Commit graph

1507 commits

Author SHA1 Message Date
Emil Velikov
912b4f5472 glx/windows: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Jon Turney <jon.turney@dronecode.org.uk>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-27 17:56:55 +00:00
Emil Velikov
5b874cee09 glx/apple: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jeremy Sequoia <jeremyhu@apple.com>
2017-01-27 17:56:55 +00:00
Emil Velikov
d66f9e6d93 glx: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-27 17:56:55 +00:00
Emil Velikov
3ecd6c6abd glx: unify GLX_SGIX_pbuffer aliased declarations
No point in having an identical code in two places.

Not to mention that the Apple one incorrectly uses GLXDrawable as pbuf
type. This change is both API and ABI safe since the header uses the
correct GLXPbufferSGIX and both types are a typedef of the same
primitive XID.

Cc: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jeremy Sequoia <jeremyhu@apple.com>
2017-01-18 16:01:14 +00:00
Emil Velikov
9898bcf3f4 glx: use GLX_ALIAS for glXGetProcAddress
Use the macro, rather than open-coding it.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-18 16:01:14 +00:00
Emil Velikov
dfc84c2296 mesa: make use of HAVE_FUNC_ATTRIBUTE_ALIAS macro
We must make sure that xserver has an equivalent one-line
change to its configure.ac as the glx/glapi headers get copied over.

Then again, xserver does _not_ seem to set HAVE_ALIAS to begin with so
one might want to look into that first.

Cc: Adam Jackson <ajax@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-18 16:01:14 +00:00
Emil Velikov
f121ac68b0 glx: remove always false ifdef GLX_NO_STATIC_EXTENSION_FUNCTIONS
Quick search through git history (of both mesa and xserver) hows no
instances where this was ever set.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-18 16:01:14 +00:00
Fredrik Höglund
b6670157d7 dri3: Fix MakeCurrent without a default framebuffer
In OpenGL 3.0 and later it is legal to make a context current without
a default framebuffer.

This has been broken since DRI3 support was introduced.

Cc: "13.0 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-01-05 20:52:01 +01:00
Christian Gmeiner
0c73a3b7d0 dri: make use of loader_get_extensions_name(..) helper
Changes since v1:
 - removed not needed includes
 - use the loader version of the helper

v2 [Emil Velikov]
 - Keep the includes - they are required.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-15 18:15:16 +00:00
Emil Velikov
fb10c89877 Revert "dri: make use of dri_get_extensions_name(..) helper"
This reverts commit 1a21d21580.

Pushed the wrong version of the patch.
2016-11-15 18:15:15 +00:00
Christian Gmeiner
1a21d21580 dri: make use of dri_get_extensions_name(..) helper
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-15 15:56:52 +00:00
Marek Olšák
64c2593a5c glx: make interop ABI visible again
This was broken when the GLAPI use was removed from mesa_glinterop.h.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-04 11:30:47 +01:00
Andreas Boll
f792f0687f glx/windows: Add wgl.h to the sources list
Otherwise it won't be picked in the tarball and the build will fail.

Fixes: 533b3530c1 ("direct-to-native-GL for GLX clients on Cygwin
("Windows-DRI")")
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Jon Turney <jon.turney@dronecode.org.uk>
2016-11-03 11:38:04 +01:00
Adam Jackson
afaaf623d4 glx/glvnd: Use bsearch() in FindGLXFunction instead of open-coding it
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2016-11-02 14:52:43 -04:00
Adam Jackson
8bca8d89ef glx/glvnd: Fix dispatch function names and indices
As this array was not actually sorted, FindGLXFunction's binary search
would only sometimes work.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2016-11-02 14:52:38 -04:00
Adam Jackson
deb0eb1660 glx/glvnd: Don't modify the dummy slot in the dispatch table
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2016-11-02 14:52:31 -04:00
Emil Velikov
af7abc512c loader: remove loader_get_driver_for_fd() driver_type
Reminiscent from the pre-loader days, were we had multiple instances of
the loader logic in separate places and one could build a "GALLIUM_ONLY"
version.

