Commit graph

60396 commits

Author SHA1 Message Date
Jan Vesely
21f82188ce clover: Add parameter checks to clCreateBuffer.
v2: Use fewer if statements and functional tricks instead of single-use method,
    suggested by Francisco Jerez.
    Squash two small patches into one.

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2013-12-18 16:18:15 +01:00
Markus Trippelsdorf
78fcc31d4a configure.ac: remove -fcolor-diagnostics from LLVM flags
When LLVM is build with Clang, "llvm-config --cxxflags" contains the
-fcolor-diagnostics flag. It is not recognized by gcc and the build
fails. Fix by removing the flag.

Signed-off-by: Markus Trippelsdorf <markus@trippelsdorf.de>
Signed-off-by: Brian Paul <brianp@vmware.com>
2013-12-18 07:12:13 -07:00
Thomas Hellstrom
00cf048b12 st/dri: Check for kernel support before enabling fd sharing v2
The dri2 state tracker is checking for driver support before enabling
dri2ImageExtension version 7. This commit adds a check that also the
kernel driver supports fd sharing through prime.

Note that this adds a libdrm dependency on dri2.c.

v2: Removed unnecessary clamping of bool expression

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
2013-12-18 09:11:24 +01:00
Marek Olšák
37c24e6d86 radeonsi: set CB_DISABLE if the color mask is 0
Also needed for the DB in-place decompression according to hw docs.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2013-12-18 01:20:11 +01:00
Marek Olšák
3352ff97c2 radeonsi: add the htile buffer to the CS ioctl buffer list
This may fix the GPU crashes.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2013-12-18 01:20:11 +01:00
Paul Berry
7963fde37b glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.
These enums were redundant.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-17 12:31:36 -08:00
Paul Berry
abab438543 main: Move MESA_SHADER_TYPES outside of gl_shader_type enum.
This will avoid spurious compiler warnings in the patch that follows.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-17 12:31:36 -08:00
Paul Berry
d9b55244fd glsl: Don't return bad values from _mesa_shader_type_to_index.
This will avoid compiler warnings in the patch that follows.  There
should be no user-visible effect because the change only affects the
behaviour when an invalid enum is passed to
_mesa_shader_type_to_index(), and that can only happen if there is a
bug elsewhere in Mesa.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-17 12:31:35 -08:00
Brian Paul
188630dc13 swrast: silence driContextSetFlags() parameter type warning 2013-12-17 09:47:47 -08:00
Brian Paul
d79058d1c6 st/dri: fix compiler warning for driCopySubBufferExtension 2013-12-17 09:47:47 -08:00
Marek Olšák
2b404a6504 radeonsi: improve HiZ precision for less and lequal depth functions
r600g needs this too.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-17 15:41:46 +01:00
Marek Olšák
1a63f278f2 radeonsi: make DB_RENDER_OVERRIDE an invariant register
All this cruft was ported from r600g and isn't needed on SI and later
according to hw docs. If we implemented HiS, we would set it to 0.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-17 15:41:46 +01:00
Marek Olšák
249cb511c5 radeonsi: flush HTILE when appropriate
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-17 15:41:46 +01:00
Thomas Hellstrom
3e2b0f801d st/xa: Add new map flags
Replicate some of the gallium pipe transfer functionality.
Also bump minor to signal availability of this feature.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2013-12-17 09:01:29 +01:00
Alexander von Gluck IV
56d920a5c1 Haiku: Add in public GL kit headers
* These make up the base of what C++ GL Haiku applications
  use for 3D rendering.
* Not placed in includes/GL to prevent Haiku headers from
  getting installed on non-Haiku systems.

Acked-by: Brian Paul <brianp@vmware.com>
2013-12-16 18:18:12 -06:00
Rob Clark
f9cfe5ce82 freedreno: dummy-draw workaround for a320
Fixes gpu lockups in supertuxkart.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2013-12-14 12:35:07 -05:00
Marek Olšák
b56c7f4df1 r600g: expose 32-bit integer vertex formats
This advertises GL_ARB_texture_buffer_object_rgb32.
2013-12-14 17:42:08 +01:00
Marek Olšák
2eb321b992 radeonsi: move invariant regs to si_init_config
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-14 17:42:08 +01:00
Marek Olšák
696229523d r600g: use shader-based MSAA resolving when hw-based one cannot be used
This fixes some MSAA integer tests.
2013-12-14 17:42:08 +01:00
Marek Olšák
9ebb9a3c8e radeonsi: use shader-based MSAA resolving when hw-based one cannot be used
This fixes MSAA resolving for 32-bit integer colorbuffers, which isn't
implemented by the hardware.

