Previous commit upreved deqp only for the Android
Fixes: 1ff4687e86 ("ci: uprev deqp-runner from 0.16.1 to 0.18.0")
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
[Eric]
- rename the deqp-runner version to DEQP_RUNNER_VERSION instead of DEQP_VERSION
- update image tags
- fix expectations lists
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27062>
This subset seems to be the root cause of the recent GPU hangs that have
been uncovered since a077c14f15 ("zink: Fix resizable BAR detection
logic"). Skip it completely until the issue is correctly fixed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27077>
For instance, this issue is triggered with
vs-to-fs-overlap.shader_test -auto -fbo:
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fe64f58e9a7 in calloc (/usr/lib64/libasan.so.6+0xb19a7)
#1 0x7fe642ca2839 in _mesa_symbol_table_ctor ../src/mesa/program/symbol_table.c:286
#2 0x7fe642ff003d in gl_nir_cross_validate_outputs_to_inputs ../src/compiler/glsl/gl_nir_link_varyings.c:728
#3 0x7fe642d7c7d8 in gl_nir_link_glsl ../src/compiler/glsl/gl_nir_linker.c:1357
#4 0x7fe642be6931 in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:562
#5 0x7fe642be6931 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:944
#6 0x7fe642acab55 in link_program ../src/mesa/main/shaderapi.c:1336
#7 0x7fe642acab55 in link_program_error ../src/mesa/main/shaderapi.c:1447
#8 0x7fe6424aa389 in _mesa_unmarshal_LinkProgram src/mapi/glapi/gen/marshal_generated2.c:1911
#9 0x7fe641fd912b in glthread_unmarshal_batch ../src/mesa/main/glthread.c:139
#10 0x7fe641f48d48 in util_queue_thread_func ../src/util/u_queue.c:309
#11 0x7fe641fa442a in impl_thrd_routine ../src/c11/impl/threads_posix.c:67
Fixes: 7d1948e9b5 ("glsl: implement cross_validate_outputs_to_inputs() in nir linker")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27071>
This function ends up getting called an awful lot when loading a large
Fossilize cache db, so let's replace strtol with something more
reasonable.
For a game with 97k shaders, this reduces instance creation time from
203ms to 52ms.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27052>
Joshua Ashton pointed out we aren't copying these deeply,
and we really should be.
This introduces deep copies of all the h264/h265 parameter sets.
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27066>
amdgpu_winsys_bo_reference(dst, NULL) sets *dst to NULL, but we never read
*dst again because we set num_buffers to 0. So don't touch the buffer list
elements and only decrement the BO refcount. It makes a difference when you
have 10k BOs.
The CS thread overhead in VP2020/Catia1: 9.23% -> 8.74%
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27060>
We have 2 separate loops doing that. num_active_ioctls was decremented
in amdgpu_cs_submit_ib, while buffers were unreferenced
in amdgpu_cs_context_cleanup immediately after it.
Split unreferencing buffers from amdgpu_cs_context_cleanup, so that it's
not done in amdgpu_cs_submit_ib, which will do it in the same loop where
num_active_ioctls is unreferenced.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27060>
- fullsync - adds (ss)(sy) after each cat4/cat5/cat6
- fullnop - adds (rpt4) nop before every instruction
Useful to debug errors in inter-instruction synchronization.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27012>
There was a WAR hazard if something writes to sources last STG is
using. (sy)nop did not wait for sources to become "free", we
need to use (ss).
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27013>
The scratch size gets assigned by nir_lower_vars_to_explicit_types. Now
that we only run it once on temp memory, there is no need to reset the
value.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27068>
The implicit flushing is only required if the resource is shared
and changes to the resource must be visible outside of the screen
after the flush. For non-shared resources we can rely on the
screen internal tracking of data updates.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25756>
Track if resources are shared outside of the screen, which means
changes to the resource must be visible to the external observers
after a flush and the resource might be manipulated by other
agents than the contexts from the screen.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25756>
As driver supports OpenGL 3.1, run proper tests, besides the OpenGL ES
tests.
Note that including GL3.1 is not required to include previous versions.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27069>
d3dkmthk.h contains only non driver specific structs, private
data structs are not defined anywhere public but contain
important information for memory allocation and submissions.
Luckily only small parts of these structs are relevant for what
we want to do and most of them are not changed between calls.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26101>
Move ralloc allocations and frees for BOs into the critical sections
protected with mutexes.
This fixes several double-free and use-after-free crashes that happens
sometimes when using the simulator to run Vulkan CTS tests, specially
when these tests involve multithreading, like
`dEQP-VK.api.object_management.multithreaded_per_thread_resources.device_memory_small`.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27070>
This mirrors the changes in 69ff9c16bb ("radeonsi: never set
DISABLE_WR_CONFIRM for CP DMA clears and copies").
Cc: mesa-stable
Suggested-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27053>
At some point, we will probably have a VK_SHADER_CREATE_xxx flag
matching the pipeline one. So, I think it's more like a per-shader
field. It can also be useful to disable optimisations per stage when
debugging.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27007>