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mesa: Fill out ARB_texture_view entry points
Add Mesa TextureView logic. Incorporate feedback on ARB_texture_view: - Add S3TC VIEW_CLASSes to compatibility table - Use existing _mesa_get_tex_image - Clean up error strings - Use bool instead of GLboolean for internal functions - Split compound level & layer test into individual tests - eliminate helper macro for VIEW_CLASS table - do not call driver if ptr null. Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 538 additions and 1 deletions
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@ -38,10 +38,315 @@
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#include "macros.h"
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#include "teximage.h"
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#include "texobj.h"
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#include "mipmap.h"
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#include "texstorage.h"
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#include "textureview.h"
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#include "stdbool.h"
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#include "mtypes.h"
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/* Table 3.X.2 (Compatible internal formats for TextureView)
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---------------------------------------------------------------------------
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| Class | Internal formats |
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---------------------------------------------------------------------------
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| VIEW_CLASS_128_BITS | RGBA32F, RGBA32UI, RGBA32I |
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---------------------------------------------------------------------------
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| VIEW_CLASS_96_BITS | RGB32F, RGB32UI, RGB32I |
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---------------------------------------------------------------------------
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| VIEW_CLASS_64_BITS | RGBA16F, RG32F, RGBA16UI, RG32UI, RGBA16I, |
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| | RG32I, RGBA16, RGBA16_SNORM |
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---------------------------------------------------------------------------
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| VIEW_CLASS_48_BITS | RGB16, RGB16_SNORM, RGB16F, RGB16UI, RGB16I |
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---------------------------------------------------------------------------
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| VIEW_CLASS_32_BITS | RG16F, R11F_G11F_B10F, R32F, |
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| | RGB10_A2UI, RGBA8UI, RG16UI, R32UI, |
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| | RGBA8I, RG16I, R32I, RGB10_A2, RGBA8, RG16, |
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| | RGBA8_SNORM, RG16_SNORM, SRGB8_ALPHA8, RGB9_E5 |
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---------------------------------------------------------------------------
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| VIEW_CLASS_24_BITS | RGB8, RGB8_SNORM, SRGB8, RGB8UI, RGB8I |
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---------------------------------------------------------------------------
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| VIEW_CLASS_16_BITS | R16F, RG8UI, R16UI, RG8I, R16I, RG8, R16, |
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| | RG8_SNORM, R16_SNORM |
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---------------------------------------------------------------------------
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| VIEW_CLASS_8_BITS | R8UI, R8I, R8, R8_SNORM |
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---------------------------------------------------------------------------
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| VIEW_CLASS_RGTC1_RED | COMPRESSED_RED_RGTC1, |
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| | COMPRESSED_SIGNED_RED_RGTC1 |
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---------------------------------------------------------------------------
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| VIEW_CLASS_RGTC2_RG | COMPRESSED_RG_RGTC2, |
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| | COMPRESSED_SIGNED_RG_RGTC2 |
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---------------------------------------------------------------------------
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| VIEW_CLASS_BPTC_UNORM | COMPRESSED_RGBA_BPTC_UNORM, |
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| | COMPRESSED_SRGB_ALPHA_BPTC_UNORM |
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---------------------------------------------------------------------------
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| VIEW_CLASS_BPTC_FLOAT | COMPRESSED_RGB_BPTC_SIGNED_FLOAT, |
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| | COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT |
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---------------------------------------------------------------------------
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*/
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struct internal_format_class_info {
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GLenum view_class;
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GLenum internal_format;
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};
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static const struct internal_format_class_info compatible_internal_formats[] = {
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{GL_VIEW_CLASS_128_BITS, GL_RGBA32F},
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{GL_VIEW_CLASS_128_BITS, GL_RGBA32UI},
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{GL_VIEW_CLASS_128_BITS, GL_RGBA32I},
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{GL_VIEW_CLASS_96_BITS, GL_RGB32F},
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{GL_VIEW_CLASS_96_BITS, GL_RGB32UI},
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{GL_VIEW_CLASS_96_BITS, GL_RGB32I},
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{GL_VIEW_CLASS_64_BITS, GL_RGBA16F},