Since that is no longer the case and the loaders (glx/egl/gbm) do not
(and should not) require to know any classic/gallium specific we can
drop the argument and the related code.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-10-18 17:06:29 +01:00
Emil Velikov
9caacb39b9 loader/dri3: constify the loader_dri3_vtable
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:53:35 +01:00
Mario Kleiner
0c94ed0987 glx: Perform check for valid fbconfig against proper X-Screen.
Commit cf804b4455
('glx: fix crash with bad fbconfig') introduced a check
in glXCreateNewContext() if the given config is a valid
fbconfig.

Unfortunately the check always checks the given config against
the fbconfigs of the DefaultScreen(dpy), instead of the
actual X-Screen specified in the config config->screen.

This leads to failure whenever a GL context is created
on a non-DefaultScreen(dpy), e.g., on X-Screen 1 of
a multi-x-screen setup, where the default screen is
typically 0.

Fix this by using config->screen instead of DefaultScreen(dpy).

Tested to fix context creation failure on a dual-x-screen setup.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 10:11:25 +01:00
Martin Peres
0247e5ee3e loader/dri3: add get_dri_screen() to the vtable
This allows querying the current active screen from the
loader's common code.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2016-10-07 11:11:44 +03:00
Emil Velikov
78a7415f0b glx: rename choose_visual(), drop const argument
The function deals with fb (style) configs, thus using "visual"
in the name is misleading. Which in itself had led to the use of
fbconfig_style_tags argument.

Rename the function to reflect what it does and drop the unneeded
argument.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-10-06 15:03:47 +01:00
Emil Velikov
2e9e05dfca glx: return GL_FALSE from glx_screen_init where applicable.
Return GL_FALSE if we fail to find any fb/visual configs, otherwise we
end up with all sorts of chaos further down the GLX stack.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-10-06 15:03:47 +01:00
Emil Velikov
e542ed463d glx: correctly mask the drawableType for GLX_ARB_fbconfig_float
The comment/spec says - only for pbuffer drawables, while the code
clears the window/pixmap bit. Practise what you preach and apply the
trivial tweak. In practise this should not cause functional change.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-10-06 15:03:46 +01:00
Jon Turney
533b3530c1 direct-to-native-GL for GLX clients on Cygwin ("Windows-DRI")
Structurally, this is very similar to the existing Apple-DRI code, except I
have chosen to implement this using the __GLXDRIdisplay, etc. vtables (as
suggested originally in [1]), rather than a maze of ifdefs.  This also means
that LIBGL_ALWAYS_SOFTWARE and LIBGL_ALWAYS_INDIRECT work as expected.

[1] https://lists.freedesktop.org/archives/mesa-dev/2010-May/000756.html

This adds:

* the Windows-DRI extension protocol headers and the windowsdriproto.pc
file, for use in building the Windows-DRI extension for the X server

* a Windows-DRI extension helper client library

* a Windows-specific DRI implementation for GLX clients

The server is queried for Windows-DRI extension support on the screen before
using it (to detect the case where WGL is disabled or can't be activated).

The server is queried for fbconfigID to pixelformatindex mapping, which is
used to augment glx_config.

The server is queried for a native handle for the drawable (which is of a
different type for windows, pixmaps and pbuffers), which is used to augment
__GLXDRIdrawable.

Various GLX extensions are enabled depending on if the equivalent WGL
extension is available.
2016-09-15 13:14:43 +01:00
Emil Velikov
62b224d428 glx/glvnd: list the strcmp arguments in correct order
Currently, due to the inverse order, strcmp will produce negative result
when the needle is towards the start of the haystack. Thus on the next
iteration(s) we'll end up further towards the end and eventually fail to
locate the entry.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2016-09-05 11:59:07 +01:00
Michel Dänzer
4ac640e3d2 glx: Don't use current context in __glXSendError
There's no guarantee that there is one, and we don't need one anyway.