It also fixes VM protection faults when resolving MSAA 2D array textures.
This may be a CB bug, because shader-based resolving works fine.

It may also be faster for upside-down and scaled blits.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2013-12-14 17:42:08 +01:00
Marek Olšák
5a609fbcb5 gallium/u_blitter: implement shader-based MSAA resolve with bilinear filtering
For scaled resolve. The filter is only good for magnification.

If somebody has an idea how to implement a good filter for minification,
I'm all ears. I'd have to use derivatives probably.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-14 17:42:08 +01:00
Marek Olšák
fc21098a95 gallium/u_blitter: implement shader-based MSAA resolve
We need this for integer formats and upside-down blits, which Radeons don't
support for MSAA resolving.

It can be used by calling util_blitter_blit.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-14 17:42:08 +01:00
Marek Olšák
f0ed082bab gallium/u_blitter: remove useless parameters from some functions
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-14 17:42:08 +01:00
Marek Olšák
072c5d0573 st/dri: resolve sRGB buffers in linear colorspace
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-14 17:42:08 +01:00
Roland Scheidegger
27d47bd42f gallivm: fix pointer type for stmxcsr/ldmxcsr
The argument is a i8 pointer not a i32 pointer (even though the value actually
stored/loaded IS i32). Older llvm versions didn't care but 3.2 and newer do
leading to crashes.

Reviewed-by: Zack Rusin <zackr@vmware.com>
2013-12-14 17:11:03 +01:00
Roland Scheidegger
7c027666da llvmpipe: get rid of barycentric calculation of a0
Didn't really work as well as hoped (in particular it was not generally
more accurate), will solve this differently.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-12-14 17:11:03 +01:00
Roland Scheidegger
bfcf1ba1c4 llvmpipe: (trivial) get rid of triangle subdivision code
This code was always problematic, and with 64bit rasterization we no longer
need it at all.

Reviewed-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-14 17:11:03 +01:00
Kenneth Graunke
35f0aafaa4 i965: Treat Haswell as 75 in the surface format table.
Much like we do for G45.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-12-13 21:14:19 -08:00
Chris Forbes
8bb666cee3 mesa: fix texture view use of _mesa_get_tex_image()
The target parameter to _mesa_get_tex_image() is a target enum, not an index.
When we're setting up faces for a cubemap, it should be
CUBE_MAP_POSITIVE_X .. CUBE_MAP_NEGATIVE_Z; for all other targets it
should be the same as the texobj's target.

Fixes broken cubemaps [had only +X face but claimed to have all] produced by
glTextureView, which then caused various crashes in the driver when we
tried to use them.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-14 16:32:41 +13:00
Chris Forbes
544869377d i965/fs: add support for gl_SampleMaskIn[]
v2: - add assert so we don't run into trouble on Gen6.
    - adjust for Tapani's rearrangement of ir_variable

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-14 16:28:11 +13:00
Chris Forbes
1d71f38924 glsl: add gl_SampleMaskIn[] builtin
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-14 16:24:22 +13:00
Chris Forbes
c1e1dd2298 mesa: add SYSTEM_VALUE_SAMPLE_MASK_IN
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-14 16:24:21 +13:00
Brian Paul
7d91390359 mesa: document _mesa_texstore() return value 2013-12-13 17:02:43 -07:00
Brian Paul
19fa540219 st/mesa: only set up sampler compare mode for depth textures
The GL_ARB_shadow spec says the shadow compare mode should have no
effect when sampling a color texture.  As it was, it was up to
drivers to check for that (softpipe, llvmpipe, svga and probably
the rest don't do that).  Note: it looks like DX10 allows shadow
compare with some non-depth formats, so this case really should be
handled in the state tracker.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-12-13 16:06:07 -07:00
Brian Paul
31b0e7d024 st/mesa: add const qualifiers in sampler validation code
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-12-13 16:06:06 -07:00
Brian Paul
9f9860b004 st/mesa: add const qualifier to st_translate_color()
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-12-13 16:06:06 -07:00
Brian Paul
eff11b5a4a st/mesa: simplify integer texture check
Just use the gl_texture_object::_IsInteger field instead of
computing it from scratch.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-12-13 16:06:06 -07:00
Brian Paul
b5cc710473 mesa: update glext.h to version 20131212
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2013-12-13 16:04:23 -07:00
Brian Paul
d6a8421f3b svga: don't emit extraneous fs shadow code
Depending on the depth texture format, we may or may not have to
emit explicit fs code to do the shadow comparison.  Before, we
were emitting it more often than needed.