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{GL_VIEW_CLASS_64_BITS, GL_RG32F},
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{GL_VIEW_CLASS_64_BITS, GL_RGBA16UI},
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{GL_VIEW_CLASS_64_BITS, GL_RG32UI},
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{GL_VIEW_CLASS_64_BITS, GL_RGBA16I},
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{GL_VIEW_CLASS_64_BITS, GL_RG32I},
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{GL_VIEW_CLASS_64_BITS, GL_RGBA16},
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{GL_VIEW_CLASS_64_BITS, GL_RGBA16_SNORM},
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{GL_VIEW_CLASS_48_BITS, GL_RGB16},
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{GL_VIEW_CLASS_48_BITS, GL_RGB16_SNORM},
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{GL_VIEW_CLASS_48_BITS, GL_RGB16F},
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{GL_VIEW_CLASS_48_BITS, GL_RGB16UI},
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{GL_VIEW_CLASS_48_BITS, GL_RGB16I},
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{GL_VIEW_CLASS_32_BITS, GL_RG16F},
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{GL_VIEW_CLASS_32_BITS, GL_R11F_G11F_B10F},
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{GL_VIEW_CLASS_32_BITS, GL_R32F},
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{GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI},
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{GL_VIEW_CLASS_32_BITS, GL_RGBA8UI},
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{GL_VIEW_CLASS_32_BITS, GL_RG16UI},
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{GL_VIEW_CLASS_32_BITS, GL_R32UI},
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{GL_VIEW_CLASS_32_BITS, GL_RGBA8I},
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{GL_VIEW_CLASS_32_BITS, GL_RG16I},
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{GL_VIEW_CLASS_32_BITS, GL_R32I},
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{GL_VIEW_CLASS_32_BITS, GL_RGB10_A2},
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{GL_VIEW_CLASS_32_BITS, GL_RGBA8},
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{GL_VIEW_CLASS_32_BITS, GL_RG16},
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{GL_VIEW_CLASS_32_BITS, GL_RGBA8_SNORM},
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{GL_VIEW_CLASS_32_BITS, GL_RG16_SNORM},
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{GL_VIEW_CLASS_32_BITS, GL_SRGB8_ALPHA8},
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{GL_VIEW_CLASS_32_BITS, GL_RGB9_E5},
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{GL_VIEW_CLASS_24_BITS, GL_RGB8},
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{GL_VIEW_CLASS_24_BITS, GL_RGB8_SNORM},
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{GL_VIEW_CLASS_24_BITS, GL_SRGB8},
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{GL_VIEW_CLASS_24_BITS, GL_RGB8UI},
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{GL_VIEW_CLASS_24_BITS, GL_RGB8I},
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{GL_VIEW_CLASS_16_BITS, GL_R16F},
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{GL_VIEW_CLASS_16_BITS, GL_RG8UI},
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{GL_VIEW_CLASS_16_BITS, GL_R16UI},
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{GL_VIEW_CLASS_16_BITS, GL_RG8I},
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{GL_VIEW_CLASS_16_BITS, GL_R16I},
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{GL_VIEW_CLASS_16_BITS, GL_RG8},
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{GL_VIEW_CLASS_16_BITS, GL_R16},
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{GL_VIEW_CLASS_16_BITS, GL_RG8_SNORM},
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{GL_VIEW_CLASS_16_BITS, GL_R16_SNORM},
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{GL_VIEW_CLASS_8_BITS, GL_R8UI},
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{GL_VIEW_CLASS_8_BITS, GL_R8I},
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{GL_VIEW_CLASS_8_BITS, GL_R8},
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{GL_VIEW_CLASS_8_BITS, GL_R8_SNORM},
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{GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_RED_RGTC1},
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{GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1},
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{GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2},
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{GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2},
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{GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB},
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{GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB},
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{GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB},
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{GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB},
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};
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static const struct internal_format_class_info s3tc_compatible_internal_formats[] = {
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{GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_RGB_S3TC_DXT1_EXT},
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{GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT},
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{GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT},
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{GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT},
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{GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT},
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{GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT},
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{GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT},
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{GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT},
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};
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/**
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* Lookup format view class based on internalformat
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* \return VIEW_CLASS if internalformat found in table, false otherwise.