Fixes piglit tests:

glx@glx-fbconfig-bad
glx@glx_ext_import_context@import context, multi process
glx@glx_ext_import_context@import context, single process

Fixes: 2e3f067458 ("glx: fix error code when there is no context bound")
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2016-08-17 17:16:34 +09:00
Tapani Pälli
5d9b50e596 glx: apple specific occurences of dummyContext check
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Cc: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
2016-08-15 09:24:10 +03:00
Bernard Kilarski
2e3f067458 glx: fix error code when there is no context bound
v2: change all related NULL checks to check against dummyContext
v3: really check for dummyContext *only* when ctx was from
    __glXGetCurrentContext
v4: cover more checks, add dummyBuffer, dummyVtable (Emil)

Signed-off-by: Bernard Kilarski <bernard.r.kilarski@intel.com>
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
2016-08-15 09:24:10 +03:00
Matt Turner
5ed3299822 glx: Avoid aliasing violations.
Compilers are perfectly capable of generating efficient code for calls
like these to memcpy().

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-26 12:12:27 -07:00
Stefan Dirsch
27ef7bfd6c Avoid overflow in 'last' variable of FindGLXFunction(...)
This 'last' variable used in FindGLXFunction(...) may become negative,
but has been defined as unsigned int resulting in an overflow,
finally resulting in a segfault when accessing _glXDispatchTableStrings[...].
Fixed this by definining it as signed int. 'first' variable also needs to be
defined as signed int. Otherwise condition for while loop fails due to C
implicitly converting signed to unsigned values before comparison.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Stefan Dirsch <sndirsch@suse.de>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-07-20 16:05:17 +01:00
Matt Turner
6624174c0a glx: Fix for commit 2c86668694.
Ian suggested these changes in his review and I made them, but I pushed
the old version of the patch.
2016-07-08 16:46:17 -07:00
Matt Turner
2c86668694 glx: Undo memory allocation checking damage.
This partially reverts commit d41f5396f3.

That untested commit broke the tex-skipped-unit piglit test and the
arbvparray Mesa demo when run with indirect GLX.

state->array_state is used during initialization, so its assignment cannot be
moved to the end of the function.

The backtrace looked like:

Program received signal SIGSEGV, Segmentation fault.
0x00007ffff77c7a5c in __glXGetActiveTextureUnit (state=0x6270e0) at indirect_vertex_array.c:1952
1952           return state->array_state->active_texture_unit;
(gdb) bt
0  0x00007ffff77c7a5c in __glXGetActiveTextureUnit (state=0x6270e0) at indirect_vertex_array.c:1952
1  0x00007ffff77cbf62 in get_client_data (gc=0x626f50, cap=34018, data=0x7fffffffd7a0) at single2.c:159
2  0x00007ffff77cce51 in __indirect_glGetIntegerv (val=34018, i=0x7fffffffd830) at single2.c:498
3  0x00007ffff77c4340 in __glXInitVertexArrayState (gc=0x626f50) at indirect_vertex_array.c:193

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-08 14:03:19 -07:00
Colin McDonald
b36644bae6 glx: Fix indirect multi-texture GL_DOUBLE coordinate arrays.
There is no draw arrays protocol support for multi-texture coordinate
arrays, so it is implemented by sending batches of immediate mode
commands from emit_element_none in indirect_vertex_array.c.  This sends
the target texture unit (which has been previously setup in the
array_state header field), followed by the texture coordinates.  But for
GL_DOUBLE coordinates the texture unit must be sent *after* the texture
coordinates. This is documented in the glx protocol description, and can
also be seen in the indirect.c immediate mode commands generated from
gl_API.xml. Sending the target texture unit in the wrong place can crash
the remote X server.

To fix this required some more extensive changes to
indirect_vertex_array.c and indirect_vertex_array_priv.h, in order to
remove the texture unit value out of the array_state "header" field, and
send it separately.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61907
2016-07-08 14:03:16 -07:00
Colin McDonald
5ced100bf5 glx: Correct opcode typos in __indirect_glTexCoordPointer.
At the same time, replace opcode numbers with names in
__indirect_glVertexAttribPointer.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61907
2016-07-08 14:03:09 -07:00
Colin McDonald
d57c85c1bf glx: Call __glXInitVertexArrayState() with a usable gc.
For each indirect context the indirect vertex array state must be initialised
by __glXInitVertexArrayState in indirect_vertex_array.c.  As noted in the
routine header it requires that the glx context has been setup prior to the
call, in order to test the server version and extensions.

