginend-coverage (it now fails instead of
crashing).
VMware PR1350505
Reviewed-by: Brian Paul <brianp@vmware.com>
To catch mismatches in cdecl vs stdcall calling convention. See code
comment for more detailed explanation.
Tested with piglit gl-1.0-beginend-coverage (it now also crashes on
debug builds.)
VMware PR1350505.
Reviewed-by: Brian Paul <brianp@vmware.com>
This fixes a case where a transform feedback buffer is fed back as an index
buffer, because SURFACE_SYNC must be after VS_PARTIAL_FLUSH.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
- we don't usually need to flush TC L2
- we should flush KCACHE
(not really an issue now since we always flush KCACHE when updating
descriptors, but it could be a problem if we used CE, which doesn't
require flushing KCACHE)
- add an explicit VS_PARTIAL_FLUSH flag
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
So that TC L2 doesn't need to be flushed.
The only problem is with index buffers, which don't use TC.
A simple solution is added that flushes TC L2 before a draw call (TC_L2_dirty).
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
It's causing problems, because we mix uncached CP DMA with cached WRITE_DATA
when updating the same memory.
The solution for SI is to use uncached access here, because CP DMA doesn't
support cached access.
CIK will be handled in the next patch.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
That's either framebuffer caches or caches for shader resources.
The motivation is that framebuffer caches need to be flushed very rarely
here.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
It doesn't do anything useful. And colors are floating-point, so we can use
fs.interp, remove "flatshade" from the shader key, and rely on the FLAT_SHADE
state only (in the next patch).
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Only done for completeness. Not used by anything yet.
Tested by advertising PIPE_CAP_VERTEXID_NOBASE.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Ordered compares are what you have in C. Unordered compares are the result
of negating ordered compares (they return true if either argument is NaN).
That special NaN behavior is completely useless here, and unordered
compares produce horrible code with all stable LLVM versions.
(I think that has been fixed in LLVM git)
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
- the relocs array is unused, remove it
- ndw is at most 115 (init), set 140 as the maximum
- compute needs 4 buffers per state, graphics only needs 1; set 4 as the maximum
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
From GL 4.4 Core profile:
If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX is
used. If PRIMITIVE_RESTART_FIXED_INDEX is enabled, primitive restart is not
performed for array elements transferred by any drawing command not taking a
type parameter, including all of the *Draw* commands other than *DrawEle-
ments*.
Cc: 10.2 10.3 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Instead of telling the driver that the window system ancillaries have
been invalidated (when the driver doesn't know which of its buffers
are the window system's!), introduce a method for invalidating
specific surfaces.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This is part of the EGL spec, and is useful for a tiled renderer to avoid
the memory bandwidth cost of storing the depth/stencil buffers.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Merge the following upstream autoconf-archive patches.
ax_prog_flex: change grep syntax to accept e.g. "flex.real" in case a wrapper or symlink is used.
AX_PROG_FLEX: avoid use of grep empty string escape extension (fix for OpenBSD)
AX_PROG_FLEX: Also accept gflex.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jonathan Gray <jsg@openbsd.org>
Rather than building a new one every compile. This should reduce some
of the overhead of compiling shaders.
One consequence of this change is that we lose the MachineInstrs dumps
when dumping the shaders via R600_DEBUG. The LLVM IR and assembly is
still dumped, and if you still want to see the MachineInstr dump, you
can run the dumped LLVM IR through llc.