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*/
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static GLenum
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lookup_view_class(struct gl_context *ctx, GLenum internalformat)
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{
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uint i;
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for (i = 0; i < ARRAY_SIZE(compatible_internal_formats); i++) {
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if (compatible_internal_formats[i].internal_format == internalformat)
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return compatible_internal_formats[i].view_class;
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}
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if (ctx->Extensions.EXT_texture_compression_s3tc && ctx->Extensions.EXT_texture_sRGB) {
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for (i = 0; i < ARRAY_SIZE(s3tc_compatible_internal_formats); i++) {
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if (s3tc_compatible_internal_formats[i].internal_format == internalformat)
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return s3tc_compatible_internal_formats[i].view_class;
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}
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}
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return GL_FALSE;
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}
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/**
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* Initialize new texture's gl_texture_image structures. Will not call driver
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* to allocate new space, simply record relevant layer, face, format, etc.
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* \return GL_FALSE if any error, GL_TRUE otherwise.
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*/
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static GLboolean
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initialize_texture_fields(struct gl_context *ctx,
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GLenum target,
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struct gl_texture_object *texObj,
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GLint levels,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum internalFormat, gl_format texFormat)
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{
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const GLuint numFaces = _mesa_num_tex_faces(target);
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GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
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GLuint face;
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/* Pretend we are bound to initialize the gl_texture_image structs */
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texObj->Target = target;
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/* Set up all the texture object's gl_texture_images */
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for (level = 0; level < levels; level++) {
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for (face = 0; face < numFaces; face++) {
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struct gl_texture_image *texImage =
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_mesa_get_tex_image(ctx, texObj, face, level);
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if (!texImage) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
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return GL_FALSE;
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}
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_mesa_init_teximage_fields(ctx, texImage,
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levelWidth, levelHeight, levelDepth,
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0, internalFormat, texFormat);
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}
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_mesa_next_mipmap_level_size(target, 0, levelWidth, levelHeight, levelDepth,
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&levelWidth, &levelHeight, &levelDepth);
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}
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/* "unbind" */
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texObj->Target = 0;
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return GL_TRUE;
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}
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#define RETURN_IF_SUPPORTED(t) do { \
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if (newTarget == GL_ ## t) \
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return true; \
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} while (0)
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/**
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* Check for compatible target
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* If an error is found, record it with _mesa_error()
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* \return false if any error, true otherwise.
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*/
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static bool
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target_valid(struct gl_context *ctx, GLenum origTarget, GLenum newTarget)
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{
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/*
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* From ARB_texture_view spec:
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---------------------------------------------------------------------------------------------------------
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| Original target | Valid new targets |
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---------------------------------------------------------------------------------------------------------
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| TEXTURE_1D | TEXTURE_1D, TEXTURE_1D_ARRAY |
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| ------------------------------------------------------------------------------------------------------- |
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| TEXTURE_2D | TEXTURE_2D, TEXTURE_2D_ARRAY |
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| ------------------------------------------------------------------------------------------------------- |
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| TEXTURE_3D | TEXTURE_3D |
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| ------------------------------------------------------------------------------------------------------- |
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| TEXTURE_CUBE_MAP | TEXTURE_CUBE_MAP, TEXTURE_2D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY |
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| ------------------------------------------------------------------------------------------------------- |
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| TEXTURE_RECTANGLE | TEXTURE_RECTANGLE |
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| ------------------------------------------------------------------------------------------------------- |
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| TEXTURE_BUFFER | <none> |
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| ------------------------------------------------------------------------------------------------------- |
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| TEXTURE_1D_ARRAY | TEXTURE_1D_ARRAY, TEXTURE_1D |
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| ------------------------------------------------------------------------------------------------------- |
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| TEXTURE_2D_ARRAY | TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_ARRAY |
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| ------------------------------------------------------------------------------------------------------- |
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| TEXTURE_CUBE_MAP_ARRAY | TEXTURE_CUBE_MAP_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP |
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| ------------------------------------------------------------------------------------------------------- |
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| TEXTURE_2D_MULTISAMPLE | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
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| ------------------------------------------------------------------------------------------------------- |
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| TEXTURE_2D_MULTISAMPLE_ARRAY | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
