glx: Fix indirect multi-texture GL_DOUBLE coordinate arrays.

There is no draw arrays protocol support for multi-texture coordinate
arrays, so it is implemented by sending batches of immediate mode
commands from emit_element_none in indirect_vertex_array.c.  This sends
the target texture unit (which has been previously setup in the
array_state header field), followed by the texture coordinates.  But for
GL_DOUBLE coordinates the texture unit must be sent *after* the texture
coordinates. This is documented in the glx protocol description, and can
also be seen in the indirect.c immediate mode commands generated from
gl_API.xml. Sending the target texture unit in the wrong place can crash
the remote X server.

To fix this required some more extensive changes to
indirect_vertex_array.c and indirect_vertex_array_priv.h, in order to
remove the texture unit value out of the array_state "header" field, and
send it separately.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61907
This commit is contained in:
Colin McDonald 2016-06-22 19:19:30 -07:00 committed by Matt Turner
parent 5ced100bf5
commit b36644bae6
2 changed files with 47 additions and 27 deletions

View file

@ -240,8 +240,6 @@ __glXInitVertexArrayState(struct glx_context * gc)
arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0);
arrays->arrays[4 + i].index = i;
arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0;
}
i = 4 + texture_units;
@ -274,8 +272,6 @@ __glXInitVertexArrayState(struct glx_context * gc)
arrays->arrays[idx + i].old_DrawArrays_possible = 0;
arrays->arrays[idx + i].index = idx;
arrays->arrays[idx + i].header[1] = idx;
}
i += vertex_program_attribs;
@ -325,7 +321,7 @@ calculate_single_vertex_size_none(const struct array_state_vector *arrays)
for (i = 0; i < arrays->num_arrays; i++) {
if (arrays->arrays[i].enabled) {
single_vertex_size += ((uint16_t *) arrays->arrays[i].header)[0];
single_vertex_size += arrays->arrays[i].header[0];
}
}
@ -353,17 +349,45 @@ emit_element_none(GLubyte * dst,
* protocol is for a 4Nus. Since the sizes are small, the
* performance impact on modern processors should be negligible.
*/
(void) memset(dst, 0, ((uint16_t *) arrays->arrays[i].header)[0]);
(void) memset(dst, 0, arrays->arrays[i].header[0]);
(void) memcpy(dst, arrays->arrays[i].header,
arrays->arrays[i].header_size);
(void) memcpy(dst, arrays->arrays[i].header, 4);
dst += arrays->arrays[i].header_size;
dst += 4;
(void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset,
arrays->arrays[i].element_size);
dst += __GLX_PAD(arrays->arrays[i].element_size);
if (arrays->arrays[i].key == GL_TEXTURE_COORD_ARRAY &&
arrays->arrays[i].index > 0) {
/* Multi-texture coordinate arrays require the texture target
* to be sent. For doubles it is after the data, for everything
* else it is before.
*/
GLenum texture = arrays->arrays[i].index + GL_TEXTURE0;
if (arrays->arrays[i].data_type == GL_DOUBLE) {
(void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset,
arrays->arrays[i].element_size);
dst += arrays->arrays[i].element_size;
(void) memcpy(dst, &texture, 4);
dst += 4;
} else {
(void) memcpy(dst, &texture, 4);
dst += 4;
(void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset,
arrays->arrays[i].element_size);
dst += __GLX_PAD(arrays->arrays[i].element_size);
}
} else if (arrays->arrays[i].key == GL_VERTEX_ATTRIB_ARRAY_POINTER) {
/* Vertex attribute data requires the index sent first.
*/
(void) memcpy(dst, &arrays->arrays[i].index, 4);
dst += 4;
(void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset,
arrays->arrays[i].element_size);
dst += __GLX_PAD(arrays->arrays[i].element_size);
} else {
(void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset,
arrays->arrays[i].element_size);
dst += __GLX_PAD(arrays->arrays[i].element_size);
}
}
}
@ -1099,6 +1123,10 @@ __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count,
}
/* The HDR_SIZE macro argument is the command header size (4 bytes)
* plus any additional index word e.g. for texture units or vertex
* attributes.
*/
#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, NORMALIZED, HDR_SIZE, OPCODE) \
do { \
(a)->data = PTR; \
@ -1111,9 +1139,8 @@ __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count,
(a)->true_stride = (STRIDE == 0) \
? (a)->element_size : STRIDE; \
\
(a)->header_size = HDR_SIZE; \
((uint16_t *) (a)->header)[0] = __GLX_PAD((a)->header_size + (a)->element_size); \
((uint16_t *) (a)->header)[1] = OPCODE; \
(a)->header[0] = __GLX_PAD(HDR_SIZE + (a)->element_size); \
(a)->header[1] = OPCODE; \
} while(0)
@ -1691,8 +1718,7 @@ __indirect_glVertexAttribPointer(GLuint index, GLint size,
opcode);
true_immediate_size = __glXTypeSize(type) * true_immediate_count;
((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size
+ true_immediate_size);
a->header[0] = __GLX_PAD(8 + true_immediate_size);
if (a->enabled) {
arrays->array_info_cache_valid = GL_FALSE;

View file

@ -87,16 +87,10 @@ struct array_state
/**
* Pre-calculated GLX protocol command header.
* This contains two 16-bit words: the command length and the command
* opcode.
*/
uint32_t header[2];
/**
* Size of the header data. For simple data, like glColorPointerfv,
* this is 4. For complex data that requires either a count (e.g.,
* glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a
* selector enum (e.g., glMultiTexCoord2fv) this is 8.
*/
unsigned header_size;
uint16_t header[2];
/**
* Set to \c GL_TRUE if this array is enabled. Otherwise, it is set