Currently __glXInitVertexArrayState is called from indirect_bind_context in
indirect_glx.c, as follows:

   state = gc->client_state_private;
   if (state->array_state == NULL) {
      glGetString(GL_EXTENSIONS);
      glGetString(GL_VERSION);
      __glXInitVertexArrayState(gc);
   }

But, the gc context is not yet usable at this stage, so the server queries
fail, and __glXInitVertexArrayState is called without the server version and
extension information it needs.  This breaks multi-texturing as
glXInitVertexArrayState doesn't get GL_MAX_TEXTURE_UNITS.  It probably also
breaks setup of other arrays: fog, secondary colour, vertex attributes.

To fix this I have moved the call to __glXInitVertexArrayState to the end of
MakeContextCurrent in glxcurrent.c, where the glx context is usable.

Fixes a regression caused by commit 4fbdde889c. Fixes ARB_vertex_program
usage in the arbvparray Mesa demo when run with indirect GLX and also
the tex-skipped-unit piglit test when run with indirect GLX.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61907
2016-07-08 14:02:56 -07:00
Giuseppe Bilotta
60a27ad122 Remove wrongly repeated words in comments
Clean up misrepetitions ('if if', 'the the' etc) found throughout the
comments. This has been done manually, after grepping
case-insensitively for duplicate if, is, the, then, do, for, an,
plus a few other typos corrected in fly-by

v2:
    * proper commit message and non-joke title;
    * replace two 'as is' followed by 'is' to 'as-is'.
v3:
    * 'a integer' => 'an integer' and similar (originally spotted by
      Jason Ekstrand, I fixed a few other similar ones while at it)

Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2016-06-23 13:55:03 -07:00
Daniel Czarnowski
cf804b4455 glx: fix crash with bad fbconfig
GLX documentation states:
	glXCreateNewContext can generate the following errors: (...)
	GLXBadFBConfig if config is not a valid GLXFBConfig

Function checks if the given config is a valid config and sets proper
error code.

Fixes currently crashing glx-fbconfig-bad Piglit test.

v2: coding style cleanups (Emil, Topi)
    use DefaultScreen macro (Emil)

Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
2016-06-09 17:55:44 +03:00
Emil Velikov
13faddb6b8 mesa_glinterop: remove mesa_glinterop typedefs
As is there are two places that do the typedefs - dri_interface.h and
this header. As we cannot include the former in here, just drop the
typedefs and use the struct directly (as needed).

This is required because typedef redefinition is C11 feature which is
not supported on all the versions of GCC used to build mesa.

v2: Kill the typedef alltogether, as per Marek.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96236
Cc: Vinson Lee <vlee@freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-05-30 17:53:44 +01:00
Emil Velikov
d43c894471 glx/glvnd: automake: include all the sources in libglx_la_SOURCES
Otherwise the headers will be missing from the release tarball.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-30 17:53:44 +01:00
Emil Velikov
f9db61d095 glx/glvnd: remove the final if defined($extension) guards
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-30 17:53:44 +01:00
Emil Velikov
3bf00b6c6a glx/glvnd: rework dispatch functions/indices tables lookup
Rather than checking if the function name maps to a valid entry in the
respective table, just create a dummy entry at the end of each table.

This allows us to remove some unnessesary "index >= 0" checks, which get
executed quite often.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-30 17:53:44 +01:00
Emil Velikov
eab7e54981 glx/glvnd: Use strcmp() based binary search in FindGLXFunction()
It will allows us to find the function within 6 attempts, out of the ~80
entry long table.

v2: calculate middle on each iteration, correctly set the lower limit.

Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-30 17:53:44 +01:00
Kyle Brenneman
22a9e00aab glx: Implement the libglvnd interface.
With reference to the libglvnd branch:

https://cgit.freedesktop.org/mesa/mesa/log/?h=libglvnd

This is a squashed commit containing all of Kyle's commits, all but two
of Emil's commits (to follow), and a small fixup from myself to mark the
rest of the glX* functions as _GLX_PUBLIC so they are not exported when
building for libglvnd. I (ajax) squashed them together both for ease of
review, and because most of the changes are un-useful intermediate
states representing the evolution of glvnd's internal API.