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---------------------------------------------------------------------------------------------------------
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*/
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switch (origTarget) {
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case GL_TEXTURE_1D:
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case GL_TEXTURE_1D_ARRAY:
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RETURN_IF_SUPPORTED(TEXTURE_1D);
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RETURN_IF_SUPPORTED(TEXTURE_1D_ARRAY);
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break;
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case GL_TEXTURE_2D:
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RETURN_IF_SUPPORTED(TEXTURE_2D);
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RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
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break;
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case GL_TEXTURE_3D:
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RETURN_IF_SUPPORTED(TEXTURE_3D);
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break;
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case GL_TEXTURE_RECTANGLE:
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RETURN_IF_SUPPORTED(TEXTURE_RECTANGLE);
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break;
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case GL_TEXTURE_CUBE_MAP:
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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RETURN_IF_SUPPORTED(TEXTURE_2D);
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RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
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RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP);
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RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP_ARRAY);
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break;
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case GL_TEXTURE_2D_MULTISAMPLE:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE);
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RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE_ARRAY);
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break;
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}
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glTextureView(illegal target=%s)",
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_mesa_lookup_enum_by_nr(newTarget));
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return false;
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}
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#undef RETURN_IF_SUPPORTED
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/**
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* Check for compatible format
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* If an error is found, record it with _mesa_error()
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* \return false if any error, true otherwise.
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*/
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static bool
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compatible_format(struct gl_context *ctx, const struct gl_texture_object *origTexObj,
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GLenum internalformat)
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{
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/* Level 0 of a texture created by glTextureStorage or glTextureView
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* is always defined.
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*/
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struct gl_texture_image *texImage = origTexObj->Image[0][0];
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GLint origInternalFormat = texImage->InternalFormat;
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unsigned int origViewClass, newViewClass;
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/* The two textures' internal formats must be compatible according to
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* Table 3.X.2 (Compatible internal formats for TextureView)
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* if the internal format exists in that table the view class must match.
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* The internal formats must be identical if not in that table,
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* or an INVALID_OPERATION error is generated.
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*/
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if (origInternalFormat == internalformat)
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return true;
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origViewClass = lookup_view_class(ctx, origInternalFormat);
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newViewClass = lookup_view_class(ctx, internalformat);
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if ((origViewClass == newViewClass) && origViewClass != false)
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return true;
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glTextureView(internalformat %s not compatible with origtexture %s)",
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_mesa_lookup_enum_by_nr(internalformat),
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_mesa_lookup_enum_by_nr(origInternalFormat));
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return false;
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}
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/**
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* glTextureView (ARB_texture_view)
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* If an error is found, record it with _mesa_error()
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@ -53,13 +358,245 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
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GLuint minlevel, GLuint numlevels,
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GLuint minlayer, GLuint numlayers)
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{
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struct gl_texture_object *texObj;
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struct gl_texture_object *origTexObj;
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struct gl_texture_image *origTexImage;
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GLuint newViewMinLevel, newViewMinLayer;
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GLuint newViewNumLevels, newViewNumLayers;
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GLsizei width, height, depth;
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gl_format texFormat;
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GLboolean sizeOK, dimensionsOK;
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GLenum faceTarget;
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GET_CURRENT_CONTEXT(ctx);
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if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
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_mesa_debug(ctx, "glTextureView (unfinished) %d %s %d %s %d %d %d %d\n",
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_mesa_debug(ctx, "glTextureView %d %s %d %s %d %d %d %d\n",
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texture, _mesa_lookup_enum_by_nr(target), origtexture,
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_mesa_lookup_enum_by_nr(internalformat),
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minlevel, numlevels, minlayer, numlayers);
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if (origtexture == 0) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)", origtexture);
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return;
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}
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/* Need original texture information to validate arguments */
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origTexObj = _mesa_lookup_texture(ctx, origtexture);
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/* If <origtexture> is not the name of a texture, INVALID_VALUE is generated. */
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if (!origTexObj) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)", origtexture);
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return;
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}
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/* If <origtexture>'s TEXTURE_IMMUTABLE_FORMAT value is not TRUE,
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* INVALID_OPERATION is generated.
