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st/mesa: add const qualifiers in sampler validation code
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
parent
9f9860b004
commit
31b0e7d024
2 changed files with 9 additions and 3 deletions
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@ -130,7 +130,7 @@ convert_sampler(struct st_context *st,
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struct pipe_sampler_state *sampler,
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GLuint texUnit)
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{
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struct gl_texture_object *texobj;
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const struct gl_texture_object *texobj;
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struct gl_context *ctx = st->ctx;
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struct gl_sampler_object *msamp;
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@ -175,8 +175,8 @@ convert_sampler(struct st_context *st,
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msamp->BorderColor.ui[1] ||
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msamp->BorderColor.ui[2] ||
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msamp->BorderColor.ui[3]) {
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struct st_texture_object *stobj = st_texture_object(texobj);
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struct gl_texture_image *teximg;
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const struct st_texture_object *stobj = st_texture_object_const(texobj);
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const struct gl_texture_image *teximg;
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const GLboolean is_integer = texobj->_IsIntegerFormat;
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union pipe_color_union border_color;
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@ -112,6 +112,12 @@ st_texture_object(struct gl_texture_object *obj)
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return (struct st_texture_object *) obj;
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}
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static INLINE const struct st_texture_object *
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st_texture_object_const(const struct gl_texture_object *obj)
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{
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return (const struct st_texture_object *) obj;
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}
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static INLINE struct pipe_resource *
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st_get_texobj_resource(struct gl_texture_object *texObj)
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