Co-author: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2016-05-30 16:29:49 +01:00
Giuseppe Bilotta
8c00fe3970 scons: whitespace cleanup
This text transformation was done automatically via the following shell
command:

$ find -name SCons\* -exec sed -i s/\\s\\+$// '{}' \;

Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-05-25 12:23:12 -06:00
Emil Velikov
e384d75b12 mesa_glinterop: make GL interop version field bidirectional
This allows clear and easy communication between the two.

Caller: Requesting information (struct vN)
Callee: I know how to deal with older version (vN-1) only. Here is your
data and the version I support.
Caller: Older version ? Sure I'll cap all access to the fields provided
by the older version (vN-1)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2016-05-24 23:03:00 +01:00
Emil Velikov
b5f9820d90 mesa_glinterop: remove unneeded GLAPI/GLAPIENTRY/APIENTRYP symbols
These come from windows.h, gl.h, glcorearb.h and/or glext.h.

The interop interface is aimed at non-Windows platforms while the macros
are used/derived due to Windows specifics. Thus we can safely remove
them.

Strictly speaking there should be GLXAPIENTRY/EGLAPIENTRY and alike
macros, although a) there is no GLX ones and b) this brings us even
further from decoupling the file from the GLX/EGL header dependency.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2016-05-24 23:03:00 +01:00
Jiri Slaby
a6ce91fe52 glxcmds: glXGetFBConfigs, fix screen bounds
Bounds of screen are 0 (inclusive) and ScreenCount(dpy) (exclusive).
The upper bound was too ScreenCount(dpy) (inclusive).

This causes a crash invoked by java3d which passes down an invalid
screen:
6  0x00007f0e5198ba70 in <signal handler called> () at /lib64/libc.so.6
7  0x00007f0e14531e14 in glXGetFBConfigs (dpy=<optimized out>, screen=1, nelements=nelements@entry=0x7f0dab3c522c) at glxcmds.c:1660
8  0x00007f0e14532f7f in glXChooseFBConfig (dpy=<optimized out>, screen=<optimized out>, attribList=0x7f0dab3c54e0, nitems=0x7f0dab3c535c) at glxcmds.c:1611
9  0x00007f0e1478d29b in find_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
10 0x00007f0e1478d3dc in find_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
11 0x00007f0e1478d567 in find_AA_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
12 0x00007f0e1478d728 in find_DB_AA_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
13 0x00007f0e1478d97c in Java_javax_media_j3d_X11NativeConfigTemplate3D_chooseOglVisual () at /usr/lib64/libj3dcore-ogl.so

While ScreenCount(dpy) is actually 1:
(gdb) p dpy->nscreens
$2 = 1
screen=1 is passed to glXGetFBConfigs.

Fix this typo in glXGetFBConfigs.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95456
Signed-off-by: Jiri Slaby <jslaby@suse.cz>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-23 12:07:47 +01:00
Stefan Dirsch
7d25ed7036 dri3: Check for dummyContext to see if the glx_context is valid
According to the comments in src/glx/glxcurrent.c __glXGetCurrentContext()
always returns a valid pointer. If no context is made current, it will
contain dummyContext. Thus a test for NULL will always fail.

https://lists.freedesktop.org/archives/mesa-dev/2016-April/113962.html

Signed-off-by: Stefan Dirsch <sndirsch@suse.de>
Reviewed-by: Egbert Eich <eich@freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-27 13:03:34 +01:00
Egbert Eich
4d9b518ad2 dri2: Check for dummyContext to see if the glx_context is valid
According to the comments in src/glx/glxcurrent.c __glXGetCurrentContext()
always returns a valid pointer. If no context is made current, it will
contain dummyContext. Thus a test for NULL will always fail.

https://bugzilla.opensuse.org/show_bug.cgi?id=962609

Tested-by: Olaf Hering <ohering@suse.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-27 13:03:11 +01:00
Jakob Sinclair
e5d027ec7d glx: Remove every double semi-colon
Signed-off-by: Jakob Sinclair <sinclair.jakob@openmailbox.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2016-04-26 14:36:29 -07:00