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*/
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if (!origTexObj->Immutable) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(origtexture not immutable)");
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return;
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}
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/* If <texture> is 0, INVALID_VALUE is generated. */
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if (texture == 0) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(texture = 0)");
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return;
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}
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/* If <texture> is not a valid name returned by GenTextures,
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* the error INVALID_OPERATION is generated.
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*/
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texObj = _mesa_lookup_texture(ctx, texture);
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if (texObj == NULL) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(texture = %u non-gen name)", texture);
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return;
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}
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/* If <texture> has already been bound and given a target, then
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* the error INVALID_OPERATION is generated.
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*/
|
||||
if (texObj->Target) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(texture = %u already bound)", texture);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Check for compatible target */
|
||||
if (!target_valid(ctx, origTexObj->Target, target)) {
|
||||
return; /* error was recorded */
|
||||
}
|
||||
|
||||
/* minlevel and minlayer are relative to the view of origtexture
|
||||
* If minlevel or minlayer is greater than level or layer, respectively,
|
||||
* of origtexture return INVALID_VALUE.
|
||||
*/
|
||||
newViewMinLevel = origTexObj->MinLevel + minlevel;
|
||||
newViewMinLayer = origTexObj->MinLayer + minlayer;
|
||||
if (newViewMinLevel >= (origTexObj->MinLevel + origTexObj->NumLevels)) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glTextureView(new minlevel (%d) > orig minlevel (%d) + orig numlevels (%d))",
|
||||
newViewMinLevel, origTexObj->MinLevel, origTexObj->NumLevels);
|
||||
return;
|
||||
}
|
||||
|
||||
if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glTextureView(new minlayer (%d) > orig minlayer (%d) + orig numlayers (%d))",
|
||||
newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!compatible_format(ctx, origTexObj, internalformat)) {
|
||||
return; /* Error logged */
|
||||
}
|
||||
|
||||
texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
|
||||
internalformat, GL_NONE, GL_NONE);
|
||||
assert(texFormat != MESA_FORMAT_NONE);
|
||||
if (texFormat == MESA_FORMAT_NONE) return;
|
||||
|
||||
newViewNumLevels = MIN2(numlevels, origTexObj->NumLevels - minlevel);
|
||||
newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer);
|
||||
|
||||
faceTarget = origTexObj->Target;
|
||||
if (faceTarget == GL_TEXTURE_CUBE_MAP)
|
||||
faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + minlayer;
|
||||
|
||||
/* Get a reference to what will become this View's base level */
|
||||
origTexImage = _mesa_select_tex_image(ctx, origTexObj,
|
||||
faceTarget, minlevel);
|
||||
width = origTexImage->Width;
|
||||
height = origTexImage->Height;
|
||||
depth = origTexImage->Depth;
|
||||
|
||||
/* Adjust width, height, depth to be appropriate for new target */
|
||||
switch (target) {
|
||||
case GL_TEXTURE_1D:
|
||||
case GL_TEXTURE_3D:
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_1D_ARRAY:
|
||||
height = (GLsizei) newViewNumLayers;
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_2D_MULTISAMPLE:
|
||||
case GL_TEXTURE_RECTANGLE:
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
depth = 1;
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
||||
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
||||
depth = newViewNumLayers;
|
||||
break;
|
||||
}
|
||||
|
||||
/* If the dimensions of the original texture are larger than the maximum
|
||||
* supported dimensions of the new target, the error INVALID_OPERATION is
|
||||
* generated. For example, if the original texture has a TEXTURE_2D_ARRAY
|
||||
* target and its width is greater than MAX_CUBE_MAP_TEXTURE_SIZE, an error
|
||||
* will be generated if TextureView is called to create a TEXTURE_CUBE_MAP
|
||||
* view.