v2: check the actual texture format rather than the screen->depth.z16
field.  The screen->depth.z16, x8z24, s8z24 fields may not all be set
to a consistent set of depth formats.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-12-13 12:01:28 -08:00
Brian Paul
e735dfd35b mesa: s/uint/GLuint/ to fix MSVC error 2013-12-13 12:51:10 -07:00
Courtney Goeltzenleuchter
375f660e27 mesa: Update TexStorage to support ARB_texture_view
Call TextureView helper function to set TextureView state
appropriately for the TexStorage calls.

Misc updates from review feedback.

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-13 12:31:54 -07:00
Courtney Goeltzenleuchter
1db4cb841b mesa: add texture_view helper function for TexStorage
Add helper function to set texture_view state from TexStorage calls.
Include review feedback.

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-13 12:31:54 -07:00
Courtney Goeltzenleuchter
f07ca59839 mesa: Fill out ARB_texture_view entry points
Add Mesa TextureView logic.
Incorporate feedback on ARB_texture_view:
- Add S3TC VIEW_CLASSes to compatibility table
- Use existing _mesa_get_tex_image
- Clean up error strings
- Use bool instead of GLboolean for internal functions
- Split compound level & layer test into individual tests
- eliminate helper macro for VIEW_CLASS table
- do not call driver if ptr null.

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-13 12:31:54 -07:00
Courtney Goeltzenleuchter
bb5947de99 mesa: consolidate multiple next_mipmap_level_size
Refactor to make next_mipmap_level_size defined in mipmap.c a
_mesa_ helper function that can then be used by texture_view

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-13 12:31:54 -07:00
Courtney Goeltzenleuchter
320ec1deac mesa: Add driver entry point for ARB_texture_view
Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-13 12:31:54 -07:00
Courtney Goeltzenleuchter
f1563e6392 mesa: ARB_texture_view get parameters
Add support for ARB_texture_view get parameters:
GL_TEXTURE_VIEW_MIN_LEVEL
GL_TEXTURE_VIEW_NUM_LEVELS
GL_TEXTURE_VIEW_MIN_LAYER
GL_TEXTURE_VIEW_NUM_LAYERS

Incorporate feedback regarding when to allow query of
GL_TEXTURE_IMMUTABLE_LEVELS.

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-13 12:31:54 -07:00
Courtney Goeltzenleuchter
668f3614ca mesa: update texture object for ARB_texture_view
Add state needed by glTextureView to the gl_texture_object.

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-13 12:31:53 -07:00
Courtney Goeltzenleuchter
2e8493af51 mesa: Tracking for ARB_texture_view extension
Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-13 12:31:53 -07:00
Courtney Goeltzenleuchter
d77d2af20a mesa: Add API definitions for ARB_texture_view
Stub in glTextureView API call to go with the
glTextureView API xml definition.
Includes dispatch test for glTextureView

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-13 12:31:53 -07:00
Anuj Phogat
7a73c6acb0 mesa: Fix error code generation in glBeginConditionalRender()
This patch changes the error condition to satisfy below statement
from OpenGL 4.3 core specification:
"An INVALID_OPERATION error is generated if id is the name of a query
object with a target other SAMPLES_PASSED, ANY_SAMPLES_PASSED, or
ANY_SAMPLES_PASSED_CONSERVATIVE, or if id is the name of a query
currently in progress."

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-12-13 11:13:25 -08:00