|
||||
*/
|
||||
dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
|
||||
width, height, depth, 0);
|
||||
if (!dimensionsOK) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(invalid width or height or depth)");
|
||||
return;
|
||||
}
|
||||
|
||||
sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
|
||||
width, height, depth, 0);
|
||||
if (!sizeOK) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(invalid texture size)");
|
||||
return;
|
||||
}
|
||||
|
||||
/* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE,
|
||||
* or TEXTURE_2D_MULTISAMPLE and <numlayers> does not equal 1, the error
|
||||
* INVALID_VALUE is generated.
|
||||
*/
|
||||
switch (target) {
|
||||
case GL_TEXTURE_1D:
|
||||
case GL_TEXTURE_2D:
|
||||
case GL_TEXTURE_3D:
|
||||
case GL_TEXTURE_RECTANGLE:
|
||||
case GL_TEXTURE_2D_MULTISAMPLE:
|
||||
if (numlayers != 1) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(numlayers %d != 1)", numlayers);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
/* If the new texture's target is TEXTURE_CUBE_MAP, the clamped <numlayers>
|
||||
* must be equal to 6.
|
||||
*/
|
||||
if (newViewNumLayers != 6) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(clamped numlayers %d != 6)",
|
||||
newViewNumLayers);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
||||
/* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY,
|
||||
* then <numlayers> counts layer-faces rather than layers,
|
||||
* and the clamped <numlayers> must be a multiple of 6.
|
||||
* Otherwise, the error INVALID_VALUE is generated.
|
||||
*/
|
||||
if ((newViewNumLayers % 6) != 0) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE,
|
||||
"glTextureView(clamped numlayers %d is not a multiple of 6)",
|
||||
newViewNumLayers);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
/* If the new texture's target is TEXTURE_CUBE_MAP or
|
||||
* TEXTURE_CUBE_MAP_ARRAY, the width and height of the original texture's
|
||||
* levels must be equal otherwise the error INVALID_OPERATION is generated.
|
||||
*/
|
||||
if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) &&
|
||||
(origTexImage->Width != origTexImage->Height)) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(origtexture width (%d) != height (%d))",
|
||||
origTexImage->Width, origTexImage->Height);
|
||||
return;
|
||||
}
|
||||
|
||||
/* When the original texture's target is TEXTURE_CUBE_MAP, the layer
|
||||
* parameters are interpreted in the same order as if it were a
|
||||
* TEXTURE_CUBE_MAP_ARRAY with 6 layer-faces.
|
||||
*/
|
||||
|
||||
/* If the internal format does not exactly match the internal format of the
|
||||
* original texture, the contents of the memory are reinterpreted in the
|
||||
* same manner as for image bindings described in
|
||||
* section 3.9.20 (Texture Image Loads and Stores).
|
||||
*/
|
||||
|
||||
/* TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are interpreted
|
||||
* relative to the view and not relative to the original data store.
|
||||
*/
|
||||
|
||||
if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels,
|
||||
width, height, depth,
|
||||
internalformat, texFormat)) {
|
||||
return; /* Already recorded error */
|
||||
}
|
||||
|
||||
texObj->MinLevel = newViewMinLevel;
|
||||
texObj->MinLayer = newViewMinLayer;
|
||||
texObj->NumLevels = newViewNumLevels;
|
||||
texObj->NumLayers = newViewNumLayers;
|
||||
texObj->Immutable = GL_TRUE;
|
||||
texObj->ImmutableLevels = origTexObj->ImmutableLevels;
|
||||
texObj->Target = target;
|
||||
|
||||
if (ctx->Driver.TextureView != NULL && !ctx->Driver.TextureView(ctx, texObj, origTexObj)) {
|
||||
return; /* driver recorded error */
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue